Commit Graph

29 Commits

Author SHA1 Message Date
justin 12e7af0755 Use Fold for rendering 2021-08-02 02:14:09 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin 3b53570c21 Continue tweaking rendering 2021-07-28 12:25:52 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin 9407c7af2a Use glTexStorage when resizing framebuffers 2021-07-18 20:36:20 +02:00
justin ac66b4b9d6 Hlint pass 2021-07-12 12:44:43 +02:00
justin 75254cd3e4 Remove renderbuffer from ping-pong framebuffers 2021-07-11 17:56:43 +02:00
justin 26c6c3e426 Upload wall geometry once per frame (can improve for fixed geometry) 2021-07-11 17:32:23 +02:00
justin 37d3e0ce63 Share wall points in buffer, part 1 2021-07-11 15:17:40 +02:00
justin c63b293ea5 Implement multiple radial distortion rendering 2021-07-10 14:04:01 +02:00
justin 5301b6d0bd Make bloom trail last for at most one frame 2021-07-07 14:52:48 +02:00
justin f5b139a53e Progress towards downscaling bloom texture 2021-07-06 14:06:24 +02:00
justin 77d93fabeb Experiment with bloom 2021-07-05 19:39:34 +02:00
justin 2d94e50e3a Tweak rendering 2021-07-05 00:06:04 +02:00
justin ebeec417ce Lap warming commit---gpu needs optimisation 2021-07-04 22:51:40 +02:00
justin e6f95b0480 Separate rendering of background, bloom, lightmap into framebuffers 2021-07-04 19:14:16 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 532f491327 Add hard edge to non-visible areas 2021-06-30 13:52:14 +02:00
justin 1cfd1663d1 Fix bug involving number of foreground vertices rendered 2021-06-30 00:59:58 +02:00
justin 357206f060 Almost working shadows 2021-06-30 00:35:41 +02:00
justin 3056e6384b Working shadows from foreground, not optimised 2021-06-29 16:47:16 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin b9cba33b81 Cleanup, remove files 2021-02-23 21:06:12 +01:00
justin 8447844bcd Add source files, commit before reverting pictures to lists 2021-02-15 00:07:55 +01:00