justin
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5ea831203a
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Use stencil to black out floor shadows
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2021-03-18 17:53:17 +01:00 |
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justin
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447268117c
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Draw walls using perspective divide
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2021-03-18 12:58:17 +01:00 |
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justin
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ea7b6f857e
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Remove wall sight occlusion for lighting changes
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2021-03-17 20:05:53 +01:00 |
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justin
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b68e39ba2f
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Draw shadows in a framebuffer object
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2021-03-16 21:47:00 +01:00 |
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justin
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3707954913
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Partially implement a framebuffer object for bluring shadows
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2021-03-16 20:27:05 +01:00 |
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justin
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b0c8c10658
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Render bezier curves using distance fields
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2021-03-14 00:13:29 +01:00 |
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justin
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152d017e39
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Improve bezier curve rendering
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2021-03-13 14:09:49 +01:00 |
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justin
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918f7d23b8
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Implement color for quadratic bezier curves
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2021-03-12 19:10:14 +01:00 |
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justin
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0489a092bc
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First implementation of quadratic bezier curve shader
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2021-03-12 15:25:07 +01:00 |
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justin
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9bdc6fddd7
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Fix arc rendering bug (make vertex attribs correct size)
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2021-03-12 01:22:10 +01:00 |
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justin
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e8e3dd8f50
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Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
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justin
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2d995339b9
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Free vao pointers at end
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2021-03-11 19:42:29 +01:00 |
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justin
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33017a599b
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Refactor loading of background shader
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2021-03-11 19:18:52 +01:00 |
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justin
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6c378659b2
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Refactor light source and wall shadow shaders
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2021-03-11 01:16:42 +01:00 |
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justin
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e2c35b21bc
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Refactor picture rendering code
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2021-03-10 22:45:43 +01:00 |
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justin
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a2fa713bde
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Continue refactoring shaders
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2021-03-10 21:22:52 +01:00 |
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justin
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4a455cc7c9
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First pass deletion, increases perfomance significantly
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2021-03-10 19:44:59 +01:00 |
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justin
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06a8ae7c99
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Refactor shaders, commit before major deletion of old code
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2021-03-10 19:34:15 +01:00 |
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justin
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da86de6918
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Partial refactor of shader loading and drawing
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2021-03-10 18:45:59 +01:00 |
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justin
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fe2abc9266
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Pre shader refactor commit
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2021-03-10 14:31:50 +01:00 |
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justin
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d3c8504d21
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Allow for interpolating colors from center to edge of ellipses
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2021-03-10 12:12:59 +01:00 |
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justin
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cc86a701db
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Improve ellipses
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2021-03-10 03:59:38 +01:00 |
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justin
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cddf7d1f8f
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Partially working ellipse shader
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2021-03-10 03:29:10 +01:00 |
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justin
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bfbd0b6fef
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Rename fadeCircle shaders to lightmapCircle
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2021-03-09 11:08:56 +01:00 |
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justin
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f92075263f
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Correct text scaling
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2021-03-07 23:34:37 +01:00 |
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justin
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5f8b5881e5
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Improve shadows for static walls
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2021-03-05 13:40:34 +01:00 |
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justin
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81f5385710
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Vaious improvements to rendering performance, now runs at ok speed
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2021-03-02 01:28:53 +01:00 |
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justin
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18492f00d2
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Commit before connecting each vao to unique vbos
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2021-03-02 00:54:00 +01:00 |
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justin
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3b4b387943
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Include tick counting code
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2021-02-27 02:09:04 +01:00 |
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justin
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32bfab2e02
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Work towards doing transformations using uniforms
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2021-02-25 03:41:19 +01:00 |
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justin
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c188512abb
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Separate sound and render io parameters
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2021-02-23 15:05:48 +01:00 |
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justin
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e855d303e8
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First pass implementing exponentially fading lighting
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2021-02-22 13:45:59 +01:00 |
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justin
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3dc566b6af
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Add wall shadow shaders
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2021-02-21 20:51:56 +01:00 |
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justin
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2f7ab06aa4
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Implement background texture
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2021-02-21 12:00:40 +01:00 |
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justin
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2c3d8d5b01
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Refactor pointers into vaos
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2021-02-20 09:26:59 +01:00 |
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justin
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fa6f2f22f9
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Start refactor of pointers into a vao datatype
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2021-02-20 09:17:56 +01:00 |
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justin
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defc8da088
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Add completed circle shader, add incomplete arc shader
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2021-02-19 13:54:40 +01:00 |
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justin
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f6efe98181
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Refactor vao preload
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2021-02-19 12:41:46 +01:00 |
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justin
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9747b5b876
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Commit with working graphics but slow, will attempt to change text
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2021-02-15 12:50:38 +01:00 |
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justin
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8447844bcd
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Add source files, commit before reverting pictures to lists
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2021-02-15 00:07:55 +01:00 |
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