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c041a4d174
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707ccae971
| Author | SHA1 | Date | |
|---|---|---|---|
| 707ccae971 | |||
| 333f2875cb | |||
| f0e568e694 | |||
| 35d169b585 | |||
| 608de9f2ed | |||
| 9d7c9f1db2 | |||
| 262463c52d | |||
| 21573d0b05 | |||
| 9e29550a20 | |||
| 4723b45ef6 |
@@ -179,6 +179,7 @@ crHeight cr = case cr ^. crHP of
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HoverCrit {} -> 10
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ChaseCrit {} -> 25
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Avatar {} -> 25
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CrabCrit {} -> 25
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_ -> error "Need to define crHeight for this crType"
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CrIsCorpse{} -> Just 5
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CrDestroyed{} -> Nothing
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@@ -10,6 +10,7 @@ module Dodge.Creature.Action (
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youDropItem,
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) where
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import RandomHelp
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import Dodge.WorldEvent.ThingsHit
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import Control.Applicative
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import Control.Monad
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@@ -45,9 +46,9 @@ performActions cid w =
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iss
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where
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cr = w ^?! cWorld . lWorld . creatures . ix cid
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(iss, mayas) = foldMap (performAction cr w) $ cr ^. crActionPlan . apAction
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(iss, mayas) = fromMaybe ([],NoAction) $ performAction cr w <$> cr ^? crActionPlan . apAction
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type ActionUpdate = ([Impulse], [Action])
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type ActionUpdate = ([Impulse], Action)
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{- | Performing an action on a frame creates an ActionUpdate:
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gives impulses and updates/deletes the action itself.
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@@ -55,54 +56,61 @@ type ActionUpdate = ([Impulse], [Action])
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performAction :: Creature -> World -> Action -> ActionUpdate
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performAction cr w ac = case ac of
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AimAt tcid p -> performAimAt cr w tcid p
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WaitThen 0 newAc -> ([], [newAc])
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WaitThen t newAc -> ([], [WaitThen (t -1) newAc])
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ImpulsesList (xs : xss) -> (xs, [ImpulsesList xss])
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ImpulsesList _ -> ([], mempty)
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DoImpulses imps -> (imps, mempty)
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DoActionThen fsta afta -> case performAction cr w fsta of -- NOTE this only does ONE continuation action
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(imps, nxta : _) -> (imps, [DoActionThen nxta afta])
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(imps, []) -> (imps, [afta])
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WaitThen 0 newAc -> ([], newAc)
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WaitThen t newAc -> ([], WaitThen (t -1) newAc)
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ImpulsesList (xs : xss) a -> performAction cr w a & _1 <>~ xs
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& _2 %~ ImpulsesList xss
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ImpulsesList _ a -> performAction cr w a
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DoImpulses imps -> (imps, NoAction)
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DoActionThen fsta afta -> case performAction cr w fsta of
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(imps, NoAction) -> (imps, afta)
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(imps, nxta) -> (imps, DoActionThen nxta afta)
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DoActionWhile f act -> performAction cr w $ DoActionWhilePartial act f act
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DoActionWhilePartial partAc f resetAc
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| doWdCrBl f w cr -> case performAction cr w partAc of
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(imps, nxta : _) -> (imps, [DoActionWhilePartial nxta f resetAc])
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(imps, []) -> (imps, [DoActionWhilePartial resetAc f resetAc])
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(imps, NoAction) -> (imps, DoActionWhilePartial resetAc f resetAc)
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(imps, nxta ) -> (imps, DoActionWhilePartial nxta f resetAc)
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| otherwise -> performAction cr w partAc
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DoActionIf f ifa
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| doWdCrBl f w cr -> performAction cr w ifa
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| otherwise -> ([], mempty)
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| otherwise -> ([], NoAction)
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DoActionIfElse ifa f elsea
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| doWdCrBl f w cr -> performAction cr w ifa
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| otherwise -> performAction cr w elsea
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DoActionWhileInterrupt repa f afta
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| doWdCrBl f w cr -> (fst $ performAction cr w repa, [DoActionWhileInterrupt repa f afta])
