justin
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d5fbc06332
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Prevent cloud "pop" when an overlapping cloud fades out to nothing
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2023-03-21 14:46:41 +00:00 |
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justin
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7caf7ba987
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Work on rendering
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2023-03-21 13:26:18 +00:00 |
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justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
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justin
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9bba0a43a4
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Tweak clouds
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2023-03-20 22:32:01 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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7ba374c1fd
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Commit before attempting to change cloud shading
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2023-03-20 15:09:13 +00:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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e90989ee2d
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Improve textures
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2023-03-19 13:46:18 +00:00 |
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justin
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70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
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justin
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c6120f2fc9
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Fix normal map transformations for floor
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2023-03-18 12:17:42 +00:00 |
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justin
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2a9a38db8e
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Add file
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2023-03-18 09:37:37 +00:00 |
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justin
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77c88f68a7
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Create post world load function
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2023-03-18 09:37:09 +00:00 |
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justin
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d8fb7a1f99
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Move towards uploading certain vbos less than once per frame (floor)
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2023-03-17 17:47:12 +00:00 |
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justin
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850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
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justin
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6425ef3f0a
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Use rounded shapes instead of TopPrism
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2023-03-17 01:05:41 +00:00 |
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justin
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539cbe8b18
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Fix wall normals
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2023-03-16 23:31:17 +00:00 |
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justin
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100fdc102d
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DSA glClear
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2023-03-16 22:43:48 +00:00 |
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justin
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9e89dcebe7
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Cleanup
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2023-03-16 21:56:34 +00:00 |
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justin
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bbbddb844d
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Add cylinder shapes
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2023-03-16 21:05:09 +00:00 |
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justin
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46d6d91138
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Refactor, move towards adding cylinders
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2023-03-16 17:01:58 +00:00 |
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justin
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24c1264f96
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Implement shading for more types of shapes (cylinders, boxes)
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2023-03-16 15:34:32 +00:00 |
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justin
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249262b2b6
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Refactor shapes, prepare for different normals at single vertex pos
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2023-03-15 21:43:00 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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21f87b96d8
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Try to centralize the number of components per vertex in shapes
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2023-03-14 23:28:21 +00:00 |
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justin
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db0d24d044
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Cleanup shader code
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2023-03-14 22:05:17 +00:00 |
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justin
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ed0da4bf1d
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Refactor shaders, vbos and vaos
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2023-03-14 20:24:08 +00:00 |
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justin
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378af69ca5
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Continue render refactor
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2023-03-14 14:11:14 +00:00 |
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justin
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6af041bb8c
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Continue work on shadow rendering
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2023-03-14 11:20:38 +00:00 |
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justin
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9947979b52
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Try to improve instancing shadows
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2023-03-12 14:06:11 +00:00 |
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justin
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184df01ff8
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(Broken) commit mid shadow rework
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2023-03-11 22:59:57 +00:00 |
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justin
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7ee3f6581d
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Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
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justin
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c8b256c939
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Move towards geometry instancing for shadows
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2023-03-10 13:55:41 +00:00 |
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justin
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dc3faeed63
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Cleanup
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2023-03-10 09:39:40 +00:00 |
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justin
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b1750ad028
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Map an "isometric" matrix to a static buffer
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2023-03-09 23:29:58 +00:00 |
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justin
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653de7226e
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To openglraw
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2023-03-09 21:24:03 +00:00 |
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justin
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cc049db29f
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To openglraw
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2023-03-09 21:22:05 +00:00 |
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justin
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5932e99edf
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To openglraw
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2023-03-09 21:14:18 +00:00 |
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justin
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46158bca15
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To openglraw
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2023-03-09 21:08:37 +00:00 |
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justin
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2388715d52
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Continue migration to openglraw
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2023-03-09 21:00:16 +00:00 |
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justin
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1d6fdd7eb1
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Move texture objects to openglraw
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2023-03-09 17:54:11 +00:00 |
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justin
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44b56ed163
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Move FBOs to opengl raw
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2023-03-09 15:42:17 +00:00 |
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justin
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3e2b51b5e9
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Attach EBOs to VAOs using DSA
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2023-03-09 13:55:52 +00:00 |
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justin
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f14d9bef60
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Start to move vbo objects to use DSA
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2023-03-09 13:17:43 +00:00 |
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justin
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01268e4c8a
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Refactor EBO to use DSA
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2023-03-09 12:49:34 +00:00 |
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justin
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2fc08a4d96
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Cleanup
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2023-03-09 10:20:18 +00:00 |
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justin
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7b797dfdb4
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Translate VAOs to DSA
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2023-03-09 10:10:57 +00:00 |
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justin
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48966dde1a
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Cleanup
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2023-03-08 18:31:32 +00:00 |
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justin
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a32ea93e06
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Refactor
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2023-03-07 22:42:41 +00:00 |
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justin
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3e3fd049a9
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Move shader compilation over to raw opengl, errors display incorrect
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2023-03-07 15:40:29 +00:00 |
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