Commit Graph

47 Commits

Author SHA1 Message Date
justin 92e4552f66 Work on windows 2025-11-23 19:08:22 +00:00
justin 0946ee1310 Try to simplify link code in roomRect 2025-10-27 15:10:19 +00:00
justin c88fc1c729 Simplify grid/lattice creation 2025-10-27 12:21:18 +00:00
justin cba3ca784a Cleanup 2025-10-03 20:14:41 +01:00
justin 2d44809900 Simplify room link functions 2025-10-03 18:55:18 +01:00
justin 0f55257bff Remove creature records 2025-06-06 13:36:18 +01:00
justin e2330618f2 Update stack lts 2024-10-22 10:07:13 +01:00
justin df905ce2cc Remove unnecessary packages 2022-08-21 23:11:28 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 8d457033a2 Cleanup 2022-06-19 22:46:50 +01:00
justin 5aa55b3c86 Cleanup 2022-06-09 11:34:34 +01:00
justin e4e7122070 Cleanup 2022-06-09 11:29:42 +01:00
justin 1789a3785d Allow for random composition of trees 2022-06-09 11:24:13 +01:00
justin 72a1399da0 Modify analyser sounds 2022-03-22 18:42:48 +00:00
justin 8fa6bbfe29 Fix bug in the placement of mounted lightsources when shifted 2022-03-04 17:59:42 +00:00
justin 5f6d81bd05 Cleanup 2021-11-23 22:33:23 +00:00
justin 86f363c2f9 Cleanup 2021-11-23 21:48:01 +00:00
justin 1f2d767d5e Move to using RoomLink datatype 2021-11-23 20:45:39 +00:00
justin 0f4040807a Transition to new room datatypes, first separate out/inlinks 2021-11-23 17:27:33 +00:00
justin 05bb1961c0 Fix bug that allowed for in links to be used as out links 2021-11-23 12:08:33 +00:00
justin 5ab5be3087 Test of lock and key system 2021-11-22 23:54:58 +00:00
justin dd97ba8e5e Start to rework composition of trees 2021-11-22 12:06:29 +00:00
justin a546d070f0 Add shrinkability and cursed items 2021-11-18 18:30:22 +00:00
justin ebe9ad6b90 Cleanup: broken pathfinding 2021-11-16 18:05:47 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 96c72ef578 Cleanup light mounts 2021-11-13 12:31:11 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin 5681a37953 Cleanup. Add room-wise random placement spots 2021-11-07 19:46:14 +00:00
justin 0b058674ea Separate placement spot from placement type 2021-11-02 21:12:11 +00:00
justin 59f43a3602 Add lights to buttons, cleanup 2021-11-02 19:38:22 +00:00
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin 60dc2d9342 Generalise path generation for arbitrary rooms 2021-09-06 19:32:48 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin da631e3b37 Add tilemap floors to rooms 2021-06-15 14:56:32 +02:00
justin 2b09bf2072 Add support for group placements 2021-05-14 19:46:52 +02:00
justin 05086d6f4a Refector 2021-05-05 17:36:10 +02:00
justin f0e5095b5f Refactor 2021-05-04 18:11:59 +02:00
justin e21178b688 Refactoring 2021-05-03 23:59:20 +02:00
justin 6e6757499c Refactoring, add screen when generating level 2021-05-03 14:44:27 +02:00
justin 2bf23db935 Allow for complex room bounds for clip checks 2021-05-03 00:57:17 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin f8351fb150 Tweaks to make playable 2021-04-26 12:03:22 +02:00
justin 3bc57ff650 Start to implement lock and key system 2021-04-26 11:41:04 +02:00
justin 30736997c3 Allow for different item drops on creature death 2021-04-25 02:16:31 +02:00
justin 94ff3d6593 Add boss room, tweak launchers 2021-04-24 22:39:45 +02:00