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| doWdCrBl f w cr -> (fst $ performAction cr w repa, DoActionWhileInterrupt repa f afta)
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| otherwise -> performAction cr w afta
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DoActions [] -> ([], mempty)
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DoActions acs ->
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let (imps, newAcs) = foldMap (performAction cr w) acs
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in (imps, newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], mempty)
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-- DoActions [] -> ([], NoAction)
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-- DoActions acs ->
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-- let (imps, newAcs) = foldMap (performAction cr w) acs
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-- in (imps, newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], NoAction)
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PathTo p a -> performPathTo a cr w p
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EvadeAim -> tryEvadeSideways cr w
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TurnToPoint p -> performTurnToA cr p
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LeadTarget p -> fromMaybe ([], mempty) $ do
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LeadTarget p -> fromMaybe ([], NoAction) $ do
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], mempty)
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return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], NoAction)
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UseSelf f -> performAction cr w $ doCrAc f cr
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ArbitraryAction f -> performAction cr w (doCrWdAc f cr w)
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DoImpulsesAlongside sideImp mainAc -> case performAction cr w mainAc of
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(imp, [nxtac]) -> (sideImp ++ imp, [DoImpulsesAlongside sideImp nxtac])
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(imp, _) -> (sideImp ++ imp, mempty)
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DoImpulsesAlongside sideImp mainAc -> performAction cr w mainAc & _1 <>~ sideImp
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DoReplicate t nxtac -> performAction cr w $ DoReplicatePartial nxtac t nxtac
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DoReplicatePartial _ 0 pac -> performAction cr w pac
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DoReplicatePartial startac t partac -> case performAction cr w partac of
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(imps, [nextac]) -> (imps, [DoReplicatePartial startac t nextac])
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(imps, _) -> (imps, [DoReplicatePartial startac (t -1) startac])
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NoAction -> ([], mempty)
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(imps, NoAction) -> (imps, DoReplicatePartial startac (t -1) startac)
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(imps, nextac) -> (imps, DoReplicatePartial startac t nextac)
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NoAction -> ([], NoAction)
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tryEvadeSideways :: Creature -> World -> ActionUpdate
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tryEvadeSideways _ w = jumpleft -- (mv,mempty)
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where
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jumpleft = (mv,DoReplicate 5 (DoImpulses mv))
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mv = [Walk (V2 0 d)]
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d = evalState (takeOne [3,-3]) (w ^. randGen)
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performAimAt :: Creature -> World -> Int -> Point2 -> ActionUpdate
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performAimAt cr w tcid p = ([TurnToward tpos aimSp], [AimAt tcid tpos])
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performAimAt cr w tcid p = ([TurnToward tpos aimSp], AimAt tcid tpos)
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where
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cdir = _crDir cr
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cpos = cr ^. crPos . _xy
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@@ -121,20 +129,20 @@ crPathing cr = case cr ^. crStance . carriage of
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performPathTo :: Action -> Creature -> World -> Point2 -> ActionUpdate
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performPathTo a cr w p
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| dist cpos p <= crRad (cr ^. crType) = mempty
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| dist cpos p <= crRad (cr ^. crType) = (mempty,NoAction)
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| fst (crPathing cr) cpos p w = gotowards p
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| otherwise = case uncurry pointTowardsImpulse' (crPathing cr) cpos p w of
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Just q -> gotowards q
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_ -> ([], [a])
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_ -> ([], a)
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where
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gotowards q = ( [MvTurnToward q, MvForward, RandomTurn jit] , [PathTo p a])
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gotowards q = ( [MvTurnToward q, MvForward, RandomTurn jit] , PathTo p a)
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cpos = cr ^. crPos . _xy
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jit = _mvTurnJit $ crMvType cr
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performTurnToA :: Creature -> Point2 -> ActionUpdate
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performTurnToA cr p
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| angleVV cdirv dirv < 0.1 = mempty
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| otherwise = ([MvTurnToward p, RandomTurn jit], [TurnToPoint p])
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| angleVV cdirv dirv < 0.1 = (mempty,NoAction)
