justin
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f2183e9954
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Cleanup
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2023-05-20 15:06:05 +01:00 |
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justin
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cd42e29012
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Work on cursor for lists
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2023-05-10 01:44:42 +01:00 |
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justin
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93519345de
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Attempt to globally translate drawn lists
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2023-05-09 00:58:03 +01:00 |
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justin
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865706df3b
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List rendering work
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2023-05-05 10:22:46 +01:00 |
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justin
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08e71e5451
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Add more debug info for selected creatures
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2023-04-30 13:55:54 +01:00 |
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justin
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9972e0fdea
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Work on debugging
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2023-04-27 11:35:48 +01:00 |
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justin
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5b5ed519dd
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Start to create debug datatypes
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2023-03-29 11:35:39 +01:00 |
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justin
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2c13f52ce8
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(broken) commit
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2023-03-27 10:25:21 +01:00 |
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justin
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7a36b69818
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Remove useless code
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2023-03-26 23:09:16 +01:00 |
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justin
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ee89ac9b00
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Implement generalised storing of position for mouse presses
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2023-03-26 23:00:07 +01:00 |
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justin
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07a1d71039
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Add general smooth scrolling, move camera into world
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2023-03-26 20:09:00 +01:00 |
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justin
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082ce9c9a1
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Start to generalise text input to "terminal signal" input
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2023-03-26 13:57:26 +01:00 |
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justin
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d989acd6f2
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Allow shadow fidelity option, fix bug in rendering box shadows
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2023-03-25 17:22:58 +00:00 |
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justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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ecd7a0fae0
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Cleanup
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2023-03-23 14:14:54 +00:00 |
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justin
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3350a8dc30
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Use texture array for character rendering, condense rendering
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2023-03-23 14:08:07 +00:00 |
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justin
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9570becd1b
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Cleanup
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2023-03-21 16:04:56 +00:00 |
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justin
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c73e8af72a
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Commit before attempt to remove geometry shaders from shadow extrusion
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2023-02-23 23:10:00 +00:00 |
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justin
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68338d223b
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Improve simple aiming sweep
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2023-01-11 11:12:09 +00:00 |
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justin
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9796564075
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Cleanup arc drawing
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2023-01-11 00:21:06 +00:00 |
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justin
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471c6fec7e
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Implement arcs with variable width and color
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2023-01-11 00:00:02 +00:00 |
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justin
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6b259fa200
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Cleanup scope zooming
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2023-01-07 10:43:53 +00:00 |
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justin
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87ea7da1d4
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Tweak view distances
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2023-01-06 16:55:17 +00:00 |
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justin
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612ee85579
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Move towards allowing equipable targeting items
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2023-01-06 11:01:32 +00:00 |
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justin
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0302685053
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Cleanup targeting
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2023-01-05 11:01:12 +00:00 |
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justin
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5b4e8d75bb
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Fix crWallCollisions by using a rectangle zone instead of a point
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2023-01-03 17:36:28 +00:00 |
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justin
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6e7cd14f49
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Work on mouse selection in menus
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2022-11-03 14:16:28 +00:00 |
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justin
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e3155752ba
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Commit before pushing more input events into update
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2022-10-29 22:33:10 +01:00 |
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justin
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afaef480db
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Minor tweaking, argument refining
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2022-10-29 12:20:19 +01:00 |
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justin
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af6cdff063
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Separate out input datatype
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2022-10-29 11:36:57 +01:00 |
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justin
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82e2a5a234
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Refactor updates
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2022-10-28 23:13:36 +01:00 |
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justin
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14e2b5cf8f
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Restrict some arguments
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2022-10-28 22:00:38 +01:00 |
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justin
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32744d7cb3
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More camera refactor
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2022-10-28 21:22:44 +01:00 |
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justin
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2e7cd0aec2
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Camera position refactor
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2022-10-28 15:32:46 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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920bfdbc8e
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Attempt to improve perfomance
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2022-08-25 09:52:12 +01:00 |
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justin
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6973663055
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Make pathedge zoning use sets, probably doesn't help
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2022-08-24 14:01:39 +01:00 |
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justin
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36c8befa9f
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Cleanup imports after removal of old zoning code
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2022-08-21 22:11:16 +01:00 |
|
justin
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496066e727
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Remove old zoning code
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2022-08-21 22:10:38 +01:00 |
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justin
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cccab45650
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Remove some Streaming
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2022-08-21 21:53:40 +01:00 |
|
justin
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3b7841677a
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Nest fields in CWorld
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2022-08-19 11:28:19 +01:00 |
|
justin
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9df0fa8692
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Move towards serializing saves/loads faster
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2022-08-19 11:12:43 +01:00 |
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justin
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82db86f55f
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Fix bugs in zoning
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2022-07-30 14:21:13 +01:00 |
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justin
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c8ad3e1294
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Fix no damage to walls bug
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2022-07-28 18:57:53 +01:00 |
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justin
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ec4ff84c46
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Tweak turrets
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2022-07-28 13:46:22 +01:00 |
|
justin
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8aeabf3f6c
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Cleanup
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2022-07-28 12:35:19 +01:00 |
|
justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
|
justin
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8d17ce66e9
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Cleanup
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2022-07-27 12:49:23 +01:00 |
|
justin
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6554d219dc
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Cleanup, split CWorld into separate file
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2022-07-26 21:19:12 +01:00 |
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