justin
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e9ff591a28
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Remove non-aiming item zoom
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2021-11-29 16:56:19 +00:00 |
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justin
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89a80a0c77
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Move some item datatypes into dedicated module
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2021-11-29 16:50:44 +00:00 |
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justin
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f40d486d68
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Rethink item ammo to item consumables, start item type datatype
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2021-11-29 16:22:31 +00:00 |
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justin
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3a605b8156
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Allow for events to do io
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2021-11-29 01:02:15 +00:00 |
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justin
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8c5777a1af
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Move configuration from world to universe
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2021-11-28 22:30:47 +00:00 |
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justin
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98e44f0eee
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Commit before moving configuration outside of world
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2021-11-28 20:31:04 +00:00 |
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justin
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618653a86e
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Refactor light sources
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2021-11-28 16:53:26 +00:00 |
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justin
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1d9dd3e4e0
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Move saved worlds outside of world into universe
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2021-11-28 14:42:08 +00:00 |
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justin
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462100703c
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Move menu layers outside of world
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2021-11-28 14:26:15 +00:00 |
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justin
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98e0ea971a
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Push preloaddata into the universe
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2021-11-28 12:01:06 +00:00 |
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justin
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2fd2929bdf
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Add files
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2021-11-28 11:45:53 +00:00 |
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justin
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d6fb6adc66
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Apply side effects to universe not world
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2021-11-28 11:43:17 +00:00 |
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justin
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24480bbe52
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Commit before attempting to move some data into a "local" world type
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2021-11-28 01:32:42 +00:00 |
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justin
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3e64e33232
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Fix blinking bug, shrinker and shield broken
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2021-11-28 00:34:16 +00:00 |
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justin
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fe02739621
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Continue to refactor item datatypes, add a shape to rockets
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2021-11-27 22:05:12 +00:00 |
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justin
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652af6b0a9
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Fold aiming parameters into item use datatype
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2021-11-27 18:10:05 +00:00 |
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justin
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8639b2d428
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Push item use delay inside datatype, currently broken
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2021-11-27 16:37:30 +00:00 |
|
justin
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224db733f6
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Fold in more ammo parameters, distinguish loadable and charging weapons
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2021-11-27 14:29:44 +00:00 |
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justin
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92a8dd59b8
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Fold some ammo data into its own type
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2021-11-27 13:40:56 +00:00 |
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justin
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bfdac2fad5
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Start restructuring Item datatype
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2021-11-27 12:48:23 +00:00 |
|
justin
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e7ea7377e2
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Allow to equip left click items
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2021-11-27 02:01:12 +00:00 |
|
justin
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774808663a
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Stop door z fighting when opened
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2021-11-27 00:28:59 +00:00 |
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justin
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f29c200a27
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Make rewind gun mostly work; todo sound, dropping item, perhaps more
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2021-11-26 18:56:37 +00:00 |
|
justin
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9057012bb2
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First (buggy) implementation of rewind gun
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2021-11-26 18:14:51 +00:00 |
|
justin
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123bcd2c94
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Allow for random choice between placements in different rooms
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2021-11-26 12:20:20 +00:00 |
|
justin
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dd97ba8e5e
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Start to rework composition of trees
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2021-11-22 12:06:29 +00:00 |
|
justin
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213f573011
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Reorganise weapons, start work on drones
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2021-11-22 00:37:27 +00:00 |
|
justin
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2f3896345d
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Add laser central room, using new placement/roompos functionality
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2021-11-21 17:44:32 +00:00 |
|
justin
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20cf2ce26d
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Add dimensions to all items
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2021-11-20 00:01:54 +00:00 |
|
justin
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4ef1811dd6
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Tweak item dropping, add item radius
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2021-11-19 14:04:44 +00:00 |
|
justin
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b1a49bbdc3
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Identify broken wall collisions
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2021-11-19 00:35:04 +00:00 |
|
justin
|
a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
|
justin
|
147d6098ab
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Tweak block sounds
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2021-11-18 03:50:54 +00:00 |
|
justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
|
justin
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9db091597d
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Add indexed world modifications, example use in flicker lights
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2021-11-17 11:24:40 +00:00 |
|
justin
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67e164c830
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Some cleanup, sidetracked from inter-room placements
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2021-11-12 14:16:16 +00:00 |
|
justin
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a195157e54
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Move toward better info display during level generation
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2021-11-10 23:40:04 +00:00 |
|
justin
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5681a37953
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Cleanup. Add room-wise random placement spots
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2021-11-07 19:46:14 +00:00 |
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justin
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5a52b646e1
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Add forgotten files, many updates concerning turrets and shields
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2021-11-05 19:58:55 +00:00 |
|
justin
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2c768845b2
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Move towards adding reflective shield
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2021-11-05 12:14:11 +00:00 |
|
justin
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5cbfa6f1ff
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Stun turret turn with electrical damage
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2021-11-05 01:41:57 +00:00 |
|
justin
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59f43a3602
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Add lights to buttons, cleanup
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2021-11-02 19:38:22 +00:00 |
|
justin
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82de39657b
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Implement basic laser sensor
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2021-11-01 18:20:45 +00:00 |
|
justin
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7ddbbdda14
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Improve machines, tweak wall ids
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2021-11-01 15:21:21 +00:00 |
|
justin
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da346bc3a0
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Unify world shape and picture into spic
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2021-11-01 02:00:12 +00:00 |
|
justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
|
justin
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74a4267393
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Cleanup
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2021-10-31 15:03:05 +00:00 |
|
justin
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a6867b1fad
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Add muzzle flare
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2021-10-31 13:04:18 +00:00 |
|
justin
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50d0f18ab7
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Determine thunk leak when marking seen walls
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2021-10-29 17:25:12 +01:00 |
|
justin
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686a9fc3ee
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Unify block wall types
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2021-10-28 00:05:57 +01:00 |
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