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| otherwise = ([MvTurnToward p, RandomTurn jit], TurnToPoint p)
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where
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cpos = cr ^. crPos . _xy
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cdirv = unitVectorAtAngle (_crDir cr)
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@@ -22,7 +22,7 @@ flockArmourChaseCrit =
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-- ]
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, _crActionPlan =
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ActionPlan
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{ _apAction = []
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{ _apAction = NoAction
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, _apStrategy = FollowImpulses
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, _apGoal = [Kill 0]
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}
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@@ -1,11 +1,13 @@
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module Dodge.Creature.ChaseCrit (
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smallChaseCrit,
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invisibleChaseCrit,
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crabCrit,
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chaseCrit,
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hoverCrit,
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) where
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--import Dodge.Data.Equipment.Misc
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import Dodge.Data.FloatFunction
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import Control.Lens
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import Dodge.Data.Creature
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import Dodge.Default
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@@ -32,6 +34,20 @@ chaseCrit =
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& crHP .~ HP 150
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& crFaction .~ ColorFaction green
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crabCrit :: Creature
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crabCrit = defaultCreature
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& crName .~ "chaseCrit"
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& crHP .~ HP 350
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& crType .~ CrabCrit
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{ _meleeCooldownL = 0
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, _meleeCooldownR = 0
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, _footForward = LeftForward
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, _strideAmount = 0
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, _dodgeCooldown = 0
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}
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& crFaction .~ ColorFaction red
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& crPerception . cpVision . viFOV .~ FloatFOV pi
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hoverCrit :: Creature
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hoverCrit =
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defaultCreature
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@@ -31,6 +31,7 @@ followImpulse cid w = \case
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soundStart (CrMouth cid) cpos sid Nothing $
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w & clens %~ resetCrVocCoolDown w
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Move p -> crup $ crMvBy p (w ^. cWorld . lWorld)
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Walk p -> crup $ crWalk p (w ^. cWorld . lWorld)
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MoveForward x -> crup $ crMvForward x (w ^. cWorld . lWorld)
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MoveNoStride p -> crup $ crMvByNoStride p (w ^. cWorld . lWorld)
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Turn a -> crup $ crDir +~ a
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@@ -3,6 +3,7 @@ module Dodge.Creature.Impulse.Movement (
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creatureTurnTowardDir,
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crMvAbsolute,
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crMvBy,
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crWalk,
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crMvByNoStride,
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crMvForward,
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creatureTurnTo,
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@@ -27,6 +28,14 @@ crMvBy ::
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Creature
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crMvBy p lw cr = crMvAbsolute lw (rotateV (_crDir cr) p) cr
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crWalk ::
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-- | Movement translation vector, will be made relative to creature direction
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Point2 ->
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LWorld ->
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Creature ->
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Creature
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crWalk p lw cr = crWalkAbsolute lw (rotateV (_crDir cr) p) cr
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crMvByNoStride ::
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-- | Movement translation vector, will be made relative to creature direction
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Point2 ->
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@@ -43,6 +52,15 @@ crMvAbsolute lw p' cr =
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where
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p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
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crWalkAbsolute :: LWorld -> Point2 -> Creature -> Creature
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crWalkAbsolute lw p' cr
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| Walking <- cr ^. crStance . carriage = cr
