Commit Graph

83 Commits

Author SHA1 Message Date
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin 0b698e5f5d Make the matrix UBO use raw opengl 2023-03-09 14:28:23 +00:00
justin 3e2b51b5e9 Attach EBOs to VAOs using DSA 2023-03-09 13:55:52 +00:00
justin f14d9bef60 Start to move vbo objects to use DSA 2023-03-09 13:17:43 +00:00
justin 9f37ed9944 Cleanup 2023-03-09 13:06:55 +00:00
justin 01268e4c8a Refactor EBO to use DSA 2023-03-09 12:49:34 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin f2e406b05c Start migration to openGLraw, add target parameter to texture params 2023-03-03 11:20:31 +00:00
justin ed8efd21d9 Commit before moving buffer swapping command 2023-03-02 11:49:40 +00:00
justin 6b0f78d4eb Add num_shadow_casters graphics parameter, allow cycle down enum options 2023-02-26 23:38:58 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin ed9a46a18d Allow to change menu options with rclick, move towards shader experiment 2023-02-24 15:03:06 +00:00
justin 55341f7caf Commit before messing around with shaders 2022-06-16 14:02:21 +01:00
justin 9af636aa83 Fix bug in line zoning by using less ambitious algorithm 2022-02-13 09:24:27 +00:00
justin 502be6f64f Cleanup. Start tweaking flares, glares and flashes 2021-10-29 21:47:03 +01:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin fa7d8e1b50 Add toggle for visual sounds 2021-09-22 11:37:07 +01:00
justin a4fbe6126c Refactor shader loading 2021-09-22 11:22:23 +01:00
justin 8854b195cc Buggy (but fastish) merge of shadows into shapes 2021-09-21 10:09:40 +01:00
justin 7f1a365cac Draw shape shadows using index buffer 2021-09-21 00:43:45 +01:00
justin 5cbcbec101 Working element buffer object 2021-09-20 12:36:35 +01:00
justin c605ac74ff Performance improvements, combine cap and geometry buffer 2021-09-18 19:48:35 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin d0aeeed5c3 Further cleanup 2021-09-01 19:35:25 +01:00
justin ce4c3bd231 Tweak window rendering 2021-09-01 13:13:10 +01:00
justin f3ea46d7d0 Working shadows on clouds 2021-09-01 11:18:53 +01:00
justin 82551328a1 Add dependencies, play around with clouds/transparency layer 2021-09-01 03:04:41 +01:00
justin 1c587d4b9a Implement something like deferred lighting 2021-09-01 00:37:07 +01:00
justin 2d139adc8f Move towards attaching a position texture to base framebuffer 2021-08-31 22:25:37 +01:00
justin cf77163b3f Setup multiple target basic shaders 2021-08-31 20:05:15 +01:00
justin eba8ff121c Add "cap" shadow shader 2021-08-29 18:13:55 +01:00
justin b396d6c857 Provisional working coloured lights 2021-08-21 12:34:49 +02:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 8e3bf3b19f Commit before implementing downscaled resolution 2021-08-19 19:50:44 +02:00
justin d9306c4adb Improve texture loading performance 2021-08-17 11:40:27 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 62af1402ad Store picture shaders in mutable vector 2021-08-12 06:29:36 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin e453065afe Partial fix of inventory rendering 2021-07-23 12:48:40 +02:00
justin b4d89b16fa Remove dedicated line shader 2021-07-22 14:59:06 +02:00