Commit Graph

67 Commits

Author SHA1 Message Date
justin 502be6f64f Cleanup. Start tweaking flares, glares and flashes 2021-10-29 21:47:03 +01:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin fa7d8e1b50 Add toggle for visual sounds 2021-09-22 11:37:07 +01:00
justin a4fbe6126c Refactor shader loading 2021-09-22 11:22:23 +01:00
justin 8854b195cc Buggy (but fastish) merge of shadows into shapes 2021-09-21 10:09:40 +01:00
justin 7f1a365cac Draw shape shadows using index buffer 2021-09-21 00:43:45 +01:00
justin 5cbcbec101 Working element buffer object 2021-09-20 12:36:35 +01:00
justin c605ac74ff Performance improvements, combine cap and geometry buffer 2021-09-18 19:48:35 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin d0aeeed5c3 Further cleanup 2021-09-01 19:35:25 +01:00
justin ce4c3bd231 Tweak window rendering 2021-09-01 13:13:10 +01:00
justin f3ea46d7d0 Working shadows on clouds 2021-09-01 11:18:53 +01:00
justin 82551328a1 Add dependencies, play around with clouds/transparency layer 2021-09-01 03:04:41 +01:00
justin 1c587d4b9a Implement something like deferred lighting 2021-09-01 00:37:07 +01:00
justin 2d139adc8f Move towards attaching a position texture to base framebuffer 2021-08-31 22:25:37 +01:00
justin cf77163b3f Setup multiple target basic shaders 2021-08-31 20:05:15 +01:00
justin eba8ff121c Add "cap" shadow shader 2021-08-29 18:13:55 +01:00
justin b396d6c857 Provisional working coloured lights 2021-08-21 12:34:49 +02:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 8e3bf3b19f Commit before implementing downscaled resolution 2021-08-19 19:50:44 +02:00
justin d9306c4adb Improve texture loading performance 2021-08-17 11:40:27 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 62af1402ad Store picture shaders in mutable vector 2021-08-12 06:29:36 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin e453065afe Partial fix of inventory rendering 2021-07-23 12:48:40 +02:00
justin b4d89b16fa Remove dedicated line shader 2021-07-22 14:59:06 +02:00
justin e657d8e852 Disable filtering for charmap 2021-07-18 22:22:14 +02:00
justin 595cb6e9a8 Remove glTexImage 2021-07-18 21:31:50 +02:00
justin 9407c7af2a Use glTexStorage when resizing framebuffers 2021-07-18 20:36:20 +02:00
justin ac66b4b9d6 Hlint pass 2021-07-12 12:44:43 +02:00
justin 75254cd3e4 Remove renderbuffer from ping-pong framebuffers 2021-07-11 17:56:43 +02:00
justin 26c6c3e426 Upload wall geometry once per frame (can improve for fixed geometry) 2021-07-11 17:32:23 +02:00
justin 37d3e0ce63 Share wall points in buffer, part 1 2021-07-11 15:17:40 +02:00
justin 5e21a6527d Bloom lamps, commit before unifying wall points vbo 2021-07-11 14:34:10 +02:00
justin fd388e1fdf Add barrel distortion shader 2021-07-09 14:36:49 +02:00
justin 5301b6d0bd Make bloom trail last for at most one frame 2021-07-07 14:52:48 +02:00
justin b5b2a44461 Remove mipmaps from framebuffers with shared renderbuffer 2021-07-06 16:40:01 +02:00
justin 4d7f7803e0 Remove mipmaps from downscaled texture framebuffers 2021-07-06 14:40:51 +02:00
justin f5b139a53e Progress towards downscaling bloom texture 2021-07-06 14:06:24 +02:00
justin be7bf986e2 Add trail to bloom 2021-07-05 21:31:35 +02:00
justin 77d93fabeb Experiment with bloom 2021-07-05 19:39:34 +02:00
justin 2d94e50e3a Tweak rendering 2021-07-05 00:06:04 +02:00