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& crPos . _xy +~ p
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& crMvDir .~ argV (p + cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy)
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| otherwise = cr
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where
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p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
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crMvAbsoluteNoStride :: LWorld -> Point2 -> Creature -> Creature
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crMvAbsoluteNoStride lw p' cr = cr & crPos . _xy +~ p
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where
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@@ -5,7 +5,8 @@ import Dodge.Data.Creature.Misc
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crMass :: CreatureType -> Float
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crMass = \case
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Avatar {} -> 10
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ChaseCrit {} -> 12
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ChaseCrit {} -> 10
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CrabCrit {} -> 10
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HoverCrit {} -> 5
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SwarmCrit -> 2
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AutoCrit -> 10
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@@ -9,6 +9,7 @@ crMaterial :: CreatureType -> Material
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crMaterial = \case
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Avatar{_avatarMaterial = mt} -> mt
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ChaseCrit {} -> Flesh
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CrabCrit {} -> Flesh
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HoverCrit {} -> Metal
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SwarmCrit -> Flesh
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AutoCrit -> Flesh
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@@ -7,6 +7,7 @@ crMaxHP :: CreatureType -> Int
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crMaxHP = \case
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Avatar {} -> 15000
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ChaseCrit {} -> 150
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CrabCrit {} -> 350
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HoverCrit {} -> 100
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SwarmCrit -> 50
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AutoCrit -> 100
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@@ -7,8 +7,9 @@ import Control.Lens
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crMvType :: Creature -> CrMvType
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crMvType cr = case _crType cr of
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Avatar {} -> MvWalking 1.5
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ChaseCrit {} -> defaultChaseMvType
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HoverCrit {} -> defaultChaseMvType & mvSpeed .~ 0.15
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ChaseCrit {} -> defaultChaseMvType & mvSpeed .~ 1.8
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CrabCrit {} -> defaultChaseMvType & mvSpeed .~ 0.5
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HoverCrit {} -> defaultChaseMvType & mvSpeed .~ 0.16
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SwarmCrit -> defaultChaseMvType
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AutoCrit -> defaultAimMvType
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BarrelCrit {} -> defaultAimMvType
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@@ -21,12 +21,8 @@ import Linear
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import RandomHelp
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import Sound.Data
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perceptionUpdate ::
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-- | List of creature ids that may direct attention and awareness
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[Int] ->
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World ->
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Creature ->
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Creature
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-- | The [Int] is a list of creature ids that may direct attention and awareness
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perceptionUpdate :: [Int] -> World -> Creature -> Creature
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perceptionUpdate is w = rememberSounds w . basicAwarenessUpdate w . basicAttentionUpdate is w
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{- | Update a creatures awareness based upon the creatures' current direction
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@@ -55,9 +51,9 @@ basicAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
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return $
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(crActionPlan . apStrategy .~ WarningCry) .
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(crActionPlan . apAction
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.~ [ImpulsesList (crImpulsesOnCognizant w cr)
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, AimAt 0 (w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy)
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])
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.~ ImpulsesList (crImpulsesOnCognizant w cr)
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(AimAt 0 (w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy))
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)
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crImpulsesOnCognizant :: World -> Creature -> [[Impulse]]
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crImpulsesOnCognizant w cr = case cr ^. crType of
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@@ -65,6 +61,7 @@ crImpulsesOnCognizant w cr = case cr ^. crType of
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<> [[ChangeStrategy $ CloseToMelee 0]]
