justin
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e3155752ba
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Commit before pushing more input events into update
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2022-10-29 22:33:10 +01:00 |
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justin
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2e7cd0aec2
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Camera position refactor
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2022-10-28 15:32:46 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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8c0ad639ad
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Correctly reduce left click item delay
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2022-09-04 10:22:53 +01:00 |
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justin
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9df0fa8692
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Move towards serializing saves/loads faster
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2022-08-19 11:12:43 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
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justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
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justin
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7fdb70dd1c
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Work towards making world read/showable
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2022-07-22 11:16:12 +01:00 |
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justin
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8202d12b6a
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Commit before attempting to remove ptDraw field
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2022-07-10 10:49:49 +01:00 |
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justin
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2a70dcc9a6
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Revert to foldMap-ing worldSPic
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2022-07-10 09:59:19 +01:00 |
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justin
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22ac8feb37
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Redo shape vertices as a list, should allow for mirroring
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2022-07-04 23:17:53 +01:00 |
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justin
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6972256751
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Attempt to stream SPics, not sure if this improves speed
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2022-07-04 20:34:47 +01:00 |
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justin
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f9a904d52b
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Make Shapes use Streaming rather than Vector streaming
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2022-07-03 23:04:58 +01:00 |
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justin
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480fc2df5e
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Continue refactor
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2022-06-28 03:29:55 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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8d5800d806
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Cleanup
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2022-06-27 15:58:53 +01:00 |
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justin
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9ec6f7d91b
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Complete poke fold change
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2022-06-27 15:44:32 +01:00 |
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justin
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6a095d3de6
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Cleanup
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2022-06-18 00:18:18 +01:00 |
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justin
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a7c03671d3
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Cleanup
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2022-06-17 21:48:23 +01:00 |
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justin
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5053590792
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Reify debug booleans
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2022-06-17 21:34:00 +01:00 |
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justin
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261bb0bb6b
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Test aggressive object culling
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2022-06-17 20:14:47 +01:00 |
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justin
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cbfb417d21
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Add aggressive light culling
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2022-06-17 18:24:24 +01:00 |
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justin
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55341f7caf
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Commit before messing around with shaders
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2022-06-16 14:02:21 +01:00 |
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justin
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956ee87168
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Improve forcefield visuals
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2022-06-07 18:22:43 +01:00 |
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justin
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f32b212b47
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Cleanup 2
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2022-04-26 09:20:53 +01:00 |
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justin
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f4cef370d1
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Cleanup
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2022-04-26 09:15:09 +01:00 |
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justin
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cbef0a37f6
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Add graphics option to hide object shadows
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2022-04-25 23:53:33 +01:00 |
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justin
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d46d315203
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Move config options
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2022-04-11 09:04:51 +01:00 |
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justin
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0cc12f31ad
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Work out screen coordinates for connecting infobox
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2022-04-10 11:32:05 +01:00 |
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justin
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77c3f83d20
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Add explicit layer datatype
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2022-04-10 10:48:17 +01:00 |
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justin
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901fab762a
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Move toward adding infoboxes/better creature information display
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2022-04-10 10:16:15 +01:00 |
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justin
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419fcd0ff0
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Add new bullet trajectories
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2022-02-28 13:19:07 +00:00 |
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justin
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a9139db0a8
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Move toward adding multiple equipable items that are not directly usable
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2021-12-08 17:09:24 +00:00 |
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justin
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f40d486d68
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Rethink item ammo to item consumables, start item type datatype
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2021-11-29 16:22:31 +00:00 |
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justin
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3a605b8156
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Allow for events to do io
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2021-11-29 01:02:15 +00:00 |
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justin
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8c5777a1af
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Move configuration from world to universe
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2021-11-28 22:30:47 +00:00 |
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justin
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462100703c
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Move menu layers outside of world
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2021-11-28 14:26:15 +00:00 |
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justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
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justin
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5cbfa6f1ff
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Stun turret turn with electrical damage
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2021-11-05 01:41:57 +00:00 |
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justin
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7692421112
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Reorganise render collections
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2021-11-01 02:15:22 +00:00 |
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justin
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da346bc3a0
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Unify world shape and picture into spic
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2021-11-01 02:00:12 +00:00 |
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justin
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1414d08d88
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Fix bug when forming convex hull of game room bounds
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2021-09-30 23:46:59 +01:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
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justin
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a0340eb024
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Use mutable vectors to store shape vertex counts
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2021-09-24 15:22:16 +01:00 |
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justin
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4a1501a358
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Engage multiple threads
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2021-09-23 21:19:38 +01:00 |
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justin
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7b6904b51f
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Fix direction stuttering bug
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2021-09-22 19:42:39 +01:00 |
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justin
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fa7d8e1b50
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Add toggle for visual sounds
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2021-09-22 11:37:07 +01:00 |
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justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
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justin
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07e128bb04
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Towards working shadows
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2021-09-21 10:34:35 +01:00 |
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justin
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8854b195cc
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Buggy (but fastish) merge of shadows into shapes
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2021-09-21 10:09:40 +01:00 |
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