justin
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4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
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justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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05c530eeb1
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Play around with alpha blending
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2025-11-04 10:42:18 +00:00 |
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justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
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justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
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justin
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71006e24fd
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Simplify wall lighting shader
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2025-10-30 11:17:06 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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df443744db
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Use stencil test to not draw floors where there are chasms
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2025-08-05 19:57:49 +01:00 |
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justin
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d41604fcde
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Mid implementation of external ammo sources
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2024-06-20 22:58:52 +01:00 |
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justin
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7162893c4f
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Tweak lighting shaders, add commented versions without normal mapping
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2024-06-20 16:33:23 +01:00 |
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justin
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7d96616b91
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Fix some shapes
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2023-03-25 17:56:20 +00:00 |
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justin
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3dd386e908
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Prevent drawing of shadow caps when turned off
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2023-03-25 17:46:54 +00:00 |
|
justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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justin
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33f31aa385
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Improve normal maps on ground and walls
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2023-03-19 23:52:19 +00:00 |
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justin
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70c15fea5d
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Play with floor textures
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2023-03-18 22:31:24 +00:00 |
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justin
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6461535579
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Tweak floor normal map shading
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2023-03-18 14:41:07 +00:00 |
|
justin
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850fdf1783
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Add normal maps to the floor
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2023-03-17 16:51:02 +00:00 |
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justin
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249262b2b6
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Refactor shapes, prepare for different normals at single vertex pos
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2023-03-15 21:43:00 +00:00 |
|
justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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6af041bb8c
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Continue work on shadow rendering
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2023-03-14 11:20:38 +00:00 |
|
justin
|
cda7116930
|
Cleanup
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2023-03-10 09:45:40 +00:00 |
|
justin
|
dc3faeed63
|
Cleanup
|
2023-03-10 09:39:40 +00:00 |
|
justin
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7f0c7ad159
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Bump to opengl 450
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2023-03-07 22:53:32 +00:00 |
|
justin
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b68703c275
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Fix error display when compiling/linking shaders
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2023-03-07 15:46:35 +00:00 |
|
justin
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bf1bd5bb0b
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Implement (not fully working) alternate shadow volumes
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2023-02-24 19:51:41 +00:00 |
|
justin
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ed9a46a18d
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Allow to change menu options with rclick, move towards shader experiment
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2023-02-24 15:03:06 +00:00 |
|
justin
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c73e8af72a
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Commit before attempt to remove geometry shaders from shadow extrusion
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2023-02-23 23:10:00 +00:00 |
|
justin
|
cb8cbe03a4
|
Commit before reorganising level generation
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2021-11-16 14:48:37 +00:00 |
|
justin
|
32367b5b2d
|
Add trajectory to grenades, various refactoring
|
2021-09-25 18:39:53 +01:00 |
|
justin
|
6ac53c052c
|
Working (but slow) shadow shapes
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2021-09-17 23:12:51 +01:00 |
|
justin
|
1bbeb926a5
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Fix bug in detecting which room you are in
|
2021-09-03 01:22:46 +01:00 |
|
justin
|
02193add68
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Square light radius on cpu (should be done in code)
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2021-09-01 21:02:18 +01:00 |
|
justin
|
d0aeeed5c3
|
Further cleanup
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2021-09-01 19:35:25 +01:00 |
|
justin
|
82551328a1
|
Add dependencies, play around with clouds/transparency layer
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2021-09-01 03:04:41 +01:00 |
|
justin
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f58530cbb1
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Clouds are affected by (underlying) lightmap
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2021-08-31 16:04:42 +01:00 |
|
justin
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740abd1609
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Implement correctly shadows on geometry, with arbitrary near plane cap
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2021-08-31 10:46:44 +01:00 |
|
justin
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cd0a82e526
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First attempt at using exclusively depth pass with cap on near plane
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2021-08-31 10:32:27 +01:00 |
|
justin
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f797530cbc
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Use depth fail and front cap for geometry shadows (TODO back cap)
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2021-08-30 21:47:01 +01:00 |
|
justin
|
eba8ff121c
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Add "cap" shadow shader
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2021-08-29 18:13:55 +01:00 |
|
justin
|
d23f36ea95
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Partial fix to near plane clipping shadows
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2021-08-28 21:25:59 +01:00 |
|
justin
|
c97c16777a
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Make background black, start cleanup of weapons
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2021-08-26 21:18:46 +01:00 |
|
justin
|
b396d6c857
|
Provisional working coloured lights
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2021-08-21 12:34:49 +02:00 |
|
justin
|
743e190ddc
|
Tweak wall shadow geometry shader
|
2021-08-19 14:57:23 +02:00 |
|
justin
|
ebeec417ce
|
Lap warming commit---gpu needs optimisation
|
2021-07-04 22:51:40 +02:00 |
|
justin
|
532f491327
|
Add hard edge to non-visible areas
|
2021-06-30 13:52:14 +02:00 |
|
justin
|
357206f060
|
Almost working shadows
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2021-06-30 00:35:41 +02:00 |
|
justin
|
3056e6384b
|
Working shadows from foreground, not optimised
|
2021-06-29 16:47:16 +02:00 |
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