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HoverCrit {} | Just sid <- cognizantVoc w cr -> [Bark sid]:
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[[ChangeStrategy $ CloseToMelee 0]]
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CrabCrit {} -> [[ChangeStrategy $ CloseToMelee 0]]
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_ | Just sid <- cognizantVoc w cr -> [Bark sid]: replicate 5 [RandomImpulse $ RandImpulseCircMove 1]
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_ -> replicate 5 [RandomImpulse $ RandImpulseCircMove 3]
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@@ -9,6 +9,7 @@ module Dodge.Creature.Picture (
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deadFeet,
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drawChaseCrit,
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drawHoverCrit,
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drawCrabCrit,
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) where
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import Dodge.Base.Collide
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@@ -65,6 +66,14 @@ drawHoverCrit cr = colorSH (_skinHead cskin)
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f a = tpq `Q.comp` (1 & _xy .~ rotateV a 5, Q.qid)
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tpq = (V3 0 0 0, Q.qid)
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drawCrabCrit :: World -> Creature -> Shape
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drawCrabCrit w cr = mconcat
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[ crabUpperBody w cr
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, colorSH (_skinLower cskin) $ crabFeet cr
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]
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where
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cskin = crShape $ _crType cr
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drawChaseCrit :: World -> Creature -> Shape
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drawChaseCrit w cr = mconcat
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[ chaseUpperBody w cr
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@@ -74,6 +83,16 @@ drawChaseCrit w cr = mconcat
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cskin = crShape $ _crType cr
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rotmdir = rotateSH (_crMvDir cr - _crDir cr)
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crabUpperBody :: World -> Creature -> Shape
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crabUpperBody _ cr = colorSH (_skinUpper cskin)
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(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 12
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& each . _x *~ 0.6)
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)
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where
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torsoq = (V3 0 0 10,Q.qid)
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cskin = crShape $ _crType cr
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chaseUpperBody :: World -> Creature -> Shape
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chaseUpperBody w cr = colorSH (_skinUpper cskin)
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(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI tz $ polyCirc 3 12
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@@ -126,6 +145,20 @@ feet cr = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of
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-- f i = 8 * (sLen - 2*i) / sLen
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f i = 8 * oneSmooth ((sLen - 2*i) / sLen)
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crabFeet :: Creature -> Shape
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{-# INLINE crabFeet #-}
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crabFeet cr = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of
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(Just sa,Just LeftForward) -> sh (f sa)
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(Just sa,Just RightForward) -> sh (-f sa)
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||||
_ -> sh 0
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where
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sh x = translateSHxy x off aFoot <> translateSHxy (- x) (- off) aFoot
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aFoot = upperPrismPolyST 10 $ polyCirc 3 2
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off = 10
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sLen = strideLength cr
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-- f i = 8 * (sLen - 2*i) / sLen
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||||
f i = 8 * oneSmooth ((sLen - 2*i) / sLen)
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||||
|
||||
deadFeet :: Creature -> Shape
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{-# INLINE deadFeet #-}
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deadFeet = feet
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||||
|
||||
@@ -9,6 +9,7 @@ crRad :: CreatureType -> Float
|
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crRad = \case
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Avatar {} -> 10
|
||||
ChaseCrit {} -> 10
|
||||
CrabCrit {} -> 10
|
||||
HoverCrit {} -> 8
|
||||
SwarmCrit -> 2
|
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AutoCrit -> 10
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{-# LANGUAGE LambdaCase #-}
|
||||
module Dodge.Creature.ReaderUpdate (
|
||||
doStrategyActions,
|
||||
setTargetMv,
|
||||
targetYouWhenCognizant,
|
||||
overrideMeleeCloseTarget,
|
||||
watchUpdateStrat,
|
||||
@@ -9,11 +9,13 @@ module Dodge.Creature.ReaderUpdate (
|
||||
-- goToTarget,
|
||||
flockACC,
|
||||
chaseCritMv,
|
||||
setMvPos,
|
||||
crabCritMv,
|
||||
setMvPosToTargetCr,
|
||||
setViewPos,
|
||||
hoverCritMv,
|
||||
) where
|
||||
|
||||
import Dodge.WorldEvent.ThingsHit
|
||||
import Control.Applicative
|
||||
import Control.Monad
|
||||
import Data.Bifunctor
|
||||
@@ -45,19 +47,18 @@ tryMeleeAttack cr tcr
|
||||
&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
|
||||
