Commit Graph

108 Commits

Author SHA1 Message Date
justin c9ca94e82e Add twisting weapons and feet 2021-06-07 15:03:15 +02:00
justin 0b8ac97fe9 Modularise item data, change tesla arc from projectile to particle 2021-06-06 16:08:56 +02:00
justin 44f239c673 Clear all warnings 2021-05-17 23:23:10 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin e658fdcd0b Fix resize bug, resize RenderbufferObject of ping pong framebuffers 2021-05-14 22:31:07 +02:00
justin 9cdd3a9629 Fix some menu bugs 2021-05-01 19:31:10 +02:00
justin 6eb6221a84 Grayscale post processing 2021-05-01 15:48:56 +02:00
justin 30c09d3403 Tweak fullscreen texture shaders 2021-05-01 15:03:17 +02:00
justin 7711738b3b Add blurring of lightmap (and refactoring) 2021-05-01 02:28:04 +02:00
justin c8e84c775f Linting, refactor random angle walk for flamer 2021-04-30 13:21:37 +02:00
justin 6a38950501 Linting, haddocking 2021-04-29 15:31:07 +02:00
justin 750a67ea6e Implement different shadow resolutions 2021-04-28 23:16:42 +02:00
justin 8cb177a21c Implement low res shadows 2021-04-28 20:50:53 +02:00
justin 1b4eac2da7 Rename shaders, remove a dependency on Dodge.Data 2021-04-28 13:32:50 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin ffe4a8083b Linting 2021-04-23 11:10:45 +02:00
justin 1e9a07d1c8 Reorganise rendering in Dodge 2021-04-01 11:28:53 +02:00
justin e62ff391a5 Reogranise drawing in main 2021-03-31 11:27:45 +02:00
justin 89c3ff96c8 Add spawner gun 2021-03-29 23:25:48 +02:00
justin 7c9cba9ee1 Refactor flame draw 2021-03-24 19:51:10 +01:00
justin f45ca2dd24 Refactor, remove dependency of Loop on Preload 2021-03-24 16:29:48 +01:00
justin 3f86b0cda0 Implement smoke as clouds, mask colors when rendering framebuf texture 2021-03-23 23:24:40 +01:00
justin 941fef134d Implement wall penetrating bullets 2021-03-23 12:06:46 +01:00
justin 54b28db249 Implement basic config file 2021-03-22 22:40:11 +01:00
justin 7aacaccc8c Set windows to blend, fix depth of walls again 2021-03-22 02:31:58 +01:00
justin f19f879945 Fix wall depth rendering 2021-03-22 00:05:24 +01:00
justin 5a5ca6f208 Hack wall depth, objects don't appear on top of walls (nor beneath windows) 2021-03-21 23:51:56 +01:00
justin abd7cd7ea9 Implement textures on walls, windows don't look great yet 2021-03-21 22:21:29 +01:00
justin e6c76da6b3 Implement textured walls 2021-03-21 20:09:11 +01:00
justin 23fbee3374 Set up wall rendering with textures 2021-03-21 19:45:21 +01:00
justin a7591bb1d7 Add wallFace shaders files 2021-03-21 18:55:33 +01:00
justin 1527ee3069 Start to create wallFace shader 2021-03-21 17:34:17 +01:00
justin 279f928375 Refactor shader creation 2021-03-21 17:10:10 +01:00
justin 19fa3c1667 Fix autodoor wall rendering 2021-03-21 13:10:07 +01:00
justin 4dc1f8e6bf Remove dummy vbo 2021-03-21 12:54:55 +01:00
justin cf5a8b3e1b Reorganise shaders 2021-03-21 12:50:27 +01:00
justin e7b4e54f9a Add lighting on walls, imperfect 2021-03-21 11:11:44 +01:00
justin 0b1f7f50c3 Black out high walls 2021-03-20 13:28:39 +01:00
justin a2183151be Lower walls and performance improvement for shadows 2021-03-20 12:28:19 +01:00
justin 1ba43f3bdc Correct shadows 2021-03-19 22:09:46 +01:00
justin 598061d277 Add MatrixHelper folder 2021-03-19 21:54:34 +01:00
justin bd7a5c3533 Correct projected wall shadows when there is an offset camera 2021-03-19 15:51:11 +01:00
justin 5a7be55e24 Project wall shadows onto other walls 2021-03-19 12:40:07 +01:00
justin e079289349 Remove inputs to wallShadow shader 2021-03-19 01:01:22 +01:00
justin e6dd845511 Commit before changes to wallShadow shaders 2021-03-19 00:45:26 +01:00
justin 5ea831203a Use stencil to black out floor shadows 2021-03-18 17:53:17 +01:00
justin 447268117c Draw walls using perspective divide 2021-03-18 12:58:17 +01:00
justin ea7b6f857e Remove wall sight occlusion for lighting changes 2021-03-17 20:05:53 +01:00
justin b68e39ba2f Draw shadows in a framebuffer object 2021-03-16 21:47:00 +01:00
justin 3707954913 Partially implement a framebuffer object for bluring shadows 2021-03-16 20:27:05 +01:00