Commit Graph

1950 Commits

Author SHA1 Message Date
justin 73e742e1a2 Implement floating camera 2023-03-26 16:44:19 +01:00
justin 082ce9c9a1 Start to generalise text input to "terminal signal" input 2023-03-26 13:57:26 +01:00
justin cfb0a49059 Add true quicksave and guickload 2023-03-26 12:13:21 +01:00
justin a652b13fa0 Tweak yaml file (no real changes) 2023-03-25 23:58:22 +00:00
justin acc55f8d16 Correct loading of tile buffer when loading game 2023-03-25 22:31:28 +00:00
justin da8a2bad6e Move past/future worlds outside of serialised data structure 2023-03-25 18:50:42 +00:00
justin 7d96616b91 Fix some shapes 2023-03-25 17:56:20 +00:00
justin 3dd386e908 Prevent drawing of shadow caps when turned off 2023-03-25 17:46:54 +00:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin cdc4a84d4b Commit before attempting to split ItemUse into prism + lenses 2023-03-25 10:10:47 +00:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 20c05be23f Fix resize crash 2023-03-24 14:21:12 +00:00
justin 000fcbc1c9 Refactor framebuffer update 2023-03-24 13:20:02 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin d524a14da4 Refactor preloading/rendering/update 2023-03-24 11:52:40 +00:00
justin 4b92a43535 Refactor differing resolutions somewhat 2023-03-24 11:14:49 +00:00
justin cd224437e7 Cleanup rendering 2023-03-24 01:46:25 +00:00
justin 1aaafcdc5a Cleanup render preload somewhat 2023-03-24 01:10:53 +00:00
justin 8f727c70cf Add file 2023-03-24 00:14:35 +00:00
justin 2bba3f7268 Render cleanup 2023-03-24 00:14:25 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 1a2fc7c715 Continue work on texture binding 2023-03-23 15:24:02 +00:00
justin a8f4efc04c Add file 2023-03-23 14:59:33 +00:00
justin b352d17f72 Fix character array binding 2023-03-23 14:59:20 +00:00
justin 05d1d3d1eb Bind some fixed texture arrays only once 2023-03-23 14:46:51 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 02ee4b01c9 Add file 2023-03-23 14:08:48 +00:00
justin 3350a8dc30 Use texture array for character rendering, condense rendering 2023-03-23 14:08:07 +00:00
justin 68b43f29ff Remove bezier shader 2023-03-23 00:38:14 +00:00
justin db53a1ffb2 Remove tweakz shader 2023-03-23 00:27:09 +00:00
justin 6860d2c8bf Start work on old picture shader code 2023-03-23 00:06:58 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin c0579fae00 Stop overwriting depth buffer when combining cloud positions 2023-03-21 16:42:58 +00:00
justin 4519a6fbc7 Add file 2023-03-21 16:05:05 +00:00
justin 9570becd1b Cleanup 2023-03-21 16:04:56 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin e56ca3dd8d Commit before simplifying some shader types 2023-03-21 13:35:13 +00:00
justin 7caf7ba987 Work on rendering 2023-03-21 13:26:18 +00:00
justin ba240723f3 Use immutable storage for fullscreen vbo 2023-03-21 12:47:02 +00:00
justin 9bba0a43a4 Tweak clouds 2023-03-20 22:32:01 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 695f849f77 Add file 2023-03-20 15:09:43 +00:00
justin 7ba374c1fd Commit before attempting to change cloud shading 2023-03-20 15:09:13 +00:00
justin f4038fde46 Refactor shader code 2023-03-20 11:18:53 +00:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin e90989ee2d Improve textures 2023-03-19 13:46:18 +00:00
justin d081fc616f Add file 2023-03-18 22:31:52 +00:00