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
|
||||
cr & crActionPlan . apAction
|
||||
.~ [ DoImpulses [Melee $ _crID tcr] `DoActionThen`
|
||||
.~ DoImpulses [Melee $ _crID tcr] `DoActionThen`
|
||||
DoReplicate 10 NoAction
|
||||
`DoActionThen` DoImpulses
|
||||
[ChangeStrategy (CloseToMelee $ _crID tcr)]
|
||||
]
|
||||
& crActionPlan . apStrategy .~ MeleeStrike
|
||||
-- `DoActionThen` DoImpulses
|
||||
-- [ChangeStrategy (CloseToMelee $ _crID tcr)]
|
||||
-- & crActionPlan . apStrategy .~ MeleeStrike
|
||||
| otherwise = cr
|
||||
where
|
||||
cpos = cr ^. crPos . _xy
|
||||
tpos = tcr ^. crPos . _xy
|
||||
|
||||
setMvPos :: World -> Creature -> Creature
|
||||
setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
|
||||
setMvPosToTargetCr :: World -> Creature -> Creature
|
||||
setMvPosToTargetCr w cr = cr & crIntention . mvToPoint .~ mpos
|
||||
where
|
||||
int = _crIntention cr
|
||||
mtpos = do
|
||||
@@ -81,17 +82,17 @@ attentionViewPoint w cr = do
|
||||
guard $ visionCheck cr (tcr ^. crPos . _xy) > 0
|
||||
tcr ^? crPos . _xy
|
||||
|
||||
setTargetMv ::
|
||||
-- | Function for determining target
|
||||
(World -> Creature -> Maybe Creature) ->
|
||||
World ->
|
||||
Creature ->
|
||||
Creature
|
||||
setTargetMv targFunc w cr =
|
||||
maybe
|
||||
cr
|
||||
(\ctarg -> cr & crIntention . mvToPoint ?~ (ctarg ^. crPos . _xy))
|
||||
(targFunc w cr)
|
||||
--setTargetMv ::
|
||||
-- -- | Function for determining target
|
||||
-- (World -> Creature -> Maybe Creature) ->
|
||||
-- World ->
|
||||
-- Creature ->
|
||||
-- Creature
|
||||
--setTargetMv targFunc w cr =
|
||||
-- maybe
|
||||
-- cr
|
||||
-- (\ctarg -> cr & crIntention . mvToPoint ?~ (ctarg ^. crPos . _xy))
|
||||
-- (targFunc w cr)
|
||||
|
||||
-- ugly
|
||||
flockACC :: World -> Creature -> Creature
|
||||
@@ -120,48 +121,109 @@ flockACC w cr = fromMaybe cr $ do
|
||||
else negate r *.* horDir
|
||||
in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
|
||||
|
||||
crabCritMv :: World -> Creature -> Creature
|
||||
crabCritMv w cr = case _apStrategy (_crActionPlan cr) of
|
||||
_ | Just tid <- melee -> cr & crActionPlan . apAction
|
||||
.~ DoImpulses [Melee tid] `DoActionThen`
|
||||
DoReplicate 10 NoAction
|
||||
& crType . meleeCooldownL .~ 20
|
||||
WarningCry -> cr
|
||||
CloseToMelee tid | aimi tid -> cr & crActionPlan . apAction .~ EvadeAim
|
||||
& crType . dodgeCooldown .~ dc
|
||||
CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
|
||||
Wander | Just tid <- cr ^? crIntention . targetCr . _Just
|
||||
, canSee tid (cr ^. crID) w -> cr & crActionPlan . apStrategy .~ CloseToMelee tid
|
||||
_ -> case cr ^? crIntention . mvToPoint . _Just of
|
||||
Just p
|
||||
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
|
||||
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
|
||||
| otherwise ->
|
||||
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
& crActionPlan . apStrategy .~ Search
|
||||
& crIntention . mvToPoint .~ Nothing
|
||||
_ -> viewTarget w cr
|
||||
where
|
||||
melee = do
|
||||
tid <- cr ^? crIntention . targetCr . _Just
|
||||
tcr <- w ^? cWorld . lWorld . creatures . ix tid
|
||||
let cpos = cr ^. crPos . _xy
|
||||
tpos = tcr ^. crPos . _xy
|
||||
guard $ _meleeCooldownL (_crType cr) == 0
|
||||
&& Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget
|
||||
&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
|
||||
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4
|
||||
return tid
|
||||
dc = fst $ randomR (15,25) (w ^. randGen)
|
||||
notpath = \case
|
||||
Just NoAction -> False
|
||||
Just PathTo {} -> False
|
||||
Just AimAt {} -> False
|
||||
_ -> True
|
||||
aimi tid = fromMaybe False $ do
|
||||
tcr <- w ^? cWorld . lWorld . creatures . ix tid
|
||||
Aiming <- tcr ^? crStance . posture
|
||||
let txy = tcr ^. crPos . _xy
|
||||
cxy = cr ^. crPos . _xy
|
||||
0 <- cr ^? crType . dodgeCooldown
|
||||
return $ hasLOS cxy txy w
|
||||
&& abs (nearZeroAngle (tcr^.crDir - argV (cxy - txy))) < 0.3
|
||||
&& isWalkable txy cxy w
|
||||
&& diffAngles (cr ^. crDir) (argV (txy - cxy)) < 0.1
|
||||
|
||||
chaseCritMv :: World -> Creature -> Creature
|
||||
chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
|
||||
WarningCry -> cr
|
||||
MeleeStrike -> cr
|
||||
CloseToMelee cid
|
||||
| VocReady == (cr ^. crVocalization) ->
|
||||
cr
|
||||
& crActionPlan . apAction
|
||||
.:~ ImpulsesList
|
||||
.~ ImpulsesList
|
||||
( [Bark soundid] :
|
||||
replicate numjits [RandomImpulse thejitter]
|
||||
++ [[ChangeStrategy (CloseToMelee cid)]]
|
||||
)
|
||||
) NoAction
|
||||
& resetCrVocCoolDown w
|
||||
& crActionPlan . apStrategy .~ WarningCry
|
||||
where
|
||||
thejitter = RandImpulseCircMove 3
|
||||
soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
|
||||
numjits = fst $ randomR (15, 25) (_randGen w)
|
||||
CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
|
||||
_ -> case cr ^? crIntention . mvToPoint . _Just of
|
||||
Just p
|
||||
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
|
||||
cr & crActionPlan . apAction .~ [PathTo p (DoImpulses [ChangeStrategy Wander])]
|
||||
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
|
||||
| otherwise ->
|
||||
cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
|
||||
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
& crActionPlan . apStrategy .~ WatchAndWait
|
||||
& crIntention . mvToPoint .~ Nothing
|
||||
_ -> viewTarget w cr
|
||||
where
|
||||
notpath = \case
|
||||
Just NoAction -> False
|
||||
Just PathTo {} -> False
|
||||
Just AimAt {} -> False
|
||||
_ -> True
|
||||
|
||||
hoverCritMv :: World -> Creature -> Creature
|
||||
hoverCritMv w cr = case _apStrategy (_crActionPlan cr) of
|
||||
WarningCry -> cr
|
||||
MeleeStrike -> cr
|
||||
CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
|
||||
_ -> case cr ^? crIntention . mvToPoint . _Just of
|
||||
Just p
|
||||
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
|
||||
cr & crActionPlan . apAction .~ [PathTo p (DoImpulses [ChangeStrategy Wander])]
|
||||
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
|
||||
| otherwise ->
|
||||
cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
|
||||
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
& crActionPlan . apStrategy .~ WatchAndWait
|
||||
& crIntention . mvToPoint .~ Nothing
|
||||
_ -> viewTarget w cr
|
||||
