justin
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f3ea46d7d0
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Working shadows on clouds
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2021-09-01 11:18:53 +01:00 |
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justin
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82551328a1
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Add dependencies, play around with clouds/transparency layer
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2021-09-01 03:04:41 +01:00 |
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justin
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db5c27a3ed
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Cleanup createLightmap
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2021-09-01 01:13:10 +01:00 |
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justin
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1c587d4b9a
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Implement something like deferred lighting
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2021-09-01 00:37:07 +01:00 |
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justin
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cf77163b3f
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Setup multiple target basic shaders
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2021-08-31 20:05:15 +01:00 |
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justin
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cd0a82e526
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First attempt at using exclusively depth pass with cap on near plane
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2021-08-31 10:32:27 +01:00 |
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justin
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f797530cbc
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Use depth fail and front cap for geometry shadows (TODO back cap)
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2021-08-30 21:47:01 +01:00 |
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justin
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f87b53bbf9
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Unify shadow stencil tests, inverts shadow when light source occluded
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2021-08-30 11:13:23 +01:00 |
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justin
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eba8ff121c
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Add "cap" shadow shader
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2021-08-29 18:13:55 +01:00 |
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justin
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d23f36ea95
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Partial fix to near plane clipping shadows
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2021-08-28 21:25:59 +01:00 |
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justin
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832232fef6
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Fix remote camera bug
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2021-08-27 12:45:52 +01:00 |
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justin
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b396d6c857
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Provisional working coloured lights
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2021-08-21 12:34:49 +02:00 |
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justin
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e35b95bf36
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Commit before adding coloured light sources
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2021-08-21 12:09:58 +02:00 |
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justin
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8e3bf3b19f
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Commit before implementing downscaled resolution
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2021-08-19 19:50:44 +02:00 |
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justin
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bc236671f2
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Set depth buffer from your pov before casting shadows
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2021-08-19 18:43:49 +02:00 |
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justin
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743e190ddc
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Tweak wall shadow geometry shader
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2021-08-19 14:57:23 +02:00 |
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justin
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b9f73d255f
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Various tweaks
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2021-08-18 20:38:55 +02:00 |
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justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
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justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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justin
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53555865f6
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Start cleanup
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2021-08-12 15:02:26 +02:00 |
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justin
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0138f7b940
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Commit before attempting to make storage of shaders mutable
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2021-08-12 06:11:08 +02:00 |
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justin
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4c9a3c8b3c
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Continue adding mutability
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2021-08-12 05:49:25 +02:00 |
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justin
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c84bafb267
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Continue adding mutability
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2021-08-12 05:10:06 +02:00 |
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justin
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27cf763805
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Continue mutability changes
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2021-08-12 01:43:25 +02:00 |
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justin
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f1200c4501
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Redo mutable changes
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2021-08-12 01:14:58 +02:00 |
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justin
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724f9a86f8
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Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
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2021-08-12 00:57:57 +02:00 |
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justin
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1f2f5431c0
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Continue transfer to mutable vectors
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2021-08-11 22:02:17 +02:00 |
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justin
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0c4c83abb5
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Add more mutability
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2021-08-11 20:34:34 +02:00 |
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justin
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b77683bafd
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Work towards using mutable vectors for storing parameters
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2021-08-11 19:28:50 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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79eb031637
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Stream vertex poking
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2021-08-10 01:55:42 +02:00 |
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justin
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8cda9b4e1b
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Commit before unifying vertex type
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2021-08-09 12:42:42 +02:00 |
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justin
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3fdae85953
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Store number of vertices in an intmap
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2021-08-09 00:54:19 +02:00 |
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justin
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2f8a9fb86a
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Inline fold sub-functions for speed
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2021-08-03 20:22:39 +02:00 |
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justin
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12e7af0755
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Use Fold for rendering
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2021-08-02 02:14:09 +02:00 |
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justin
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54c912224b
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Rendering optimisations (mainly inlining)
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2021-07-31 23:38:37 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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192e2c9c57
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Implement custom poking for vertices--speed regression?
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2021-07-29 18:46:01 +02:00 |
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justin
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ee553c6e49
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Add picture shader container datatype
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2021-07-28 20:14:54 +02:00 |
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justin
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3b53570c21
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Continue tweaking rendering
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2021-07-28 12:25:52 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
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justin
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5dfebd221d
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Broken binding of central picture in one pass
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2021-07-26 00:53:35 +02:00 |
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justin
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9407c7af2a
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Use glTexStorage when resizing framebuffers
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2021-07-18 20:36:20 +02:00 |
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justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
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justin
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75254cd3e4
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Remove renderbuffer from ping-pong framebuffers
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2021-07-11 17:56:43 +02:00 |
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justin
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26c6c3e426
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Upload wall geometry once per frame (can improve for fixed geometry)
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2021-07-11 17:32:23 +02:00 |
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justin
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37d3e0ce63
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Share wall points in buffer, part 1
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2021-07-11 15:17:40 +02:00 |
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justin
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c63b293ea5
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Implement multiple radial distortion rendering
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2021-07-10 14:04:01 +02:00 |
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justin
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5301b6d0bd
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Make bloom trail last for at most one frame
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2021-07-07 14:52:48 +02:00 |
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