justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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ecd7a0fae0
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Cleanup
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2023-03-23 14:14:54 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
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justin
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d5fbc06332
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Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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ed0da4bf1d
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Refactor shaders, vbos and vaos
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2023-03-14 20:24:08 +00:00 |
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justin
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378af69ca5
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Continue render refactor
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2023-03-14 14:11:14 +00:00 |
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justin
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6af041bb8c
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Continue work on shadow rendering
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2023-03-14 11:20:38 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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2fc08a4d96
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Cleanup
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2023-03-09 10:20:18 +00:00 |
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justin
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7b797dfdb4
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Translate VAOs to DSA
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2023-03-09 10:10:57 +00:00 |
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justin
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18fa216dff
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Cleanup
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2023-03-09 09:55:57 +00:00 |
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justin
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48966dde1a
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Cleanup
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2023-03-08 18:31:32 +00:00 |
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justin
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2279af5510
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DSA gl texture naming and storage
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2023-03-08 13:35:25 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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justin
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e6ec46edce
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Start translating shader compilation and linking to openglraw
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2023-03-07 11:43:35 +00:00 |
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justin
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f2e406b05c
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Start migration to openGLraw, add target parameter to texture params
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2023-03-03 11:20:31 +00:00 |
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justin
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700ab8d930
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Minor cleanups
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2022-02-10 10:50:29 +00:00 |
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justin
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9d2f42dbc9
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Cleanup, start to add creature silhouettes
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2021-09-02 11:06:04 +01:00 |
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justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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justin
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53555865f6
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Start cleanup
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2021-08-12 15:02:26 +02:00 |
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justin
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4c9a3c8b3c
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Continue adding mutability
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2021-08-12 05:49:25 +02:00 |
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justin
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c84bafb267
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Continue adding mutability
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2021-08-12 05:10:06 +02:00 |
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justin
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27cf763805
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Continue mutability changes
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2021-08-12 01:43:25 +02:00 |
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justin
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f1200c4501
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Redo mutable changes
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2021-08-12 01:14:58 +02:00 |
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justin
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724f9a86f8
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Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
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2021-08-12 00:57:57 +02:00 |
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justin
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1f2f5431c0
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Continue transfer to mutable vectors
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2021-08-11 22:02:17 +02:00 |
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justin
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0c4c83abb5
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Add more mutability
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2021-08-11 20:34:34 +02:00 |
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justin
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b77683bafd
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Work towards using mutable vectors for storing parameters
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2021-08-11 19:28:50 +02:00 |
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justin
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b580666c57
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Move towards replacing F.foldM with streaming, using mutable accumulator
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2021-08-09 19:07:58 +02:00 |
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justin
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8cda9b4e1b
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Commit before unifying vertex type
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2021-08-09 12:42:42 +02:00 |
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justin
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3fdae85953
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Store number of vertices in an intmap
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2021-08-09 00:54:19 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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192e2c9c57
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Implement custom poking for vertices--speed regression?
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2021-07-29 18:46:01 +02:00 |
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justin
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25a6186e7b
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Hack partially working gui line to dropped items
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2021-07-28 20:58:39 +02:00 |
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justin
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ee553c6e49
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Add picture shader container datatype
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2021-07-28 20:14:54 +02:00 |
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justin
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3b53570c21
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Continue tweaking rendering
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2021-07-28 12:25:52 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
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justin
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59be6eb216
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Fix single poke/bind pass, unclear performance implications
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2021-07-26 01:27:56 +02:00 |
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justin
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5dfebd221d
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Broken binding of central picture in one pass
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2021-07-26 00:53:35 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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bae8a4ed94
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Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
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justin
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d4795749e3
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Change bufferData to bufferSubData
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2021-06-24 18:19:03 +02:00 |
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justin
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97598bc171
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Replace explicit matrix uniforms with single ubo
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2021-06-24 17:58:15 +02:00 |
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justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
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justin
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73bd407c49
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Implement texture atlas, details on why it works unclear
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2021-06-14 16:24:10 +02:00 |
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justin
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f09fe8798e
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Module reorganisation
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2021-06-12 12:21:42 +02:00 |
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justin
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8723be7f26
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Refactor poking slightly
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2021-06-12 02:40:45 +02:00 |
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justin
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02a2d3920d
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Remove list layer while poking
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2021-06-12 02:08:42 +02:00 |
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