where
|
||||
notpath = \case
|
||||
Just NoAction -> False
|
||||
Just PathTo {} -> False
|
||||
Just AimAt {} -> False
|
||||
_ -> True
|
||||
|
||||
--goToTarget :: World -> Creature -> Creature
|
||||
--goToTarget w cr = case cr ^? crIntention . mvToPoint . _Just of
|
||||
@@ -173,23 +235,25 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
|
||||
Just p
|
||||
| hasLOSIndirect p (cr ^. crPos . _xy) w ->
|
||||
cr
|
||||
& crActionPlan . apAction .~ [TurnToPoint p]
|
||||
& crActionPlan . apAction .~ TurnToPoint p
|
||||
& crIntention . viewPoint .~ Nothing
|
||||
& crActionPlan . apStrategy .~ Investigate
|
||||
| otherwise ->
|
||||
cr & crActionPlan . apAction %~ replaceNullWith (PathTo p (DoImpulses [ChangeStrategy Wander]))
|
||||
-- cr & crActionPlan . apAction %~ replaceNullWith (PathTo p (DoImpulses [ChangeStrategy Wander]))
|
||||
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
|
||||
& crActionPlan . apStrategy .~ Investigate
|
||||
Nothing -> cr
|
||||
|
||||
replaceNullWith :: a -> [a] -> [a]
|
||||
replaceNullWith x [] = [x]
|
||||
replaceNullWith _ xs = xs
|
||||
--replaceNullWith :: a -> [a] -> [a]
|
||||
--replaceNullWith x [] = [x]
|
||||
--replaceNullWith _ xs = xs
|
||||
|
||||
doStrategyActions :: Creature -> Creature
|
||||
doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
|
||||
Just (StrategyActions strat acs) ->
|
||||
cr
|
||||
& crActionPlan . apAction .~ acs
|
||||
-- & crActionPlan . apAction .~ acs
|
||||
& crActionPlan . apAction .~ head acs
|
||||
& crActionPlan . apStrategy .~ strat
|
||||
_ -> cr
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ crShape :: CreatureType -> CreatureShape
|
||||
crShape = \case
|
||||
Avatar{} -> Humanoid (greyN 0.9) (lightx4 black) (greyN 0.3)
|
||||
ChaseCrit {} -> Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3)
|
||||
CrabCrit {} -> Humanoid (greyN 0.9) (lightx4 red) (greyN 0.3)
|
||||
HoverCrit {} -> Humanoid (greyN 0.9) (light blue) (greyN 0.3)
|
||||
SwarmCrit -> Humanoid (greyN 0.9) (lightx4 yellow) (greyN 0.3)
|
||||
AutoCrit -> Humanoid (greyN 0.9) (lightx4 red) (greyN 0.3)
|
||||
|
||||
@@ -25,6 +25,7 @@ crDexterity cr = case cr ^. crType of
|
||||
AutoCrit -> 46
|
||||
BarrelCrit {} -> 0
|
||||
LampCrit {} -> 0
|
||||
_ -> 46
|
||||
|
||||
crStrength :: Creature -> Int
|
||||
crStrength cr = case cr ^. crType of
|
||||
@@ -35,11 +36,13 @@ crStrength cr = case cr ^. crType of
|
||||
AutoCrit -> 46
|
||||
BarrelCrit {} -> 0
|
||||
LampCrit {} -> 0
|
||||
_ -> 46
|
||||
|
||||
crIntelligence :: Creature -> Int
|
||||
crIntelligence cr = case cr ^. crType of
|
||||
Avatar { _avIntelligence = x } -> x
|
||||
ChaseCrit {} -> 20
|
||||
CrabCrit {} -> 20
|
||||
HoverCrit {} -> 20
|
||||
SwarmCrit -> 20
|
||||
AutoCrit -> 20
|
||||
|
||||
@@ -54,6 +54,9 @@ updateLivingCreature cr =
|
||||
ChaseCrit{} -> \w ->
|
||||
crUpdate cid . performActions cid $
|
||||
over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
|
||||
CrabCrit{} -> \w ->
|
||||
crUpdate cid . performActions cid $
|
||||
over (cWorld . lWorld . creatures . ix cid) (crabCritInternal w) w
|
||||
AutoCrit {} -> crUpdate cid
|
||||
SwarmCrit {} -> crUpdate cid
|
||||
HoverCrit {} -> \w ->
|
||||
|
||||
@@ -26,6 +26,7 @@ crWarningSounds cr = case cr ^. crType of
|
||||
, seagullCry1S
|
||||
, seagullCry2S
|
||||
]
|
||||
CrabCrit {} -> mempty
|
||||
HoverCrit {} -> mempty
|
||||
SwarmCrit -> mempty
|
||||
AutoCrit -> mempty
|
||||
@@ -36,6 +37,7 @@ crDeathSounds :: Creature -> DeathType -> [SoundID]
|
||||
crDeathSounds cr dt = case cr ^. crType of
|
||||
Avatar{} -> mempty
|
||||
ChaseCrit{} -> defaultDeathSounds dt
|
||||
CrabCrit{} -> defaultDeathSounds dt
|
||||
HoverCrit{} -> hoverDeathSounds dt
|
||||
SwarmCrit -> mempty
|
||||
AutoCrit -> mempty
|
||||
|
||||
@@ -34,5 +34,5 @@ shootFirstMiss :: Action
|
||||
shootFirstMiss =
|
||||
LeadTarget (V2 30 50)
|
||||
`DoActionThen` DoImpulses [UseItem]
|
||||
`DoActionThen` (WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0), DoImpulses [UseItem]])
|
||||
-- `DoActionThen` (WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0), DoImpulses [UseItem]])
|
||||
`DoActionThen` 20 `WaitThen` holsterWeapon
|
||||
|
||||
@@ -15,7 +15,7 @@ data ActionPlan
|
||||
= Inanimate
|
||||
| ActionPlan
|
||||
{ -- _apImpulse :: [Impulse] -- done per frame
|
||||
_apAction :: [Action] -- updated per frame, likely persist across frames
|
||||
_apAction :: Action -- updated per frame, likely persist across frames
|
||||
, _apStrategy :: Strategy -- current strategy
|
||||
, _apGoal :: [Goal] -- particular ordered goals
|
||||
}
|
||||
@@ -24,6 +24,7 @@ data ActionPlan
|
||||
|
||||
data Impulse
|
||||
= Move Point2
|
||||
| Walk Point2
|
||||
| MoveForward Float
|
||||
| MoveNoStride Point2
|
||||
| Turn Float
|
||||
@@ -68,8 +69,9 @@ data Action
|
||||
, _targetSeenAt :: Point2
|
||||
}
|
||||
| PathTo { _pathToPoint :: Point2, _pathFailAction :: Action }
|
||||
| EvadeAim
|
||||
| TurnToPoint { _turnToPoint :: Point2 }
|
||||
| ImpulsesList { _impulsesListList :: [[Impulse]] }
|
||||
| ImpulsesList { _impulsesListList :: [[Impulse]], _acAction :: Action }
|
||||
| DoImpulses { _doImpulsesList :: [Impulse] }
|
||||
| WaitThen
|
||||
{ _waitThenTimer :: Int
|
||||
@@ -98,7 +100,7 @@ data Action
|
||||
, _doActionWhileThenCondition :: WdCrBl
|
||||
, _doActionWhileThenThen :: Action
|
||||
}
|
||||
| DoActions { _doActionsList :: [Action] }
|
||||
-- | DoActions { _doActionsList :: [Action] }
|
||||
| DoActionThen
|
||||
{ _doActionThenFirst :: Action
|
||||
, _doActionThenSecond :: Action
|
||||
@@ -140,9 +142,9 @@ data Strategy
|
||||
| CloseToMelee {_meleeTarget :: Int}
|
||||
| StrategyActions Strategy [Action]
|
||||
| GetTo Point2
|
||||
| Reload
|
||||
-- | Reload
|
||||
| Flee
|
||||
| MeleeStrike
|
||||
-- | MeleeStrike
|
||||
| Search
|
||||
deriving (Eq, Ord, Show) --Generic, Flat)
|
||||
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
@@ -58,6 +58,13 @@ data CreatureType
|
||||
, _footForward :: FootForward
|
||||
, _strideAmount :: Float
|
||||
}
|
||||
| CrabCrit
|
||||
{ _meleeCooldownL :: Int
|
||||
, _meleeCooldownR :: Int
|
||||
, _footForward :: FootForward
|
||||
, _strideAmount :: Float
|
||||
, _dodgeCooldown :: Int
|
||||
}
|
||||
| HoverCrit {_meleeCooldown :: Int}
|
||||
| SwarmCrit
|
||||
| AutoCrit
|
||||
