justin
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e231b851d9
|
Stop new old sounds from playing during rewinding
|
2021-11-26 19:57:03 +00:00 |
|
justin
|
044a870412
|
Tweak start again
|
2021-11-26 14:53:06 +00:00 |
|
justin
|
b0f89db66e
|
Tweak start rooms
|
2021-11-26 14:40:32 +00:00 |
|
justin
|
123bcd2c94
|
Allow for random choice between placements in different rooms
|
2021-11-26 12:20:20 +00:00 |
|
justin
|
5b7d9fccf1
|
Cleanup, work towards allowing for placements to interact across rooms
|
2021-11-25 01:13:41 +00:00 |
|
justin
|
e44c5e7120
|
Allow for more complex placement positioning
|
2021-11-24 20:51:50 +00:00 |
|
justin
|
86f363c2f9
|
Cleanup
|
2021-11-23 21:48:01 +00:00 |
|
justin
|
b7d6eeaa84
|
Minor cleanup
|
2021-11-23 20:48:31 +00:00 |
|
justin
|
1f2d767d5e
|
Move to using RoomLink datatype
|
2021-11-23 20:45:39 +00:00 |
|
justin
|
0f4040807a
|
Transition to new room datatypes, first separate out/inlinks
|
2021-11-23 17:27:33 +00:00 |
|
justin
|
f51a6a7216
|
Fix bug not adding last positioned room to list
|
2021-11-23 12:50:15 +00:00 |
|
justin
|
05e1307336
|
Improve (reduce) error messaging from shader compilation and framebuffers
|
2021-11-22 16:56:15 +00:00 |
|
justin
|
5d9ea4b733
|
Correct room link position numbering
|
2021-11-22 16:42:19 +00:00 |
|
justin
|
b4759e4a27
|
Cleanup
|
2021-11-22 13:21:26 +00:00 |
|
justin
|
09e774d009
|
Fold in new composing room datatype
|
2021-11-22 12:46:32 +00:00 |
|
justin
|
dd97ba8e5e
|
Start to rework composition of trees
|
2021-11-22 12:06:29 +00:00 |
|
justin
|
213f573011
|
Reorganise weapons, start work on drones
|
2021-11-22 00:37:27 +00:00 |
|
justin
|
1aa797ddef
|
Add quiet laser sound
|
2021-11-21 23:27:14 +00:00 |
|
justin
|
afeb9d2b64
|
Add wire to central laser room
|
2021-11-21 19:14:17 +00:00 |
|
justin
|
2f3896345d
|
Add laser central room, using new placement/roompos functionality
|
2021-11-21 17:44:32 +00:00 |
|
justin
|
48cd59069c
|
Add ngon rooms
|
2021-11-20 20:17:05 +00:00 |
|
justin
|
454e702dc9
|
Add files
|
2021-11-20 19:48:16 +00:00 |
|
justin
|
20cf2ce26d
|
Add dimensions to all items
|
2021-11-20 00:01:54 +00:00 |
|
justin
|
b1a49bbdc3
|
Identify broken wall collisions
|
2021-11-19 00:35:04 +00:00 |
|
justin
|
15f2c419d2
|
Check wall collisions when expanding
|
2021-11-18 21:15:50 +00:00 |
|
justin
|
147d6098ab
|
Tweak block sounds
|
2021-11-18 03:50:54 +00:00 |
|
justin
|
f6d5d5a201
|
Add basic vocalizations to chase creatures
|
2021-11-18 01:46:37 +00:00 |
|
justin
|
5949ad2b3d
|
Reorganise wall placements
|
2021-11-17 12:35:05 +00:00 |
|
justin
|
bcdf0e643c
|
Reorganisation of light source placements and fittings
|
2021-11-17 12:04:03 +00:00 |
|
justin
|
602d91d3a8
|
Add wall dust when destroying a block
|
2021-11-17 11:48:20 +00:00 |
|
justin
|
9db091597d
|
Add indexed world modifications, example use in flicker lights
|
2021-11-17 11:24:40 +00:00 |
|
justin
|
559d7e3a23
|
Tweak starting rooms
|
2021-11-16 22:48:45 +00:00 |
|
justin
|
5d0b48829c
|
Cleanup and various bugfixes
|
2021-11-16 21:31:53 +00:00 |
|
justin
|
ebe9ad6b90
|
Cleanup: broken pathfinding
|
2021-11-16 18:05:47 +00:00 |
|
justin
|
cb8cbe03a4
|
Commit before reorganising level generation
|
2021-11-16 14:48:37 +00:00 |
|
justin
|
a7f2b5f3ea
|
Move toward indexed external placements
|
2021-11-15 19:36:31 +00:00 |
|
justin
|
e93fa10a97
|
Working room generation with less shifting, should be more sensible
|
2021-11-15 01:55:35 +00:00 |
|
justin
|
8356496a7f
|
Move toward not shifting rooms during generation
|
2021-11-15 00:56:25 +00:00 |
|
justin
|
2a28967cd3
|
Slightly broken placements
|
2021-11-14 19:56:22 +00:00 |
|
justin
|
52946f33a7
|
Allow arbitrary changes to a room when using a link slot
|
2021-11-14 01:47:33 +00:00 |
|
justin
|
4a089ff0cc
|
Work toward adding wiring
|
2021-11-14 00:39:24 +00:00 |
|
justin
|
96c72ef578
|
Cleanup light mounts
|
2021-11-13 12:31:11 +00:00 |
|
justin
|
1d5b2ea765
|
Work towards cross-room placements
|
2021-11-12 11:13:59 +00:00 |
|
justin
|
d63c2ac943
|
Commit before changing links
|
2021-11-11 22:51:02 +00:00 |
|
justin
|
a195157e54
|
Move toward better info display during level generation
|
2021-11-10 23:40:04 +00:00 |
|
justin
|
5cbfa6f1ff
|
Stun turret turn with electrical damage
|
2021-11-05 01:41:57 +00:00 |
|
justin
|
0b058674ea
|
Separate placement spot from placement type
|
2021-11-02 21:12:11 +00:00 |
|
justin
|
59f43a3602
|
Add lights to buttons, cleanup
|
2021-11-02 19:38:22 +00:00 |
|
justin
|
82de39657b
|
Implement basic laser sensor
|
2021-11-01 18:20:45 +00:00 |
|
justin
|
86fdfd260e
|
Add objects based on walls, called machines
|
2021-10-31 22:55:02 +00:00 |
|