Commit Graph

528 Commits

Author SHA1 Message Date
justin 12e7af0755 Use Fold for rendering 2021-08-02 02:14:09 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin c67feb485f Complete stritifying points 2021-07-30 01:36:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 67aa5c05c7 Commit before strictifying points 2021-07-29 20:15:49 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin 02a9f4badf Remove dependency on pokeStrategy 2021-07-29 16:06:27 +02:00
justin 72f57b6ccf Move towards removing renderStrategy data 2021-07-29 15:58:35 +02:00
justin 25a6186e7b Hack partially working gui line to dropped items 2021-07-28 20:58:39 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin a2b94965d7 Implement poking using vertex lists 2021-07-28 12:52:21 +02:00
justin 3b53570c21 Continue tweaking rendering 2021-07-28 12:25:52 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin d27c5e7ff4 Tweak single bind pass 2021-07-26 12:51:01 +02:00
justin 59be6eb216 Fix single poke/bind pass, unclear performance implications 2021-07-26 01:27:56 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin 4f44b748bf Cleanup redundant modules 2021-07-25 02:21:55 +02:00
justin f5873db68d Merge Picture and RenderType datatypes 2021-07-25 02:12:55 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin e453065afe Partial fix of inventory rendering 2021-07-23 12:48:40 +02:00
justin b4d89b16fa Remove dedicated line shader 2021-07-22 14:59:06 +02:00
justin f044593c24 Commit before removing line shader 2021-07-22 14:50:35 +02:00
justin 5d2dde6f35 Small optimisations 2021-07-22 13:27:23 +02:00
justin 315cf780bf Give proper foldl' and foldr methods for LTrees 2021-07-22 02:00:18 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin 0aa437d035 Commit before generalising picture transformation to alternative 2021-07-21 14:38:57 +02:00
justin e5bee30f5b Correct cloud movement 2021-07-21 13:17:50 +02:00
justin 7367fc8f09 Attempt to reimplement cloud springs 2021-07-21 00:53:51 +02:00
justin 7b45a4a295 Steps towards making clouds list based 2021-07-21 00:05:13 +02:00
justin af44a380fc Commit before cloud changes 2021-07-20 23:45:45 +02:00
justin dd73c9c81c Add door mechanism code 2021-07-20 15:15:27 +02:00
justin ea739bd2cd Abstract and unify door mechanisms 2021-07-20 15:14:58 +02:00
justin 316a4141ab Fix space leak, start to unify door mechanisms 2021-07-20 13:42:38 +02:00
justin 40ee81aff9 Finish replacement of sortOn with safeMinimumBy, regress door space leak 2021-07-20 05:40:57 +02:00
justin 8bc5b49a3c Replace some instances of sorting with minimums 2021-07-20 05:26:27 +02:00
justin 58b2c8a842 Introduce safeMinimumOn 2021-07-20 04:34:28 +02:00
justin 6905c6f154 Commit before static wall overhaul 2021-07-19 01:33:52 +02:00
justin e657d8e852 Disable filtering for charmap 2021-07-18 22:22:14 +02:00
justin 595cb6e9a8 Remove glTexImage 2021-07-18 21:31:50 +02:00
justin 9407c7af2a Use glTexStorage when resizing framebuffers 2021-07-18 20:36:20 +02:00
justin ac66b4b9d6 Hlint pass 2021-07-12 12:44:43 +02:00
justin 75254cd3e4 Remove renderbuffer from ping-pong framebuffers 2021-07-11 17:56:43 +02:00
justin 26c6c3e426 Upload wall geometry once per frame (can improve for fixed geometry) 2021-07-11 17:32:23 +02:00
justin 37d3e0ce63 Share wall points in buffer, part 1 2021-07-11 15:17:40 +02:00
justin 5e21a6527d Bloom lamps, commit before unifying wall points vbo 2021-07-11 14:34:10 +02:00
justin 50295daeba Remove bloom trails 2021-07-10 15:12:51 +02:00