justin
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420cf7fc4b
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Rename protypes/basic to default
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2021-03-26 13:33:55 +01:00 |
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justin
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b46adf9898
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Refactor map, add location arrows
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2021-03-26 03:13:18 +01:00 |
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justin
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1a91d29896
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Remove Smoke datatype
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2021-03-24 00:00:13 +01:00 |
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justin
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021ff857fc
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Refactor flash lighting, improve laser scope lighting
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2021-03-23 19:36:59 +01:00 |
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justin
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451ef98b9f
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General cleanup, remove Drawing type synonym
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2021-03-23 15:48:14 +01:00 |
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justin
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b13467053a
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Refactor basic explosion
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2021-03-23 14:50:23 +01:00 |
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justin
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885fa4a67e
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Rename (indexed) particles to projectiles
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2021-03-23 14:03:00 +01:00 |
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justin
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5c23e0a348
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Stop bullets drawing over extended top of walls
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2021-03-22 00:46:54 +01:00 |
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justin
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f19f879945
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Fix wall depth rendering
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2021-03-22 00:05:24 +01:00 |
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justin
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a34c578786
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Combine Door and AutoDoor type constructors, add doorPathable field
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2021-03-21 13:33:57 +01:00 |
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justin
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3707954913
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Partially implement a framebuffer object for bluring shadows
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2021-03-16 20:27:05 +01:00 |
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justin
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24aede4cac
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Replace bresenham with digitalLine
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2021-03-16 00:34:54 +01:00 |
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justin
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370f41738c
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Narrow down problem, probably with bullets hitting creature
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2021-03-15 14:32:30 +01:00 |
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justin
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0519635a27
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Implement collisions for bez bullets, creates infinite loop sometimes
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2021-03-15 14:11:35 +01:00 |
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justin
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a5e0dc65da
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Initial implementation of bezier bullet
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2021-03-15 13:11:01 +01:00 |
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justin
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64df420020
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Improve hud rendering
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2021-03-10 05:10:10 +01:00 |
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justin
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cddf7d1f8f
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Partially working ellipse shader
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2021-03-10 03:29:10 +01:00 |
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justin
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36bccebed9
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Split autodoor module
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2021-03-06 13:12:18 +01:00 |
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justin
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f6efe98181
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Refactor vao preload
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2021-02-19 12:41:46 +01:00 |
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justin
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8447844bcd
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Add source files, commit before reverting pictures to lists
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2021-02-15 00:07:55 +01:00 |
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