Commit Graph

23 Commits

Author SHA1 Message Date
justin 686a9fc3ee Unify block wall types 2021-10-28 00:05:57 +01:00
justin 12d43f9cf0 Partially implement separate blocks 2021-10-26 22:53:49 +01:00
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin 8c1496e140 Refactor item drawing 2021-10-01 23:01:36 +01:00
justin 6b937b115e Continue placement refactor 2021-09-28 15:44:32 +01:00
justin b8af2ce9d8 Commit before placement refactor 2021-09-28 14:55:22 +01:00
justin cb39ee3e6b Proof of coloured lighting concept 2021-08-21 13:06:44 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 0187ae6001 Refactor inventory management, add tweak, combine and inspect modes 2021-05-26 17:25:46 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin 2b09bf2072 Add support for group placements 2021-05-14 19:46:52 +02:00
justin 6d4c17fc07 Refactor wall points from lists to pairs 2021-05-04 01:31:55 +02:00
justin 6e6757499c Refactoring, add screen when generating level 2021-05-03 14:44:27 +02:00
justin 2085d5a048 Commit before static wall change 2021-04-27 22:01:03 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin 3bc57ff650 Start to implement lock and key system 2021-04-26 11:41:04 +02:00
justin 94ff3d6593 Add boss room, tweak launchers 2021-04-24 22:39:45 +02:00
justin 38d67520cc Add tree structure generation 2021-04-15 21:35:03 +02:00
justin c42c5069ea Apply all world side effects using list 2021-04-09 00:47:41 +02:00
justin 2897c65e9e Add destroyable lighting 2021-03-27 11:59:34 +01:00
justin 151fa5b6bd Simplify and unify block placement 2021-03-27 02:18:37 +01:00