Commit Graph

70 Commits

Author SHA1 Message Date
justin eba8ff121c Add "cap" shadow shader 2021-08-29 18:13:55 +01:00
justin 3a8b28a916 Trippy flamer 2021-08-28 14:33:23 +01:00
justin 882a8e9824 Beef up minigun 2021-08-28 12:09:39 +01:00
justin d7047c4b09 Store past damages in vector form 2021-08-19 01:41:56 +02:00
justin 910c29a510 Fix worldEvent reset space leak 2021-08-18 13:18:46 +02:00
justin a6f08aef16 Move toward diagnosing state update leak 2021-08-18 11:53:14 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 9f37ecb204 Tweak picture layers 2021-07-21 17:52:38 +02:00
justin 0aa437d035 Commit before generalising picture transformation to alternative 2021-07-21 14:38:57 +02:00
justin a9aa2ca2cb Add test tileset textures 2021-06-11 13:51:06 +02:00
justin 0a8370c7c6 Commit before fully removing uniforms other than the matrix 2021-06-10 15:45:52 +02:00
justin aa30f6b969 Implement foreground correctly, not with shadows though 2021-06-10 13:53:03 +02:00
justin e016d3aa9e Refactor arc shader so it uses only matrix uniform 2021-06-10 11:52:39 +02:00
justin 822db37a58 Commit before attempt to unify picture rendering 2021-06-09 21:32:26 +02:00
justin 3371e2ae79 Tweak walk cycle parameters 2021-06-09 00:01:56 +02:00
justin fb7a90df71 Add different weapon positions based on handedness 2021-06-07 20:28:54 +02:00
justin c9ca94e82e Add twisting weapons and feet 2021-06-07 15:03:15 +02:00
justin edd947a857 Modularise and improve step cycle 2021-06-06 18:23:52 +02:00
justin 0b8ac97fe9 Modularise item data, change tesla arc from projectile to particle 2021-06-06 16:08:56 +02:00
justin c2f7c6e245 Add check for button hold down when releasing rb for lb action 2021-06-05 14:48:01 +02:00
justin 0187ae6001 Refactor inventory management, add tweak, combine and inspect modes 2021-05-26 17:25:46 +02:00
justin d4a15a2416 Refactor creature draw, pass World to function 2021-05-25 21:44:25 +02:00
justin d5fed6c987 Rehome launcher 2021-05-25 18:03:35 +02:00
justin a7d4d8911d Add ItEffect data as parameter to the effect itself 2021-05-24 21:37:42 +02:00
justin 38682049c4 Pass projectile object to draw function 2021-05-24 14:21:13 +02:00
justin b337fbdab9 Add basic prompt 2021-05-23 16:24:11 +02:00
justin 322894c513 Remove duplicated creature movement code 2021-05-21 14:20:45 +02:00
justin 114335fdbe Refactor creature ai 2021-05-20 21:25:42 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin 0b26761be5 AI refactor 2021-05-14 12:04:12 +02:00
justin ead87af3c1 Refactor ai 2021-05-12 14:24:31 +02:00
justin 86faf9fd01 Implement basic attention and awareness 2021-05-08 17:34:25 +02:00
justin 1aa59cc205 AI refactor 2021-05-07 16:50:59 +02:00
justin 436043b169 Continue ai refactor 2021-05-06 14:07:51 +02:00
justin 05086d6f4a Refector 2021-05-05 17:36:10 +02:00
justin 6d4c17fc07 Refactor wall points from lists to pairs 2021-05-04 01:31:55 +02:00
justin b826299cbd Add squash when receiving blunt damage 2021-05-03 16:33:06 +02:00
justin 6e6757499c Refactoring, add screen when generating level 2021-05-03 14:44:27 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 7711738b3b Add blurring of lightmap (and refactoring) 2021-05-01 02:28:04 +02:00
justin c8e84c775f Linting, refactor random angle walk for flamer 2021-04-30 13:21:37 +02:00
justin 6a38950501 Linting, haddocking 2021-04-29 15:31:07 +02:00
justin 1b4eac2da7 Rename shaders, remove a dependency on Dodge.Data 2021-04-28 13:32:50 +02:00
justin 2085d5a048 Commit before static wall change 2021-04-27 22:01:03 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin 17986651c5 Simplify item placement during generation 2021-04-25 13:21:24 +02:00
justin 30736997c3 Allow for different item drops on creature death 2021-04-25 02:16:31 +02:00
justin ffe4a8083b Linting 2021-04-23 11:10:45 +02:00