justin
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f16f32d9d3
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Implement terminals
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2022-03-14 20:39:23 +00:00 |
|
justin
|
06a501ff88
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Rethink damage data type, work on damage sensors
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2022-03-13 09:27:35 +00:00 |
|
justin
|
01c58490fa
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Unify RoomPos constructors
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2022-03-10 18:40:22 +00:00 |
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justin
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7b1ac2b682
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Move towards unifying RoomPos constructors
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2022-03-10 16:21:44 +00:00 |
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justin
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ff6064a3b6
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Add rooms, placements and room positions
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2022-03-08 22:57:58 +00:00 |
|
justin
|
59e6f433ff
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Add missing file, workaround for placement positions bug
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2022-03-08 07:59:36 +00:00 |
|
justin
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79b5241c32
|
Fix glassLesson room
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2022-03-07 10:42:07 +00:00 |
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justin
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81830d87a3
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Improvements to rooms and view distances
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2022-03-07 09:16:16 +00:00 |
|
justin
|
1364e7c8c8
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Fix laser targeting draw when creature offscreen
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2022-03-06 22:58:05 +00:00 |
|
justin
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f82bd3f788
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Continue link cleanup
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2022-03-05 01:29:24 +00:00 |
|
justin
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0c580e63a4
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Start cleanup of room in-links
|
2022-03-05 01:09:19 +00:00 |
|
justin
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47391f3850
|
Use tasty for tests, fix bug in circOnLine
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2021-12-14 11:50:01 +00:00 |
|
justin
|
b0f89db66e
|
Tweak start rooms
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2021-11-26 14:40:32 +00:00 |
|
justin
|
040849a550
|
Allow for rooms to inherit floor tiling from parents
|
2021-11-26 13:57:22 +00:00 |
|
justin
|
123bcd2c94
|
Allow for random choice between placements in different rooms
|
2021-11-26 12:20:20 +00:00 |
|
justin
|
4ad02f29b2
|
Improve starting weapon rooms
|
2021-11-24 22:13:42 +00:00 |
|
justin
|
2c759cb40e
|
Allow for yet more complex placement positioning
|
2021-11-24 21:31:19 +00:00 |
|
justin
|
e44c5e7120
|
Allow for more complex placement positioning
|
2021-11-24 20:51:50 +00:00 |
|
justin
|
86f363c2f9
|
Cleanup
|
2021-11-23 21:48:01 +00:00 |
|
justin
|
1f2d767d5e
|
Move to using RoomLink datatype
|
2021-11-23 20:45:39 +00:00 |
|
justin
|
0f4040807a
|
Transition to new room datatypes, first separate out/inlinks
|
2021-11-23 17:27:33 +00:00 |
|
justin
|
5d9ea4b733
|
Correct room link position numbering
|
2021-11-22 16:42:19 +00:00 |
|
justin
|
b4759e4a27
|
Cleanup
|
2021-11-22 13:21:26 +00:00 |
|
justin
|
09e774d009
|
Fold in new composing room datatype
|
2021-11-22 12:46:32 +00:00 |
|
justin
|
dd97ba8e5e
|
Start to rework composition of trees
|
2021-11-22 12:06:29 +00:00 |
|
justin
|
2f3896345d
|
Add laser central room, using new placement/roompos functionality
|
2021-11-21 17:44:32 +00:00 |
|
justin
|
48cd59069c
|
Add ngon rooms
|
2021-11-20 20:17:05 +00:00 |
|
justin
|
a546d070f0
|
Add shrinkability and cursed items
|
2021-11-18 18:30:22 +00:00 |
|
justin
|
147d6098ab
|
Tweak block sounds
|
2021-11-18 03:50:54 +00:00 |
|
justin
|
559d7e3a23
|
Tweak starting rooms
|
2021-11-16 22:48:45 +00:00 |
|
justin
|
ebe9ad6b90
|
Cleanup: broken pathfinding
|
2021-11-16 18:05:47 +00:00 |
|
justin
|
2a28967cd3
|
Slightly broken placements
|
2021-11-14 19:56:22 +00:00 |
|
justin
|
4a089ff0cc
|
Work toward adding wiring
|
2021-11-14 00:39:24 +00:00 |
|
justin
|
96c72ef578
|
Cleanup light mounts
|
2021-11-13 12:31:11 +00:00 |
|
justin
|
3624f22f2b
|
Cleanup room moduling
|
2021-11-13 11:45:00 +00:00 |
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