Commit Graph
983 Commits
Author SHA1 Message Date
justin c2de804fa9 Simplify creature stride length 2026-04-01 20:46:48 +01:00
justin 6d1cdcc9f3 Work on chase crit shape 2026-04-01 13:46:27 +01:00
justin 579d5296b1 Tweaks 2026-04-01 11:45:25 +01:00
justin 09fc2bb48e Tweak posture 2026-04-01 11:02:24 +01:00
justin aea7e6434e Work on weapon positioning 2026-04-01 10:04:22 +01:00
justin ecdc19fb5e Tweak posture 2026-03-31 22:50:53 +01:00
justin 633bf479b2 Make weapon position relative to hand positions, wonky for now 2026-03-30 21:10:20 +01:00
justin d278083947 Check whether tests compile in ghcid 2026-03-29 15:50:58 +01:00
justin 80ef7ec909 Beamsplitter attachment for lasers 2026-03-26 15:51:16 +00:00
justin c53e60b956 Improve pulse laser/ball hit detection 2026-03-26 15:07:33 +00:00
justin be2f7160ba Cleanup 2026-03-24 09:38:32 +00:00
justin d1c2870d63 Automatically order placements 2026-03-17 23:38:14 +00:00
justin 4cacb45252 Allow for pump attachment to flamethrower 2026-03-17 15:16:24 +00:00
justin be72daf6d5 Add machine direction to turret direction 2026-03-12 17:58:54 +00:00
justin f1c63abdc3 Simplify some attachment use types 2026-01-02 21:45:12 +00:00
justin 3cc439b877 Cleanup defaults 2026-01-02 21:33:00 +00:00
justin 02da762f2f Orient alteRifle ammo 2026-01-02 21:14:19 +00:00
justin c02a1fd212 Orient volleygun ammo attachments 2026-01-02 20:25:56 +00:00
justin 736d0494c4 Improve minigun spinning shape 2026-01-02 20:03:25 +00:00
justin 71f56c0638 Allow for creature death sounds 2026-01-02 15:06:02 +00:00
justin b414da7dab Fix flatshield wall creation and remove muzzle 2026-01-02 12:34:17 +00:00
justin 2fd4a3d2e3 Add sounds 2025-12-26 20:45:24 +00:00
justin 60a69d0092 Improve handle position for one handed at ease carry 2025-12-26 16:58:25 +00:00
justin 2fbaa47c0b First commit on new machine, some hlinting 2025-12-21 18:43:52 +00:00
justin f6e0514408 First implementation of ammo distribution via machine 2025-12-09 23:35:02 +00:00
justin dc1dca8aa0 Make laser fire above corpses 2025-11-21 12:02:14 +00:00
justin 9c94e1b3f3 Remove BloomNoZWrite layer 2025-11-21 09:36:56 +00:00
justin d6c4d3d609 Fix shockwave damage radius for walls 2025-10-28 08:09:44 +00:00
justin 20042fcf8d Simplify laser reflection/refraction 2025-10-27 19:41:52 +00:00
justin 488428b1ef Single source of truth for wall pathing 2025-10-24 14:25:19 +01:00
justin b2265297b5 Commit before apply different damage amounts to different materials 2025-10-24 09:28:09 +01:00
justin 3c6d269d00 Remove separate wall color, should be handled by material type 2025-10-23 21:27:14 +01:00
justin 819f0d37ea Start simplifying/removing Wall records 2025-10-23 18:11:01 +01:00
justin 33de1f79b6 Add check to cylinder segment collision, break rocket projectiles 2025-10-12 00:26:48 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 1e73565900 Add files 2025-10-08 09:20:41 +01:00
justin 77fcf8353a LED tweak 2025-10-08 00:29:00 +01:00
justin 477bb8b4b2 Tweak led attachment orientation 2025-10-07 14:21:40 +01:00
justin 43db5a2ebc Commit before attempting to allow for non-convex chasm shapes 2025-10-05 15:06:19 +01:00
justin a8348a3515 Tweak bullet magazines 2025-10-03 12:33:28 +01:00
justin 4d1d2f36bc Change bullet magazine shape 2025-10-03 12:19:40 +01:00
justin 380c0f6938 Commit before attempting to simplify auto door placement 2025-09-02 11:09:07 +01:00
justin 40d2d316cb Cleanup 2025-08-27 18:55:25 +01:00
justin 86696deb56 Continue to refactor body/equipment positionings 2025-08-27 14:40:13 +01:00
justin 9d2a2e6730 Work on refactoring positioning relative to creature body 2025-08-27 12:11:01 +01:00
justin 2e6b7a1b41 Add AimStance to creature posture when Aiming 2025-08-27 11:46:41 +01:00
justin 9034c409e1 Flatten HUDElement 2025-08-26 16:46:02 +01:00
justin a2c32907f0 Fix bugs in drag pickup when releasing mouse outside of inventory list 2025-08-25 12:59:12 +01:00
justin 3f6f1b4019 Use NewIntMap InvInt for crInv 2025-08-25 10:21:59 +01:00
justin c2daa86463 Fix at least one bug from item refactor, more remain 2025-08-24 21:01:02 +01:00