justin
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a98ec80f59
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Remove bottom and mid layer pictures
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2024-10-01 00:37:31 +01:00 |
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justin
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48b8cfe7ef
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Cleanup
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2024-09-30 21:32:51 +01:00 |
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justin
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734d74af52
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Tweak pause camera movement
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2023-04-25 10:23:43 +01:00 |
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justin
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8ab75fb24a
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Cleanup
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2023-04-15 10:55:59 +01:00 |
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justin
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44f64f4b47
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Move shape parameters into separate file
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2023-04-13 02:42:43 +01:00 |
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justin
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3c43caee9c
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Poke word8 colors for shapes
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2023-04-13 02:30:23 +01:00 |
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justin
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5d4234a8f4
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Cmoplete transition to vertex attributes for shader compilation
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2023-04-13 00:48:14 +01:00 |
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justin
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f104b24e90
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Continue shader refactor
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2023-04-13 00:43:01 +01:00 |
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justin
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cd46998e05
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Continue shader refactor
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2023-04-13 00:13:36 +01:00 |
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justin
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500b2bb2be
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Continue shader refactor
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2023-04-13 00:10:43 +01:00 |
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justin
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36734c7af5
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Implement static VBO/VAO
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2023-04-13 00:03:15 +01:00 |
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justin
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9bb1a22ea5
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Change VBO to store vertex size in bytes
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2023-04-12 23:47:52 +01:00 |
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justin
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589f663b65
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Continue va change
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2023-04-12 23:19:41 +01:00 |
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justin
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11b8fe2e06
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Work on vertex attributes
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2023-04-12 23:11:56 +01:00 |
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justin
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2494f2cf8d
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Work on VertexAttribute usage
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2023-04-12 18:42:31 +01:00 |
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justin
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bea970bcd2
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Move towards generalised vertex attributes
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2023-04-12 18:29:54 +01:00 |
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justin
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64775750b4
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Add VertexAttribute type
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2023-04-12 18:09:02 +01:00 |
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justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
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justin
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3dd386e908
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Prevent drawing of shadow caps when turned off
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2023-03-25 17:46:54 +00:00 |
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justin
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d989acd6f2
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Allow shadow fidelity option, fix bug in rendering box shadows
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2023-03-25 17:22:58 +00:00 |
|
justin
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1aaafcdc5a
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Cleanup render preload somewhat
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2023-03-24 01:10:53 +00:00 |
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justin
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2bba3f7268
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Render cleanup
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2023-03-24 00:14:25 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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1a2fc7c715
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Continue work on texture binding
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2023-03-23 15:24:02 +00:00 |
|
justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
|
justin
|
ecd7a0fae0
|
Cleanup
|
2023-03-23 14:14:54 +00:00 |
|
justin
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3350a8dc30
|
Use texture array for character rendering, condense rendering
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2023-03-23 14:08:07 +00:00 |
|
justin
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68b43f29ff
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Remove bezier shader
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2023-03-23 00:38:14 +00:00 |
|
justin
|
db53a1ffb2
|
Remove tweakz shader
|
2023-03-23 00:27:09 +00:00 |
|
justin
|
5769477ad4
|
Refactor shader types
|
2023-03-22 14:08:07 +00:00 |
|
justin
|
e56ca3dd8d
|
Commit before simplifying some shader types
|
2023-03-21 13:35:13 +00:00 |
|
justin
|
ba240723f3
|
Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
|
justin
|
7d0bb7f229
|
Tweak clouds
|
2023-03-20 18:24:07 +00:00 |
|
justin
|
7ba374c1fd
|
Commit before attempting to change cloud shading
|
2023-03-20 15:09:13 +00:00 |
|
justin
|
f4038fde46
|
Refactor shader code
|
2023-03-20 11:18:53 +00:00 |
|
justin
|
32ecf46343
|
Cleanup: remove uniforms from shader datatype
|
2023-03-20 01:19:10 +00:00 |
|
justin
|
33f31aa385
|
Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
|
justin
|
70c15fea5d
|
Play with floor textures
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2023-03-18 22:31:24 +00:00 |
|
justin
|
6461535579
|
Tweak floor normal map shading
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2023-03-18 14:41:07 +00:00 |
|
justin
|
c6120f2fc9
|
Fix normal map transformations for floor
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2023-03-18 12:17:42 +00:00 |
|
justin
|
2a9a38db8e
|
Add file
|
2023-03-18 09:37:37 +00:00 |
|
justin
|
77c88f68a7
|
Create post world load function
|
2023-03-18 09:37:09 +00:00 |
|
justin
|
d8fb7a1f99
|
Move towards uploading certain vbos less than once per frame (floor)
|
2023-03-17 17:47:12 +00:00 |
|
justin
|
850fdf1783
|
Add normal maps to the floor
|
2023-03-17 16:51:02 +00:00 |
|
justin
|
6425ef3f0a
|
Use rounded shapes instead of TopPrism
|
2023-03-17 01:05:41 +00:00 |
|
justin
|
539cbe8b18
|
Fix wall normals
|
2023-03-16 23:31:17 +00:00 |
|
justin
|
100fdc102d
|
DSA glClear
|
2023-03-16 22:43:48 +00:00 |
|
justin
|
9e89dcebe7
|
Cleanup
|
2023-03-16 21:56:34 +00:00 |
|
justin
|
bbbddb844d
|
Add cylinder shapes
|
2023-03-16 21:05:09 +00:00 |
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