Commit Graph

111 Commits

Author SHA1 Message Date
justin 01228ed2f1 Unify debug pictures 2025-09-01 17:22:16 +01:00
justin eeb7c8ac88 Work on gibs and chasms 2025-08-01 09:39:13 +01:00
justin 7110ddb7a6 Add sound queue when on chasm edge 2025-07-30 14:01:56 +01:00
justin fc9596e0a1 Add sounds 2025-07-27 17:22:08 +01:00
justin 731bd5276a Hack machine pistol whir down when no ammo 2025-06-26 09:31:40 +01:00
justin 193bc481d2 Add whirdown for machine pistol 2025-06-26 02:09:22 +01:00
justin 7830b0e2c1 Work on machine pistol 2025-06-26 01:09:09 +01:00
justin 18470d700d Add sounds 2025-06-23 18:15:47 +01:00
justin 4e008366f4 Work on damage sounds 2025-06-22 16:00:53 +01:00
justin 291f77e13d Add sounds 2025-06-22 14:33:21 +01:00
justin a109d54d96 Shorten sounds 2025-06-22 09:27:42 +01:00
justin 91b30ecdbf Add sounds 2025-06-22 09:19:58 +01:00
justin 4e9739afa5 Add sounds 2025-06-22 08:31:38 +01:00
justin 67d77fcb2b Add sound 2025-06-20 21:57:25 +01:00
justin 6e187c7548 Add sounds 2025-06-03 10:23:40 +01:00
justin 5fa5bdf21e Tweak display, scrolling of item values 2025-01-07 21:10:29 +00:00
justin b3cf10bd26 Simplify lasers 2025-01-07 01:36:23 +00:00
justin 1e7611ab81 Cleanup 2025-01-07 00:39:59 +00:00
justin f3f365bbe9 Refactor 2025-01-06 12:06:37 +00:00
justin 386d6f47b0 Mapper, ARHUD, radar sweeps update. Add dropper items 2025-01-03 10:43:06 +00:00
justin e9f5a39ed7 Start implementing mapper item 2025-01-02 16:26:26 +00:00
justin 9a8645c2be Add sounds 2025-01-02 11:16:48 +00:00
justin 0ef28c132e Replace buggy circle seg intersection with a simpler test 2024-12-26 21:53:18 +00:00
justin c788af47bd Allow more general detection of item use focus 2024-12-25 21:26:25 +00:00
justin 04a83ed031 Fix error in circle wall collision detection
The wall zoning did not take into account the radius of the circle
2024-12-25 00:10:26 +00:00
justin 18b569ac89 Cleanup 2024-12-24 21:25:23 +00:00
justin 98d4276fd6 Commit before making large changes to cylinder shape 2024-12-21 16:10:22 +00:00
justin a79dbf3b0e Add shapes for some craft items 2024-12-21 13:30:28 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin f35dfc66bd Commit before using central mouse context type 2024-11-10 17:56:50 +00:00
justin cbc21dbca7 Add new sounds for combining/connecting items 2024-11-07 18:51:59 +00:00
justin 9b3518e4eb Correctly update root status of item in _ilIsRoot 2024-11-05 18:25:30 +00:00
justin 3f9b31a838 Cleanup 2024-11-04 19:30:15 +00:00
justin adca54c1ef Tweak mouseover display to (partially) work during filtering 2024-11-03 20:52:00 +00:00
justin 7bafb1e9e6 Add cursor at end of input filters 2024-11-02 21:56:28 +00:00
justin a25b62d77f Add more ascii characters
Will also add more characters from code page 437
2024-11-02 02:34:06 +00:00
justin 5ca440ca67 Start simplifying mouse inventory selection 2024-10-24 11:47:51 +01:00
justin 9e3d8ae6b0 Cleanup 2024-10-22 11:22:38 +01:00
justin cf0873d73b Start adding mouse control of inventory 2024-10-15 23:26:08 +01:00
justin 581d2494dc Commit before removing reloading
Reloading as a concept should be handled by positioning
magazines/tanks/ammo-stores next to items that consume ammo. Magazines
themselves could have various methods for refilling or recreating:
crafting, auto-refill over time (synthesis explanation), refill based on
external world objects, and perhaps other ideas.
2024-09-07 10:13:18 +01:00
justin c862c862df Return to project, unsure about changes 2024-05-25 13:10:50 +01:00
justin 748e24137f Cleanup 2023-05-03 19:24:29 +01:00
justin ed8d8f0e93 Work on terminals 2023-05-03 11:19:47 +01:00
justin 20eef80568 Add file 2023-04-23 12:30:51 +01:00
justin 4ad556d8fe Add file 2023-04-22 16:03:09 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin 55e0b2217f Add file 2023-03-26 23:01:14 +01:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00