justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
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justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
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justin
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532f491327
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Add hard edge to non-visible areas
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2021-06-30 13:52:14 +02:00 |
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justin
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357206f060
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Almost working shadows
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2021-06-30 00:35:41 +02:00 |
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justin
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3056e6384b
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Working shadows from foreground, not optimised
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2021-06-29 16:47:16 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
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justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
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justin
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bae8a4ed94
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Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
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justin
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52eaeead5d
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Add some girders
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2021-06-21 17:49:18 +02:00 |
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justin
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c2297cd114
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Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
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justin
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04ed034a3e
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Add room foregrounds
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2021-06-16 18:18:03 +02:00 |
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justin
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29902b6f22
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Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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0187ae6001
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Refactor inventory management, add tweak, combine and inspect modes
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2021-05-26 17:25:46 +02:00 |
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justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
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justin
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f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
|
justin
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e21178b688
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Refactoring
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2021-05-03 23:59:20 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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2bf23db935
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Allow for complex room bounds for clip checks
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2021-05-03 00:57:17 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
|
justin
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2085d5a048
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Commit before static wall change
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2021-04-27 22:01:03 +02:00 |
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justin
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6d229f8de2
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Add no weapon start
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2021-04-27 19:26:35 +02:00 |
|
justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
|
justin
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f8351fb150
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Tweaks to make playable
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2021-04-26 12:03:22 +02:00 |
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justin
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3bc57ff650
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Start to implement lock and key system
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2021-04-26 11:41:04 +02:00 |
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justin
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5d8575b03f
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Restruction room code
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2021-04-25 13:21:58 +02:00 |
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justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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30736997c3
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Allow for different item drops on creature death
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2021-04-25 02:16:31 +02:00 |
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justin
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94ff3d6593
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Add boss room, tweak launchers
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2021-04-24 22:39:45 +02:00 |
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justin
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9af7dbda56
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Randomise enemies and floor items
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2021-04-24 18:25:09 +02:00 |
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justin
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a409ddc8a7
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Add to procedural room
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2021-04-24 16:31:48 +02:00 |
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justin
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aa08d66026
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Add procedural room made up of four corners
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2021-04-24 15:40:10 +02:00 |
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justin
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108b66f3ad
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Tweak wall cutting, removes inverse walls
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2021-04-23 21:17:37 +02:00 |
|
justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
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justin
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4c7883697f
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Add untracked file
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2021-04-22 17:11:35 +02:00 |
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justin
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a1c344a342
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Implement first weapon into tree structure
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2021-04-21 13:00:11 +02:00 |
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justin
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b911a013e0
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Random tree structure generation of rooms
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2021-04-20 02:01:24 +02:00 |
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justin
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38d67520cc
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Add tree structure generation
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2021-04-15 21:35:03 +02:00 |
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justin
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c42c5069ea
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Apply all world side effects using list
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2021-04-09 00:47:41 +02:00 |
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justin
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c959b7d59c
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Runtime broken level generation
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2021-03-29 11:27:30 +02:00 |
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justin
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1c11d82878
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Fix---at least partially---level generation bug
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2021-03-28 18:51:39 +02:00 |
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justin
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2897c65e9e
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Add destroyable lighting
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2021-03-27 11:59:34 +01:00 |
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