justin
|
c0480f0ad6
|
Tweak pipes and girders
|
2021-09-26 15:21:32 +01:00 |
|
justin
|
a823d4c6df
|
Refactor tractor beam
|
2021-09-26 02:58:38 +01:00 |
|
justin
|
899cf6ef81
|
Remove wall corner collision test for creatures
|
2021-09-24 11:31:08 +01:00 |
|
justin
|
952ec1c579
|
Working dynamic shadows using shape vertices buffer
|
2021-09-22 10:34:39 +01:00 |
|
justin
|
2804d58a5a
|
Continue shape rendering improvements
|
2021-09-21 02:04:41 +01:00 |
|
justin
|
4bbe5d0cf1
|
Move main to allow for new executables
|
2021-08-11 17:54:48 +02:00 |
|
justin
|
834464db51
|
Remove RenderType datatype
|
2021-07-30 11:53:51 +02:00 |
|
justin
|
2d8b27746c
|
Further strictifying
|
2021-07-30 00:23:02 +02:00 |
|
justin
|
ac66b4b9d6
|
Hlint pass
|
2021-07-12 12:44:43 +02:00 |
|
justin
|
532f491327
|
Add hard edge to non-visible areas
|
2021-06-30 13:52:14 +02:00 |
|
justin
|
3056e6384b
|
Working shadows from foreground, not optimised
|
2021-06-29 16:47:16 +02:00 |
|
justin
|
3d16c33d33
|
Initial pass at shadows from level geometry
|
2021-06-29 15:27:26 +02:00 |
|
justin
|
089dcc3f5d
|
Add various helpers for creating polyhedra
|
2021-06-27 18:53:06 +02:00 |
|
justin
|
06f22a3ea5
|
Add line shadow shader
|
2021-06-26 22:20:41 +02:00 |
|
justin
|
bae8a4ed94
|
Cleanup matrices
|
2021-06-24 18:49:10 +02:00 |
|
justin
|
d534f08064
|
Unify matrix uniform assignment, move towards uniform block
|
2021-06-24 14:38:17 +02:00 |
|
justin
|
39218ed3b5
|
Add flavour text, start smoke, support for different reload sounds
|
2021-06-22 14:42:23 +02:00 |
|
justin
|
52eaeead5d
|
Add some girders
|
2021-06-21 17:49:18 +02:00 |
|
justin
|
c2297cd114
|
Add simple high pipes
|
2021-06-21 16:29:24 +02:00 |
|
justin
|
04ed034a3e
|
Add room foregrounds
|
2021-06-16 18:18:03 +02:00 |
|