justin
a6eb5cf982
Commit before only putting item locations in single itemLocations intmap
2024-09-24 09:31:20 +01:00
justin
31b5db6e9e
Distinguish between selected item and root-selected item
2024-09-21 21:59:53 +01:00
justin
c81fd5490d
Cleanup
2024-09-13 09:43:56 +01:00
justin
d2e1b054d0
Cleanup
2024-09-12 18:30:38 +01:00
justin
e03c8dd830
Partial removal of reloading
2024-09-08 10:21:35 +01:00
justin
581d2494dc
Commit before removing reloading
...
Reloading as a concept should be handled by positioning
magazines/tanks/ammo-stores next to items that consume ammo. Magazines
themselves could have various methods for refilling or recreating:
crafting, auto-refill over time (synthesis explanation), refill based on
external world objects, and perhaps other ideas.
2024-09-07 10:13:18 +01:00
justin
0a1b0386b9
Remove internal ammo
2024-06-21 12:48:41 +01:00
justin
2f0bb5115b
Commit before implementing positional inventory
2023-05-18 09:52:46 +01:00
justin
0735b46266
Stop equip after combining
2023-05-15 06:46:09 +01:00
justin
ed8d8f0e93
Work on terminals
2023-05-03 11:19:47 +01:00
justin
5b1212e4f6
Count mouse button press time up from 0
2023-04-27 11:39:42 +01:00
justin
734d74af52
Tweak pause camera movement
2023-04-25 10:23:43 +01:00
justin
69a76dbf93
Start pushing updateUseInput into other update functions
2023-03-29 14:27:37 +01:00
justin
ee89ac9b00
Implement generalised storing of position for mouse presses
2023-03-26 23:00:07 +01:00
justin
73e742e1a2
Implement floating camera
2023-03-26 16:44:19 +01:00
justin
082ce9c9a1
Start to generalise text input to "terminal signal" input
2023-03-26 13:57:26 +01:00
justin
cfb0a49059
Add true quicksave and guickload
2023-03-26 12:13:21 +01:00
justin
683acf8a05
Allow for swapping inventory items
2023-02-23 14:12:08 +00:00
justin
d513914886
Reorganise update-input-gamestate structure
2023-02-23 11:47:05 +00:00