justin
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33017a599b
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Refactor loading of background shader
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2021-03-11 19:18:52 +01:00 |
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justin
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6c378659b2
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Refactor light source and wall shadow shaders
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2021-03-11 01:16:42 +01:00 |
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justin
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e2c35b21bc
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Refactor picture rendering code
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2021-03-10 22:45:43 +01:00 |
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justin
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a2fa713bde
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Continue refactoring shaders
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2021-03-10 21:22:52 +01:00 |
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justin
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4a455cc7c9
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First pass deletion, increases perfomance significantly
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2021-03-10 19:44:59 +01:00 |
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justin
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06a8ae7c99
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Refactor shaders, commit before major deletion of old code
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2021-03-10 19:34:15 +01:00 |
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justin
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da86de6918
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Partial refactor of shader loading and drawing
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2021-03-10 18:45:59 +01:00 |
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justin
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b4b77fe345
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Inlined bindArrayBuffers, seemed to improve perfomance
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2021-03-10 17:19:41 +01:00 |
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justin
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fe2abc9266
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Pre shader refactor commit
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2021-03-10 14:31:50 +01:00 |
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justin
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d3c8504d21
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Allow for interpolating colors from center to edge of ellipses
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2021-03-10 12:12:59 +01:00 |
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justin
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f729e5a298
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Render circles as ellipses, allows for proper scaling
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2021-03-10 04:09:18 +01:00 |
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justin
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cc86a701db
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Improve ellipses
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2021-03-10 03:59:38 +01:00 |
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justin
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cddf7d1f8f
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Partially working ellipse shader
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2021-03-10 03:29:10 +01:00 |
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justin
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bfbd0b6fef
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Rename fadeCircle shaders to lightmapCircle
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2021-03-09 11:08:56 +01:00 |
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justin
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79b6a4fc32
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Improve cursor rendering
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2021-03-08 00:25:57 +01:00 |
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justin
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f92075263f
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Correct text scaling
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2021-03-07 23:34:37 +01:00 |
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justin
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5f8b5881e5
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Improve shadows for static walls
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2021-03-05 13:40:34 +01:00 |
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justin
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8ed8c48ffe
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Fix arc rendering, allowing them to rotate
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2021-03-02 20:15:32 +01:00 |
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justin
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81f5385710
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Vaious improvements to rendering performance, now runs at ok speed
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2021-03-02 01:28:53 +01:00 |
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justin
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18492f00d2
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Commit before connecting each vao to unique vbos
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2021-03-02 00:54:00 +01:00 |
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justin
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1e198b551e
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Do layer checking in picture tree
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2021-03-01 13:46:28 +01:00 |
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justin
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f68b8be9ce
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Try to fuse functions over pictures (overPos and overCol)
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2021-03-01 12:36:57 +01:00 |
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justin
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bb05bcaaf1
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Commit before picture change
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2021-02-28 21:26:20 +01:00 |
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justin
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33ebc1556d
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Reduce number of wall points sent for shadows
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2021-02-27 02:27:43 +01:00 |
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justin
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3b4b387943
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Include tick counting code
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2021-02-27 02:09:04 +01:00 |
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justin
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4fc6917741
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Couple loop with preload to allow for time "profiling"
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2021-02-26 00:05:27 +01:00 |
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justin
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9575eab230
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Create world matrix uniform
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2021-02-25 23:30:02 +01:00 |
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justin
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37e26dcb07
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Implement translation rotation zoom using uniform buffers, improvement?
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2021-02-25 04:14:52 +01:00 |
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justin
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32bfab2e02
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Work towards doing transformations using uniforms
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2021-02-25 03:41:19 +01:00 |
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justin
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1969aa4f4a
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Tweak drawing order, text now blocks window shadows
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2021-02-24 23:08:20 +01:00 |
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justin
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4db5fb44fe
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Partial fix of layering
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2021-02-24 04:15:43 +01:00 |
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justin
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2afe40594e
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Add layered drawing of pictures
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2021-02-24 03:35:42 +01:00 |
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justin
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a853c2d946
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Commit before introducing layers to pictures
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2021-02-23 22:18:35 +01:00 |
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justin
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c188512abb
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Separate sound and render io parameters
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2021-02-23 15:05:48 +01:00 |
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justin
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5bdd646900
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Slight improvement to light sources and shadows
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2021-02-23 13:14:23 +01:00 |
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justin
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e855d303e8
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First pass implementing exponentially fading lighting
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2021-02-22 13:45:59 +01:00 |
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justin
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c75cda639b
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Add wall drawing capability (for shadows)
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2021-02-22 02:32:00 +01:00 |
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justin
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3dc566b6af
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Add wall shadow shaders
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2021-02-21 20:51:56 +01:00 |
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justin
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2f7ab06aa4
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Implement background texture
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2021-02-21 12:00:40 +01:00 |
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justin
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2c3d8d5b01
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Refactor pointers into vaos
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2021-02-20 09:26:59 +01:00 |
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justin
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fa6f2f22f9
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Start refactor of pointers into a vao datatype
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2021-02-20 09:17:56 +01:00 |
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justin
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9ff7810a2d
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Implement arc rendering, works for increasing angle difference < 2pi
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2021-02-20 08:16:24 +01:00 |
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justin
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2866535b52
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Refactor poking tuples
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2021-02-19 19:19:08 +01:00 |
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justin
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defc8da088
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Add completed circle shader, add incomplete arc shader
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2021-02-19 13:54:40 +01:00 |
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justin
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f6efe98181
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Refactor vao preload
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2021-02-19 12:41:46 +01:00 |
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justin
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f4db9bf9a1
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Reimplement text rendering
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2021-02-17 18:19:54 +01:00 |
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justin
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6f838ed1ef
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Improve speed of polygon rendering by folding tree type
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2021-02-17 16:54:46 +01:00 |
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justin
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c7aa5f707e
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Commit before tree representation of picture
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2021-02-16 00:00:49 +01:00 |
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justin
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9f4497fb39
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Implement text rendering using geometry shader
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2021-02-15 14:03:15 +01:00 |
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justin
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9747b5b876
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Commit with working graphics but slow, will attempt to change text
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2021-02-15 12:50:38 +01:00 |
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