justin
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eba8ff121c
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Add "cap" shadow shader
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2021-08-29 18:13:55 +01:00 |
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justin
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3a8b28a916
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Trippy flamer
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2021-08-28 14:33:23 +01:00 |
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justin
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882a8e9824
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Beef up minigun
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2021-08-28 12:09:39 +01:00 |
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justin
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d7047c4b09
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Store past damages in vector form
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2021-08-19 01:41:56 +02:00 |
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justin
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910c29a510
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Fix worldEvent reset space leak
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2021-08-18 13:18:46 +02:00 |
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justin
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a6f08aef16
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Move toward diagnosing state update leak
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2021-08-18 11:53:14 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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7b7fd302d8
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More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
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justin
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9f37ecb204
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Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
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justin
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0aa437d035
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Commit before generalising picture transformation to alternative
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2021-07-21 14:38:57 +02:00 |
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justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
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justin
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0a8370c7c6
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Commit before fully removing uniforms other than the matrix
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2021-06-10 15:45:52 +02:00 |
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justin
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aa30f6b969
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Implement foreground correctly, not with shadows though
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2021-06-10 13:53:03 +02:00 |
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justin
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e016d3aa9e
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Refactor arc shader so it uses only matrix uniform
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2021-06-10 11:52:39 +02:00 |
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justin
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822db37a58
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Commit before attempt to unify picture rendering
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2021-06-09 21:32:26 +02:00 |
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justin
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3371e2ae79
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Tweak walk cycle parameters
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2021-06-09 00:01:56 +02:00 |
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justin
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fb7a90df71
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Add different weapon positions based on handedness
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2021-06-07 20:28:54 +02:00 |
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justin
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c9ca94e82e
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Add twisting weapons and feet
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2021-06-07 15:03:15 +02:00 |
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justin
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edd947a857
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Modularise and improve step cycle
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2021-06-06 18:23:52 +02:00 |
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justin
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0b8ac97fe9
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Modularise item data, change tesla arc from projectile to particle
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2021-06-06 16:08:56 +02:00 |
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justin
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c2f7c6e245
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Add check for button hold down when releasing rb for lb action
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2021-06-05 14:48:01 +02:00 |
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justin
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0187ae6001
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Refactor inventory management, add tweak, combine and inspect modes
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2021-05-26 17:25:46 +02:00 |
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justin
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d4a15a2416
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Refactor creature draw, pass World to function
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2021-05-25 21:44:25 +02:00 |
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justin
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d5fed6c987
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Rehome launcher
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2021-05-25 18:03:35 +02:00 |
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justin
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a7d4d8911d
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Add ItEffect data as parameter to the effect itself
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2021-05-24 21:37:42 +02:00 |
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justin
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38682049c4
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Pass projectile object to draw function
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2021-05-24 14:21:13 +02:00 |
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justin
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b337fbdab9
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Add basic prompt
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2021-05-23 16:24:11 +02:00 |
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justin
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322894c513
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Remove duplicated creature movement code
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2021-05-21 14:20:45 +02:00 |
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justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
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justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
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justin
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ead87af3c1
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Refactor ai
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2021-05-12 14:24:31 +02:00 |
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justin
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86faf9fd01
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Implement basic attention and awareness
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2021-05-08 17:34:25 +02:00 |
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justin
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1aa59cc205
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AI refactor
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2021-05-07 16:50:59 +02:00 |
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justin
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436043b169
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Continue ai refactor
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2021-05-06 14:07:51 +02:00 |
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justin
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05086d6f4a
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Refector
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2021-05-05 17:36:10 +02:00 |
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justin
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6d4c17fc07
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Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
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justin
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b826299cbd
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Add squash when receiving blunt damage
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2021-05-03 16:33:06 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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7711738b3b
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Add blurring of lightmap (and refactoring)
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2021-05-01 02:28:04 +02:00 |
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justin
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c8e84c775f
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Linting, refactor random angle walk for flamer
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2021-04-30 13:21:37 +02:00 |
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justin
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6a38950501
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Linting, haddocking
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2021-04-29 15:31:07 +02:00 |
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justin
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1b4eac2da7
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Rename shaders, remove a dependency on Dodge.Data
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2021-04-28 13:32:50 +02:00 |
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justin
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2085d5a048
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Commit before static wall change
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2021-04-27 22:01:03 +02:00 |
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justin
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64b5b9e2a5
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Hlinting
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2021-04-27 11:45:43 +02:00 |
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justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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30736997c3
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Allow for different item drops on creature death
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2021-04-25 02:16:31 +02:00 |
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justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
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