Commit Graph

20 Commits

Author SHA1 Message Date
justin c0480f0ad6 Tweak pipes and girders 2021-09-26 15:21:32 +01:00
justin a823d4c6df Refactor tractor beam 2021-09-26 02:58:38 +01:00
justin 899cf6ef81 Remove wall corner collision test for creatures 2021-09-24 11:31:08 +01:00
justin 952ec1c579 Working dynamic shadows using shape vertices buffer 2021-09-22 10:34:39 +01:00
justin 2804d58a5a Continue shape rendering improvements 2021-09-21 02:04:41 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin ac66b4b9d6 Hlint pass 2021-07-12 12:44:43 +02:00
justin 532f491327 Add hard edge to non-visible areas 2021-06-30 13:52:14 +02:00
justin 3056e6384b Working shadows from foreground, not optimised 2021-06-29 16:47:16 +02:00
justin 3d16c33d33 Initial pass at shadows from level geometry 2021-06-29 15:27:26 +02:00
justin 089dcc3f5d Add various helpers for creating polyhedra 2021-06-27 18:53:06 +02:00
justin 06f22a3ea5 Add line shadow shader 2021-06-26 22:20:41 +02:00
justin bae8a4ed94 Cleanup matrices 2021-06-24 18:49:10 +02:00
justin d534f08064 Unify matrix uniform assignment, move towards uniform block 2021-06-24 14:38:17 +02:00
justin 39218ed3b5 Add flavour text, start smoke, support for different reload sounds 2021-06-22 14:42:23 +02:00
justin 52eaeead5d Add some girders 2021-06-21 17:49:18 +02:00
justin c2297cd114 Add simple high pipes 2021-06-21 16:29:24 +02:00
justin 04ed034a3e Add room foregrounds 2021-06-16 18:18:03 +02:00