Commit Graph
67 Commits
Author SHA1 Message Date
justin 84e95da2b5 Cleanup 2026-05-08 10:10:06 +01:00
justin 7c1ada4546 Simplify slime compression 2026-05-07 10:04:42 +01:00
justin b76148ae2a Track slime amount using ints 2026-05-06 15:40:31 +01:00
justin b827827951 Tweak slime wall collisions, all creatures cliff collisions (min 10) 2026-05-02 19:46:12 +01:00
justin 259325f81f Improve creature turning wrt inertia 2026-04-27 22:23:39 +01:00
justin b5bfd365b9 Work on bee/slime pincushion 2026-04-20 22:35:30 +01:00
justin adae6b84f4 Add bee crits 2026-04-20 12:25:39 +01:00
justin b8bec2c830 Work on slime crits 2026-04-13 19:54:11 +01:00
justin f19e165571 Fix terminal shape 2026-04-10 11:19:16 +01:00
justin b197e22de7 Make creatures rotate when falling down chasms 2026-04-10 10:25:09 +01:00
justin 52d389f342 Work on crab crit 2026-04-08 23:47:22 +01:00
justin 77c0680bd5 Tweak corpse cliff interaction 2026-04-08 23:13:19 +01:00
justin 017e92470e Cleanup 2026-04-05 15:18:00 +01:00
justin d5c98f7c4e Tweak creature cliff interaction, using updateCarriage 2026-04-05 15:14:50 +01:00
justin 22a1162e14 Work on chase crit corpse 2026-04-05 10:16:20 +01:00
justin 73dfd1f319 Improve falling, hover corpse 2026-04-05 09:31:25 +01:00
justin 3952b2b1b7 Make falling creatures land on cliff corners 2026-04-05 09:07:31 +01:00
justin b3b1fc6d87 Cleanup 2026-04-04 20:55:39 +01:00
justin 615295ca3e Improve falling, remove stride advance while falling 2026-04-03 21:25:05 +01:00
justin 348a1d7537 Stop you from having wasd control while falling 2026-04-03 21:14:59 +01:00
justin dc30f7ca15 Continue tweaking movement, remove _crMvAim 2026-04-03 20:50:41 +01:00
justin 47ecfb7fd3 Test making walking movement slightly more floaty 2026-04-03 19:52:56 +01:00
justin b7b42f50a5 Move stride/footforward datatypes 2026-04-03 11:21:09 +01:00
justin d65a4529be Work on Falling carriage type 2026-04-03 11:03:05 +01:00
justin 43a5817ef3 Work on Falling carriage state 2026-04-03 10:32:54 +01:00
justin 8037c69d16 Tweak hover crit height 2026-04-03 00:10:59 +01:00
justin 06c7e89dee Work on flying creature inertia 2026-04-02 22:04:58 +01:00
justin c2de804fa9 Simplify creature stride length 2026-04-01 20:46:48 +01:00
justin f3fafc6bf2 Fix enemy stride/footsteps 2025-10-17 22:32:40 +01:00
justin f969056912 Commit before attempting to simplify creature update 2025-10-17 10:36:19 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 9fb7440776 Tweak creature update 2025-08-06 13:10:37 +01:00
justin fe1ac8f5a4 Cleanup 2025-06-19 22:55:46 +01:00
justin 4f0fa95e13 Further simplify walk cycle 2025-06-19 14:01:59 +01:00
justin add192741c Simplify walk cycle (may decrease frame rate?) 2025-06-19 13:48:53 +01:00
justin e6bb6fb1f3 Simplify walk cycle 2025-06-19 12:46:54 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin c2707719fb Cleanup 2022-07-26 11:51:53 +01:00
justin b8e8413daa Add generic derivations and To/FromJSON instances 2022-07-25 22:49:18 +01:00
justin 6b69fc1684 Add Read/Show instance for Creature 2022-07-22 10:44:54 +01:00
justin 100f776ddd Cleanup 2022-04-07 21:39:39 +01:00
justin af6cdfd048 Start to move damage effects of bullets into a more sensible place 2022-03-25 09:45:11 +00:00
justin 06a501ff88 Rethink damage data type, work on damage sensors 2022-03-13 09:27:35 +00:00
justin a546d070f0 Add shrinkability and cursed items 2021-11-18 18:30:22 +00:00
justin f6d5d5a201 Add basic vocalizations to chase creatures 2021-11-18 01:46:37 +00:00
justin 08fa84c1fd Cleanup and reorganise 2021-10-31 19:46:32 +00:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 51a85bd1ec Refactor sound 2021-09-12 17:52:34 +01:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin 70c97f5367 Refactor sounds 2021-09-09 14:58:07 +01:00