Commit Graph

212 Commits

Author SHA1 Message Date
justin 978bf864cc Cleanup, remove old cylinder cap poke code 2024-12-21 16:44:05 +00:00
justin 67fa50e2f8 Make cylinders have flat ends 2024-12-21 16:38:16 +00:00
justin 98d4276fd6 Commit before making large changes to cylinder shape 2024-12-21 16:10:22 +00:00
justin d357d5a03c Some cleanup of rendering/poking, remove forcefield gun 2024-10-01 13:19:34 +01:00
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin a98ec80f59 Remove bottom and mid layer pictures 2024-10-01 00:37:31 +01:00
justin 48b8cfe7ef Cleanup 2024-09-30 21:32:51 +01:00
justin 734d74af52 Tweak pause camera movement 2023-04-25 10:23:43 +01:00
justin 8ab75fb24a Cleanup 2023-04-15 10:55:59 +01:00
justin 44f64f4b47 Move shape parameters into separate file 2023-04-13 02:42:43 +01:00
justin 3c43caee9c Poke word8 colors for shapes 2023-04-13 02:30:23 +01:00
justin 5d4234a8f4 Cmoplete transition to vertex attributes for shader compilation 2023-04-13 00:48:14 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin cd46998e05 Continue shader refactor 2023-04-13 00:13:36 +01:00
justin 500b2bb2be Continue shader refactor 2023-04-13 00:10:43 +01:00
justin 36734c7af5 Implement static VBO/VAO 2023-04-13 00:03:15 +01:00
justin 9bb1a22ea5 Change VBO to store vertex size in bytes 2023-04-12 23:47:52 +01:00
justin 589f663b65 Continue va change 2023-04-12 23:19:41 +01:00
justin 11b8fe2e06 Work on vertex attributes 2023-04-12 23:11:56 +01:00
justin 2494f2cf8d Work on VertexAttribute usage 2023-04-12 18:42:31 +01:00
justin bea970bcd2 Move towards generalised vertex attributes 2023-04-12 18:29:54 +01:00
justin 64775750b4 Add VertexAttribute type 2023-04-12 18:09:02 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin 3dd386e908 Prevent drawing of shadow caps when turned off 2023-03-25 17:46:54 +00:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin 1aaafcdc5a Cleanup render preload somewhat 2023-03-24 01:10:53 +00:00
justin 2bba3f7268 Render cleanup 2023-03-24 00:14:25 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 1a2fc7c715 Continue work on texture binding 2023-03-23 15:24:02 +00:00
justin b352d17f72 Fix character array binding 2023-03-23 14:59:20 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 3350a8dc30 Use texture array for character rendering, condense rendering 2023-03-23 14:08:07 +00:00
justin 68b43f29ff Remove bezier shader 2023-03-23 00:38:14 +00:00
justin db53a1ffb2 Remove tweakz shader 2023-03-23 00:27:09 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin e56ca3dd8d Commit before simplifying some shader types 2023-03-21 13:35:13 +00:00
justin ba240723f3 Use immutable storage for fullscreen vbo 2023-03-21 12:47:02 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 7ba374c1fd Commit before attempting to change cloud shading 2023-03-20 15:09:13 +00:00
justin f4038fde46 Refactor shader code 2023-03-20 11:18:53 +00:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin 6461535579 Tweak floor normal map shading 2023-03-18 14:41:07 +00:00
justin c6120f2fc9 Fix normal map transformations for floor 2023-03-18 12:17:42 +00:00
justin 2a9a38db8e Add file 2023-03-18 09:37:37 +00:00
justin 77c88f68a7 Create post world load function 2023-03-18 09:37:09 +00:00
justin d8fb7a1f99 Move towards uploading certain vbos less than once per frame (floor) 2023-03-17 17:47:12 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00