justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
|
justin
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70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
|
justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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fb66a45495
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Work on connecting pathfinding grid
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2022-07-09 12:36:17 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
|
justin
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0def31895f
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Replace PutShape with PutForeground
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2022-06-27 14:30:08 +01:00 |
|
justin
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cbfb417d21
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Add aggressive light culling
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2022-06-17 18:24:24 +01:00 |
|
justin
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35cd213bcf
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Move GenWorld fields into World
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2022-06-02 18:48:20 +01:00 |
|
justin
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da302aad0c
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Add log when generating layout
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2022-05-20 21:15:44 +01:00 |
|
justin
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9c46027711
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Attach terminal to analyser (these should rather be combined)
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2022-03-21 19:20:58 +00:00 |
|
justin
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e7ea7377e2
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Allow to equip left click items
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2021-11-27 02:01:12 +00:00 |
|
justin
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040849a550
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Allow for rooms to inherit floor tiling from parents
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2021-11-26 13:57:22 +00:00 |
|
justin
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5f6d81bd05
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Cleanup
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2021-11-23 22:33:23 +00:00 |
|
justin
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86f363c2f9
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Cleanup
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2021-11-23 21:48:01 +00:00 |
|
justin
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b7d6eeaa84
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Minor cleanup
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2021-11-23 20:48:31 +00:00 |
|
justin
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1f2d767d5e
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Move to using RoomLink datatype
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2021-11-23 20:45:39 +00:00 |
|
justin
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0f4040807a
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Transition to new room datatypes, first separate out/inlinks
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2021-11-23 17:27:33 +00:00 |
|
justin
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5d9ea4b733
|
Correct room link position numbering
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2021-11-22 16:42:19 +00:00 |
|
justin
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20cf2ce26d
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Add dimensions to all items
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2021-11-20 00:01:54 +00:00 |
|
justin
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6f518d720c
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Tweak equipment draw
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2021-11-19 14:24:31 +00:00 |
|
justin
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b1a49bbdc3
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Identify broken wall collisions
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2021-11-19 00:35:04 +00:00 |
|
justin
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15f2c419d2
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Check wall collisions when expanding
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2021-11-18 21:15:50 +00:00 |
|
justin
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f6d5d5a201
|
Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
|
justin
|
ebe9ad6b90
|
Cleanup: broken pathfinding
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2021-11-16 18:05:47 +00:00 |
|
justin
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4a089ff0cc
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Work toward adding wiring
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2021-11-14 00:39:24 +00:00 |
|
justin
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1d5b2ea765
|
Work towards cross-room placements
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2021-11-12 11:13:59 +00:00 |
|
justin
|
5681a37953
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Cleanup. Add room-wise random placement spots
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2021-11-07 19:46:14 +00:00 |
|
justin
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0b058674ea
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Separate placement spot from placement type
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2021-11-02 21:12:11 +00:00 |
|
justin
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59f43a3602
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Add lights to buttons, cleanup
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2021-11-02 19:38:22 +00:00 |
|
justin
|
8c1496e140
|
Refactor item drawing
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2021-10-01 23:01:36 +01:00 |
|
justin
|
d7f975d40e
|
Add light fittings
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2021-09-29 19:07:02 +01:00 |
|
justin
|
f3437adef7
|
Working implementation of light change when door opens
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2021-09-29 01:34:54 +01:00 |
|
justin
|
743c1c878d
|
Make buttons have shape, expose multiple bugs
|
2021-09-27 12:28:53 +01:00 |
|
justin
|
d9ad55ec50
|
Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
|
justin
|
c0480f0ad6
|
Tweak pipes and girders
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2021-09-26 15:21:32 +01:00 |
|
justin
|
45bbf9b005
|
Fix tile rendering
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2021-09-07 10:53:39 +01:00 |
|
justin
|
4bbe5d0cf1
|
Move main to allow for new executables
|
2021-08-11 17:54:48 +02:00 |
|
justin
|
834464db51
|
Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
|
justin
|
2d8b27746c
|
Further strictifying
|
2021-07-30 00:23:02 +02:00 |
|
justin
|
29902b6f22
|
Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
|
9c2bcbec10
|
Add IntMapHelper, locate wall cutting bug
|
2021-05-22 15:14:21 +02:00 |
|
justin
|
e21178b688
|
Refactoring
|
2021-05-03 23:59:20 +02:00 |
|
justin
|
2bf23db935
|
Allow for complex room bounds for clip checks
|
2021-05-03 00:57:17 +02:00 |
|
justin
|
64b5b9e2a5
|
Hlinting
|
2021-04-27 11:45:43 +02:00 |
|
justin
|
a1c344a342
|
Implement first weapon into tree structure
|
2021-04-21 13:00:11 +02:00 |
|
justin
|
b911a013e0
|
Random tree structure generation of rooms
|
2021-04-20 02:01:24 +02:00 |
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