justin
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8cb177a21c
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Implement low res shadows
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2021-04-28 20:50:53 +02:00 |
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justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
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justin
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1e9a07d1c8
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Reorganise rendering in Dodge
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2021-04-01 11:28:53 +02:00 |
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justin
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e62ff391a5
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Reogranise drawing in main
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2021-03-31 11:27:45 +02:00 |
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justin
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89c3ff96c8
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Add spawner gun
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2021-03-29 23:25:48 +02:00 |
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justin
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7c9cba9ee1
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Refactor flame draw
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2021-03-24 19:51:10 +01:00 |
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justin
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f45ca2dd24
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Refactor, remove dependency of Loop on Preload
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2021-03-24 16:29:48 +01:00 |
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justin
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3f86b0cda0
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Implement smoke as clouds, mask colors when rendering framebuf texture
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2021-03-23 23:24:40 +01:00 |
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justin
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941fef134d
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Implement wall penetrating bullets
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2021-03-23 12:06:46 +01:00 |
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justin
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54b28db249
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Implement basic config file
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2021-03-22 22:40:11 +01:00 |
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justin
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7aacaccc8c
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Set windows to blend, fix depth of walls again
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2021-03-22 02:31:58 +01:00 |
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justin
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f19f879945
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Fix wall depth rendering
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2021-03-22 00:05:24 +01:00 |
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justin
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5a5ca6f208
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Hack wall depth, objects don't appear on top of walls (nor beneath windows)
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2021-03-21 23:51:56 +01:00 |
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justin
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abd7cd7ea9
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Implement textures on walls, windows don't look great yet
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2021-03-21 22:21:29 +01:00 |
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justin
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e6c76da6b3
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Implement textured walls
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2021-03-21 20:09:11 +01:00 |
|
justin
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23fbee3374
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Set up wall rendering with textures
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2021-03-21 19:45:21 +01:00 |
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justin
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a7591bb1d7
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Add wallFace shaders files
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2021-03-21 18:55:33 +01:00 |
|
justin
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1527ee3069
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Start to create wallFace shader
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2021-03-21 17:34:17 +01:00 |
|
justin
|
279f928375
|
Refactor shader creation
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2021-03-21 17:10:10 +01:00 |
|
justin
|
19fa3c1667
|
Fix autodoor wall rendering
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2021-03-21 13:10:07 +01:00 |
|
justin
|
4dc1f8e6bf
|
Remove dummy vbo
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2021-03-21 12:54:55 +01:00 |
|
justin
|
cf5a8b3e1b
|
Reorganise shaders
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2021-03-21 12:50:27 +01:00 |
|
justin
|
e7b4e54f9a
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Add lighting on walls, imperfect
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2021-03-21 11:11:44 +01:00 |
|
justin
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0b1f7f50c3
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Black out high walls
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2021-03-20 13:28:39 +01:00 |
|
justin
|
a2183151be
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Lower walls and performance improvement for shadows
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2021-03-20 12:28:19 +01:00 |
|
justin
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1ba43f3bdc
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Correct shadows
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2021-03-19 22:09:46 +01:00 |
|
justin
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598061d277
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Add MatrixHelper folder
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2021-03-19 21:54:34 +01:00 |
|
justin
|
bd7a5c3533
|
Correct projected wall shadows when there is an offset camera
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2021-03-19 15:51:11 +01:00 |
|
justin
|
5a7be55e24
|
Project wall shadows onto other walls
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2021-03-19 12:40:07 +01:00 |
|
justin
|
e079289349
|
Remove inputs to wallShadow shader
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2021-03-19 01:01:22 +01:00 |
|
justin
|
e6dd845511
|
Commit before changes to wallShadow shaders
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2021-03-19 00:45:26 +01:00 |
|
justin
|
5ea831203a
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Use stencil to black out floor shadows
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2021-03-18 17:53:17 +01:00 |
|
justin
|
447268117c
|
Draw walls using perspective divide
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2021-03-18 12:58:17 +01:00 |
|
justin
|
ea7b6f857e
|
Remove wall sight occlusion for lighting changes
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2021-03-17 20:05:53 +01:00 |
|
justin
|
b68e39ba2f
|
Draw shadows in a framebuffer object
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2021-03-16 21:47:00 +01:00 |
|
justin
|
3707954913
|
Partially implement a framebuffer object for bluring shadows
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2021-03-16 20:27:05 +01:00 |
|
justin
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b0c8c10658
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Render bezier curves using distance fields
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2021-03-14 00:13:29 +01:00 |
|
justin
|
152d017e39
|
Improve bezier curve rendering
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2021-03-13 14:09:49 +01:00 |
|
justin
|
918f7d23b8
|
Implement color for quadratic bezier curves
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2021-03-12 19:10:14 +01:00 |
|
justin
|
0489a092bc
|
First implementation of quadratic bezier curve shader
|
2021-03-12 15:25:07 +01:00 |
|
justin
|
9bdc6fddd7
|
Fix arc rendering bug (make vertex attribs correct size)
|
2021-03-12 01:22:10 +01:00 |
|
justin
|
e8e3dd8f50
|
Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
|
justin
|
2d995339b9
|
Free vao pointers at end
|
2021-03-11 19:42:29 +01:00 |
|
justin
|
33017a599b
|
Refactor loading of background shader
|
2021-03-11 19:18:52 +01:00 |
|
justin
|
6c378659b2
|
Refactor light source and wall shadow shaders
|
2021-03-11 01:16:42 +01:00 |
|
justin
|
e2c35b21bc
|
Refactor picture rendering code
|
2021-03-10 22:45:43 +01:00 |
|
justin
|
a2fa713bde
|
Continue refactoring shaders
|
2021-03-10 21:22:52 +01:00 |
|
justin
|
4a455cc7c9
|
First pass deletion, increases perfomance significantly
|
2021-03-10 19:44:59 +01:00 |
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