justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
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justin
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4463dc7716
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Refactor bullet particles
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2021-05-19 13:46:19 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
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justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
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justin
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e21178b688
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Refactoring
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2021-05-03 23:59:20 +02:00 |
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justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
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justin
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9c0e4425da
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Refactoring and linting
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2021-04-30 17:50:28 +02:00 |
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justin
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83c2220813
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Refactoring, linting
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2021-04-30 15:22:24 +02:00 |
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justin
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c8e84c775f
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Linting, refactor random angle walk for flamer
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2021-04-30 13:21:37 +02:00 |
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justin
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619756dd73
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Generalise weapon character modes
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2021-04-29 23:13:41 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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30736997c3
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Allow for different item drops on creature death
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2021-04-25 02:16:31 +02:00 |
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justin
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108b66f3ad
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Tweak wall cutting, removes inverse walls
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2021-04-23 21:17:37 +02:00 |
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justin
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4c611ba4aa
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Make more sounds positional
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2021-04-23 17:27:32 +02:00 |
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justin
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be3c3339ec
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Tweak sound positions
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2021-04-06 20:25:25 +02:00 |
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justin
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47ac104520
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Further implementation of poitional sound
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2021-04-06 19:19:23 +02:00 |
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justin
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dfee9b2f37
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Modularise shockwaves, stop landing self damage when blinking
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2021-04-04 20:19:45 +02:00 |
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justin
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a4afe05478
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Stop inanimate objects from opening walls
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2021-03-29 13:36:03 +02:00 |
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justin
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eb2a1a0edb
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Tweak sound
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2021-03-27 15:23:16 +01:00 |
|
justin
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62b5ffbfaa
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Cleanup Data
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2021-03-26 23:49:07 +01:00 |
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justin
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31988e024b
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Unify curve bullets with straight
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2021-03-25 03:06:37 +01:00 |
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justin
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bc5ad33652
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Refactor and improve flamelets
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2021-03-24 22:42:43 +01:00 |
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justin
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3cce959d00
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Replace particle pictures with draw functions
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2021-03-24 13:42:31 +01:00 |
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justin
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48e6779503
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Gunsmoke as clouds
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2021-03-24 03:02:39 +01:00 |
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justin
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021ff857fc
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Refactor flash lighting, improve laser scope lighting
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2021-03-23 19:36:59 +01:00 |
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justin
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3e2eaeece2
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Refactor flash lighting, determine (projected) namespace
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2021-03-23 17:39:34 +01:00 |
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justin
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b13467053a
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Refactor basic explosion
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2021-03-23 14:50:23 +01:00 |
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justin
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885fa4a67e
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Rename (indexed) particles to projectiles
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2021-03-23 14:03:00 +01:00 |
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justin
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941fef134d
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Implement wall penetrating bullets
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2021-03-23 12:06:46 +01:00 |
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justin
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afb3d8a712
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Refactor window block
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2021-03-23 03:25:35 +01:00 |
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justin
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553c6978d6
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Add config.json file and Aeson dependency in package.yaml
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2021-03-22 21:36:24 +01:00 |
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justin
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bc4aeef35e
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Cleanup muzzle flare
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2021-03-22 14:36:20 +01:00 |
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justin
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b50dd8605a
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Refactor bullet hit effect towards penetrating bullets
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2021-03-22 13:11:08 +01:00 |
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justin
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4365185f9f
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Decrease muzzle flare light time
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2021-03-20 18:51:03 +01:00 |
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justin
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3707954913
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Partially implement a framebuffer object for bluring shadows
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2021-03-16 20:27:05 +01:00 |
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justin
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76a4731785
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Abstract out random offset for weapons
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2021-03-16 14:32:30 +01:00 |
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justin
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f18bf2348a
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Abstract out direction accuracy
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2021-03-16 14:16:27 +01:00 |
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justin
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875679d25f
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Tweak parameters on bezier gun, abstract out random accuracy direction
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2021-03-16 13:56:19 +01:00 |
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justin
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ca5ff88522
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Split UseItem module
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2021-03-16 11:54:41 +01:00 |
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justin
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97fd7f5576
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Make bezier gun target on scroll
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2021-03-16 11:33:47 +01:00 |
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justin
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f939535657
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Narrow down non-termination to thingsHit[LongLine]
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2021-03-15 19:36:33 +01:00 |
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justin
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a5e0dc65da
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Initial implementation of bezier bullet
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2021-03-15 13:11:01 +01:00 |
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justin
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95c9610b74
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Small cleanup, delete unneeded code
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2021-03-12 21:17:24 +01:00 |
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justin
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6f1f817ed3
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Modularise triggers for weapons
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2021-03-12 02:54:15 +01:00 |
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justin
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22275beb89
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Modularise code concerning items
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2021-03-12 02:29:24 +01:00 |
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