justin
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df443744db
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Use stencil test to not draw floors where there are chasms
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2025-08-05 19:57:49 +01:00 |
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justin
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7110ddb7a6
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Add sound queue when on chasm edge
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2025-07-30 14:01:56 +01:00 |
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justin
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d1346b855f
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Cleanup
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2025-07-30 09:25:29 +01:00 |
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justin
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18770480e7
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Cleanup
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2025-07-30 09:20:41 +01:00 |
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justin
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d41604fcde
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Mid implementation of external ammo sources
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2024-06-20 22:58:52 +01:00 |
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justin
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7162893c4f
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Tweak lighting shaders, add commented versions without normal mapping
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2024-06-20 16:33:23 +01:00 |
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justin
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9c11a8ff66
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Remove instancing shaders
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2023-04-23 12:48:55 +01:00 |
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justin
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4bb9841be8
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Remove compute shaders
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2023-04-23 12:39:35 +01:00 |
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justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
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justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
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justin
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7d96616b91
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Fix some shapes
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2023-03-25 17:56:20 +00:00 |
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justin
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3dd386e908
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Prevent drawing of shadow caps when turned off
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2023-03-25 17:46:54 +00:00 |
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justin
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20c05be23f
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Fix resize crash
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2023-03-24 14:21:12 +00:00 |
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justin
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d524a14da4
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Refactor preloading/rendering/update
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2023-03-24 11:52:40 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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a8f4efc04c
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Add file
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2023-03-23 14:59:33 +00:00 |
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justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
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justin
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05d1d3d1eb
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Bind some fixed texture arrays only once
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2023-03-23 14:46:51 +00:00 |
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justin
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02ee4b01c9
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Add file
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2023-03-23 14:08:48 +00:00 |
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justin
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4519a6fbc7
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Add file
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2023-03-21 16:05:05 +00:00 |
|
justin
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9570becd1b
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Cleanup
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2023-03-21 16:04:56 +00:00 |
|
justin
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d5fbc06332
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Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
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justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
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justin
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9bba0a43a4
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Tweak clouds
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2023-03-20 22:32:01 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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695f849f77
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Add file
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2023-03-20 15:09:43 +00:00 |
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justin
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f4038fde46
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Refactor shader code
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2023-03-20 11:18:53 +00:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
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justin
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49f96ab18e
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Fix basic wall normal shading
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2023-03-18 14:51:45 +00:00 |
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justin
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6461535579
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Tweak floor normal map shading
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2023-03-18 14:41:07 +00:00 |
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justin
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77c88f68a7
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Create post world load function
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2023-03-18 09:37:09 +00:00 |
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justin
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850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
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justin
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539cbe8b18
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Fix wall normals
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2023-03-16 23:31:17 +00:00 |
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justin
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249262b2b6
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Refactor shapes, prepare for different normals at single vertex pos
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2023-03-15 21:43:00 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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b7d7bc2346
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Add files
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2023-03-14 20:24:33 +00:00 |
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justin
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bfd079ed2a
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Re-add face culling as required for instanced shadow caps
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2023-03-14 11:26:32 +00:00 |
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justin
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6af041bb8c
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Continue work on shadow rendering
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2023-03-14 11:20:38 +00:00 |
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justin
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9947979b52
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Try to improve instancing shadows
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2023-03-12 14:06:11 +00:00 |
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justin
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b88a8d5776
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Add alternate shadow volume rendering pathway (layered geo)
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2023-03-12 09:29:36 +00:00 |
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justin
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7ee3f6581d
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Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
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justin
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5724a0543e
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Remove individual uniforms from instancing light maps
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2023-03-10 14:11:25 +00:00 |
|
justin
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c8b256c939
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Move towards geometry instancing for shadows
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2023-03-10 13:55:41 +00:00 |
|
justin
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cda7116930
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Cleanup
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2023-03-10 09:45:40 +00:00 |
|
justin
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dc3faeed63
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Cleanup
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2023-03-10 09:39:40 +00:00 |
|
justin
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7f0c7ad159
|
Bump to opengl 450
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2023-03-07 22:53:32 +00:00 |
|
justin
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b68703c275
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Fix error display when compiling/linking shaders
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2023-03-07 15:46:35 +00:00 |
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