Commit Graph

39 Commits

Author SHA1 Message Date
justin f729e5a298 Render circles as ellipses, allows for proper scaling 2021-03-10 04:09:18 +01:00
justin cc86a701db Improve ellipses 2021-03-10 03:59:38 +01:00
justin cddf7d1f8f Partially working ellipse shader 2021-03-10 03:29:10 +01:00
justin bfbd0b6fef Rename fadeCircle shaders to lightmapCircle 2021-03-09 11:08:56 +01:00
justin 79b6a4fc32 Improve cursor rendering 2021-03-08 00:25:57 +01:00
justin f92075263f Correct text scaling 2021-03-07 23:34:37 +01:00
justin 5f8b5881e5 Improve shadows for static walls 2021-03-05 13:40:34 +01:00
justin 8ed8c48ffe Fix arc rendering, allowing them to rotate 2021-03-02 20:15:32 +01:00
justin 81f5385710 Vaious improvements to rendering performance, now runs at ok speed 2021-03-02 01:28:53 +01:00
justin 18492f00d2 Commit before connecting each vao to unique vbos 2021-03-02 00:54:00 +01:00
justin 1e198b551e Do layer checking in picture tree 2021-03-01 13:46:28 +01:00
justin f68b8be9ce Try to fuse functions over pictures (overPos and overCol) 2021-03-01 12:36:57 +01:00
justin bb05bcaaf1 Commit before picture change 2021-02-28 21:26:20 +01:00
justin 33ebc1556d Reduce number of wall points sent for shadows 2021-02-27 02:27:43 +01:00
justin 3b4b387943 Include tick counting code 2021-02-27 02:09:04 +01:00
justin 4fc6917741 Couple loop with preload to allow for time "profiling" 2021-02-26 00:05:27 +01:00
justin 9575eab230 Create world matrix uniform 2021-02-25 23:30:02 +01:00
justin 37e26dcb07 Implement translation rotation zoom using uniform buffers, improvement? 2021-02-25 04:14:52 +01:00
justin 32bfab2e02 Work towards doing transformations using uniforms 2021-02-25 03:41:19 +01:00
justin 1969aa4f4a Tweak drawing order, text now blocks window shadows 2021-02-24 23:08:20 +01:00
justin 4db5fb44fe Partial fix of layering 2021-02-24 04:15:43 +01:00
justin 2afe40594e Add layered drawing of pictures 2021-02-24 03:35:42 +01:00
justin a853c2d946 Commit before introducing layers to pictures 2021-02-23 22:18:35 +01:00
justin c188512abb Separate sound and render io parameters 2021-02-23 15:05:48 +01:00
justin 5bdd646900 Slight improvement to light sources and shadows 2021-02-23 13:14:23 +01:00
justin e855d303e8 First pass implementing exponentially fading lighting 2021-02-22 13:45:59 +01:00
justin c75cda639b Add wall drawing capability (for shadows) 2021-02-22 02:32:00 +01:00
justin 2f7ab06aa4 Implement background texture 2021-02-21 12:00:40 +01:00
justin 2c3d8d5b01 Refactor pointers into vaos 2021-02-20 09:26:59 +01:00
justin fa6f2f22f9 Start refactor of pointers into a vao datatype 2021-02-20 09:17:56 +01:00
justin 9ff7810a2d Implement arc rendering, works for increasing angle difference < 2pi 2021-02-20 08:16:24 +01:00
justin 2866535b52 Refactor poking tuples 2021-02-19 19:19:08 +01:00
justin defc8da088 Add completed circle shader, add incomplete arc shader 2021-02-19 13:54:40 +01:00
justin f6efe98181 Refactor vao preload 2021-02-19 12:41:46 +01:00
justin f4db9bf9a1 Reimplement text rendering 2021-02-17 18:19:54 +01:00
justin 6f838ed1ef Improve speed of polygon rendering by folding tree type 2021-02-17 16:54:46 +01:00
justin 9f4497fb39 Implement text rendering using geometry shader 2021-02-15 14:03:15 +01:00
justin 9747b5b876 Commit with working graphics but slow, will attempt to change text 2021-02-15 12:50:38 +01:00
justin 8447844bcd Add source files, commit before reverting pictures to lists 2021-02-15 00:07:55 +01:00