justin
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35a3f005c4
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Tweak clouds
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2025-06-24 16:40:00 +01:00 |
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justin
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511e765e3a
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Allow grenades to stick to creatures
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2025-01-01 17:44:00 +00:00 |
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justin
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e8fe4c2d72
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Start implementing sticky grenades
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2025-01-01 17:03:10 +00:00 |
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justin
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9e3d8ae6b0
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Cleanup
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2024-10-22 11:22:38 +01:00 |
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justin
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e2330618f2
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Update stack lts
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2024-10-22 10:07:13 +01:00 |
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justin
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c73e8af72a
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Commit before attempt to remove geometry shaders from shadow extrusion
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2023-02-23 23:10:00 +00:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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920bfdbc8e
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Attempt to improve perfomance
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2022-08-25 09:52:12 +01:00 |
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justin
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6973663055
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Make pathedge zoning use sets, probably doesn't help
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2022-08-24 14:01:39 +01:00 |
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justin
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9f00e67298
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Replace some foldr with foldl'
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2022-08-23 15:40:15 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
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justin
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d6a94ec4bc
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Refactor doors
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2022-07-24 20:36:27 +01:00 |
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justin
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2892bb25f0
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Cleanup
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2022-07-23 12:38:17 +01:00 |
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justin
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39778f46fb
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Refactor wall zoning, remove streaming
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2022-07-23 12:29:29 +01:00 |
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justin
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cf5ec4a261
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Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
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justin
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e4a4766ddf
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Add sounds, move data types out into separate folders
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2022-07-16 17:06:51 +01:00 |
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justin
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33e9b5b1f0
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Destroying mounted lights flashes, move equipment datatype
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2022-07-13 19:45:23 +01:00 |
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justin
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6c50021f04
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Use grid when creating block debris
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2022-07-13 10:44:18 +01:00 |
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justin
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33d94bd05a
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Move toward data-ifying item SPics
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2022-07-11 11:32:25 +01:00 |
|
justin
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3447b9b0bb
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Cleanup
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2022-07-11 10:26:33 +01:00 |
|
justin
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46bc135e69
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Implement (partially) updating pathing grid when opening doors
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2022-07-02 21:39:33 +01:00 |
|
justin
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dc3b78f8c4
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Cleanup
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2022-07-02 16:57:42 +01:00 |
|
justin
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f2e8be35c1
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Block destruction can update pathing
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2022-07-02 15:50:50 +01:00 |
|
justin
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b1a7e1bf35
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Make zoning more universal
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2022-06-28 19:04:31 +01:00 |
|
justin
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61ad58c04a
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Zone creatures
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2022-06-28 11:20:20 +01:00 |
|
justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
|
justin
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8d266a6770
|
Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
|
justin
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e3d5c4eb4b
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Start to add mountable objects
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2022-06-23 16:07:58 +01:00 |
|
justin
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85406d06c1
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Correct non-pushing of partially destroyed doors
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2022-06-23 15:20:50 +01:00 |
|
justin
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8d81104f5f
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Refactor material sounds
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2022-06-19 21:21:33 +01:00 |
|
justin
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08e5df07e2
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Allow for door destruction
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2022-06-19 20:50:03 +01:00 |
|
justin
|
9e311cccf4
|
Fix glass debris bug
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2022-06-19 16:42:41 +01:00 |
|
justin
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4924aa0a57
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Make block damages slightly more logical
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2022-06-19 16:11:54 +01:00 |
|
justin
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bae0f7dcad
|
Make "tanks" into Blocks
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2022-06-18 23:28:17 +01:00 |
|
justin
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781e337cad
|
Commit mid block refactor
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2022-06-18 11:07:17 +01:00 |
|
justin
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5f68b512dd
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Make crytal walls destructible by shatterGun
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2022-06-18 01:14:47 +01:00 |
|
justin
|
aa29e5ddf2
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Improve debris
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2022-06-16 12:24:09 +01:00 |
|
justin
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fa762c7687
|
Add shatterGun
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2022-06-16 11:13:44 +01:00 |
|
justin
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a7201b8fb6
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Move towards introducing pipes, generalise blocks
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2022-06-16 02:18:22 +01:00 |
|
justin
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5aa55b3c86
|
Cleanup
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2022-06-09 11:34:34 +01:00 |
|
justin
|
e4e7122070
|
Cleanup
|
2022-06-09 11:29:42 +01:00 |
|
justin
|
40f1d987cb
|
Cleanup
|
2022-02-13 17:29:32 +00:00 |
|
justin
|
9333d9497e
|
Reorganise geometry modules slightly
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2021-12-15 10:59:06 +00:00 |
|
justin
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a546d070f0
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Add shrinkability and cursed items
|
2021-11-18 18:30:22 +00:00 |
|
justin
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147d6098ab
|
Tweak block sounds
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2021-11-18 03:50:54 +00:00 |
|
justin
|
bd16ad2a2a
|
Reorganise block module
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2021-03-05 20:24:12 +01:00 |
|
justin
|
b8c84b84f0
|
Start refactoring levelGen
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2021-03-04 14:44:12 +01:00 |
|
justin
|
8447844bcd
|
Add source files, commit before reverting pictures to lists
|
2021-02-15 00:07:55 +01:00 |
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