justin
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92e4552f66
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Work on windows
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2025-11-23 19:08:22 +00:00 |
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justin
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0946ee1310
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Try to simplify link code in roomRect
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2025-10-27 15:10:19 +00:00 |
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justin
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c88fc1c729
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Simplify grid/lattice creation
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2025-10-27 12:21:18 +00:00 |
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justin
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cba3ca784a
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Cleanup
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2025-10-03 20:14:41 +01:00 |
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justin
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2d44809900
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Simplify room link functions
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2025-10-03 18:55:18 +01:00 |
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justin
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0f55257bff
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Remove creature records
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2025-06-06 13:36:18 +01:00 |
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justin
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e2330618f2
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Update stack lts
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2024-10-22 10:07:13 +01:00 |
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justin
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df905ce2cc
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Remove unnecessary packages
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2022-08-21 23:11:28 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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8d457033a2
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Cleanup
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2022-06-19 22:46:50 +01:00 |
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justin
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5aa55b3c86
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Cleanup
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2022-06-09 11:34:34 +01:00 |
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justin
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e4e7122070
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Cleanup
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2022-06-09 11:29:42 +01:00 |
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justin
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1789a3785d
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Allow for random composition of trees
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2022-06-09 11:24:13 +01:00 |
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justin
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72a1399da0
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Modify analyser sounds
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2022-03-22 18:42:48 +00:00 |
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justin
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8fa6bbfe29
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Fix bug in the placement of mounted lightsources when shifted
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2022-03-04 17:59:42 +00:00 |
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justin
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5f6d81bd05
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Cleanup
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2021-11-23 22:33:23 +00:00 |
|
justin
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86f363c2f9
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Cleanup
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2021-11-23 21:48:01 +00:00 |
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justin
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1f2d767d5e
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Move to using RoomLink datatype
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2021-11-23 20:45:39 +00:00 |
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justin
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0f4040807a
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Transition to new room datatypes, first separate out/inlinks
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2021-11-23 17:27:33 +00:00 |
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justin
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05bb1961c0
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Fix bug that allowed for in links to be used as out links
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2021-11-23 12:08:33 +00:00 |
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justin
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5ab5be3087
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Test of lock and key system
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2021-11-22 23:54:58 +00:00 |
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justin
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dd97ba8e5e
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Start to rework composition of trees
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2021-11-22 12:06:29 +00:00 |
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justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
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justin
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ebe9ad6b90
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Cleanup: broken pathfinding
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2021-11-16 18:05:47 +00:00 |
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justin
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4a089ff0cc
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Work toward adding wiring
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2021-11-14 00:39:24 +00:00 |
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justin
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96c72ef578
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Cleanup light mounts
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2021-11-13 12:31:11 +00:00 |
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justin
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1d5b2ea765
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Work towards cross-room placements
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2021-11-12 11:13:59 +00:00 |
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justin
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5681a37953
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Cleanup. Add room-wise random placement spots
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2021-11-07 19:46:14 +00:00 |
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justin
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0b058674ea
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Separate placement spot from placement type
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2021-11-02 21:12:11 +00:00 |
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justin
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59f43a3602
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Add lights to buttons, cleanup
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2021-11-02 19:38:22 +00:00 |
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justin
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d46de1ca80
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Add tank furniture, stop autorotate when aiming
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2021-10-05 22:57:54 +01:00 |
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justin
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60dc2d9342
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Generalise path generation for arbitrary rooms
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2021-09-06 19:32:48 +01:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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7b7fd302d8
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More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
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justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
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justin
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e21178b688
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Refactoring
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2021-05-03 23:59:20 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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2bf23db935
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Allow for complex room bounds for clip checks
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2021-05-03 00:57:17 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
|
justin
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f8351fb150
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Tweaks to make playable
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2021-04-26 12:03:22 +02:00 |
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justin
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3bc57ff650
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Start to implement lock and key system
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2021-04-26 11:41:04 +02:00 |
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justin
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30736997c3
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Allow for different item drops on creature death
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2021-04-25 02:16:31 +02:00 |
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justin
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94ff3d6593
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Add boss room, tweak launchers
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2021-04-24 22:39:45 +02:00 |
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