|
||||
@@ -14,8 +14,7 @@ data MouseContext
|
||||
= NoMouseContext
|
||||
| MouseAiming
|
||||
| MouseInGame
|
||||
| MouseMenuClick {_mcoMenuClick :: Int}
|
||||
| MouseMenuCursor
|
||||
| MouseMenu {_mcoMenuClick :: Maybe Int}
|
||||
| OverInvDrag {_mcoDragSection :: Int , _mcoMaybeSelect :: Maybe (Int,Int) }
|
||||
| OverInvDragSelect { _mcoSecSelStart :: Maybe (Int,Int), _mcoSelEnd :: Maybe Int }
|
||||
| OverInvSelect { _mcoInvSelect :: (Int,Int)}
|
||||
|
||||
@@ -43,7 +43,7 @@ defaultCreature =
|
||||
, _posture = AtEase
|
||||
}
|
||||
, _crVocalization = VocReady
|
||||
, _crActionPlan = ActionPlan [] (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
|
||||
, _crActionPlan = ActionPlan NoAction (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
|
||||
, _crPerception = defaultPerceptionState
|
||||
, _crMemory = defaultCreatureMemory
|
||||
, _crFaction = NoFaction
|
||||
|
||||
+18
-2
@@ -1,5 +1,6 @@
|
||||
module Dodge.Humanoid (
|
||||
chaseCritInternal,
|
||||
crabCritInternal,
|
||||
hoverCritInternal,
|
||||
) where
|
||||
|
||||
@@ -16,7 +17,7 @@ chaseCritInternal w cr =
|
||||
[ const doStrategyActions
|
||||
, overrideMeleeCloseTarget
|
||||
, setViewPos
|
||||
, setMvPos
|
||||
, setMvPosToTargetCr
|
||||
, chaseCritMv
|
||||
, perceptionUpdate [0]
|
||||
, targetYouWhenCognizant
|
||||
@@ -25,6 +26,21 @@ chaseCritInternal w cr =
|
||||
, const (crVocalization %~ updateVocTimer)
|
||||
]
|
||||
|
||||
crabCritInternal :: World -> Creature -> Creature
|
||||
crabCritInternal w =
|
||||
(crVocalization %~ updateVocTimer)
|
||||
. (crType . meleeCooldownL %~ max 0 . subtract 1)
|
||||
. (crType . meleeCooldownR %~ max 0 . subtract 1)
|
||||
. (crType . dodgeCooldown %~ max 0 . subtract 1)
|
||||
. searchIfDamaged
|
||||
. targetYouWhenCognizant w
|
||||
. perceptionUpdate [0] w
|
||||
. crabCritMv w
|
||||
. setMvPosToTargetCr w
|
||||
. setViewPos w
|
||||
-- . overrideMeleeCloseTarget w
|
||||
. doStrategyActions
|
||||
|
||||
hoverCritInternal :: World -> Creature -> Creature
|
||||
hoverCritInternal w cr =
|
||||
foldl'
|
||||
@@ -33,7 +49,7 @@ hoverCritInternal w cr =
|
||||
[ const doStrategyActions
|
||||
, overrideMeleeCloseTarget
|
||||
, setViewPos
|
||||
, setMvPos
|
||||
, setMvPosToTargetCr
|
||||
, hoverCritMv
|
||||
, perceptionUpdate [0]
|
||||
, targetYouWhenCognizant
|
||||
|
||||
@@ -48,7 +48,7 @@ secondColumnLDP = defaultLDP & ldpPos . spPixelOff .~ V2 subInvX (-20)
|
||||
terminalLDP :: LDParams
|
||||
terminalLDP = secondColumnLDP & ldpSize ?~ V2 50 16
|
||||
& ldpPos . spScreenOff .~ V2 0.5 0.5
|
||||
& ldpPos . spPixelOff .~ V2 (-250) (-40)
|
||||
& ldpPos . spPixelOff .~ V2 (-250) 200
|
||||
|
||||
subInvX :: Float
|
||||
subInvX = 10 * fromIntegral topInvW + 170
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
module Dodge.Placement.Instance.Creature where
|
||||
|
||||
import Dodge.Creature.ArmourChase
|
||||
--import Dodge.Creature.ArmourChase
|
||||
import Dodge.Creature.ChaseCrit
|
||||
import Dodge.Data.GenWorld
|
||||
import RandomHelp
|
||||
|
||||
randC1 :: PSType
|
||||
randC1 = RandPS $ takeOne $ map PutCrit $ armourChaseCrit : replicate 50 hoverCrit
|
||||
randC1 = RandPS $ takeOne $ map PutCrit [hoverCrit,chaseCrit]
|
||||
--randC1 = RandPS $ takeOne $ map PutCrit [hoverCrit]
|
||||
|
||||
+11
-4
@@ -372,10 +372,16 @@ drawTerminalDisplay w cfig tid = fold $ do
|
||||
TerminalLineRead -> (++ [(spincurs, termTextColor)])
|
||||
TerminalTextInput s -> (++ [(getPromptTM ++ s ++ [cFilledRect], white)])
|
||||
TerminalPressTo s -> (++ [(s, white)])
|
||||
return $
|
||||
return . (each . vxPos . _z -~ 0.05) $
|
||||
drawTerminalCursorLink w cfig tm
|
||||
<> (
|
||||
drawSelectionList (w ^. tmLDP) cfig f
|
||||
<> drawTerminalCursorLink w cfig tm
|
||||
<> (hackInvertText black white ("TERMINAL-" ++ show tid)
|
||||
& each . vxPos *~ 0.1
|
||||
& each . vxPos . _xy +~ rp)
|
||||
& each . vxPos . _z -~ 0.05)
|
||||
where
|
||||
rp = screenPosAbs cfig (w ^. tmLDP . ldpPos)
|
||||
-- <> invHead cfig ("TERMINAL-" ++ show tid)
|
||||
-- <> color
|
||||
-- (withAlpha 0.5 green) -- consider integrating termScreenColor somehow
|
||||
@@ -391,7 +397,7 @@ drawTerminalCursorLink :: World -> Config -> Terminal -> Picture
|
||||
drawTerminalCursorLink w cfig tm = fold $ do
|
||||
j <- elemIndex (tm ^. tmButtonID) $ w ^. hud . closeButtons
|
||||
lp <- selNumPos cfig invDP (w ^. hud . diSections) 5 j
|
||||
let rp = screenPosAbs cfig (secondColumnLDP ^. ldpPos) - V2 5 10
|
||||
let rp = screenPosAbs cfig (w ^. tmLDP . ldpPos)
|
||||
lcol <- selSecSelCol 5 j (w ^. hud . diSections)
|
||||
return $
|
||||
translateScreenPos
|
||||
@@ -403,7 +409,8 @@ drawTerminalCursorLink w cfig tm = fold $ do
|
||||
(w ^. hud . diSections)
|
||||
(Sel 5 j mempty)
|
||||
)
|
||||
<> lConnectCol (lp + V2 155 0) rp lcol white white
|
||||
<>
|
||||
lConnectCol (lp + V2 155 0) rp lcol white white
|
||||
|
||||
lnkMidPosInvSelsCol :: Config -> World -> Int -> Color -> [Int] -> Picture
|
||||
lnkMidPosInvSelsCol cfig w i col = fromMaybe mempty . foldMap f
|
||||
|
||||
@@ -40,7 +40,7 @@ drawSelectionList ldps cfig sl =
|
||||
(drawListYgapScaleYoff ygap sf 0 (makeSelectionListPictures sl))
|
||||
<> foldMap (g . f) (ldpRect cfig ldps)
|
||||
where
|
||||
g xs = color white (polygonWire xs) <> setDepth 0.5 (polygon xs)
|
||||
g xs = color white (polygonWire xs) <> setDepth 0.05 (polygon xs)
|
||||
ygap = ldps ^. ldpVerticalGap
|
||||
sf = ldps ^. ldpScale
|
||||
f (V2 xmin ymax, V2 xmax ymin) = rectNSWE ymax ymin xmin xmax
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
module Dodge.Render.Picture (fixedCoordPictures) where
|
||||
|
||||
import Linear hiding (rotate)
|
||||
import qualified SDL
|
||||
import Control.Lens
|
||||
import qualified Data.Map.Strict as M
|
||||
@@ -14,7 +15,6 @@ import Dodge.Render.List
|
||||
import Dodge.Render.MenuScreen
|
||||
import Geometry
|
||||
import HelpNum
|
||||
import Linear (_xy)
|
||||
import Picture
|
||||
|
||||
fixedCoordPictures :: Universe -> Picture
|
||||
@@ -67,7 +67,7 @@ fpsText x = scale 0.2 0.2 . color col . text $ "ms/frame " ++ show x
|
||||
drawMenuOrHUD :: Config -> Universe -> Picture
|
||||
drawMenuOrHUD cf u = case u ^. uvScreenLayers of
|
||||
[] -> drawHUD (u ^. uvConfig) (u ^. uvWorld)
|
||||
(x : _) -> drawMenuScreen (u ^? uvWorld . input . mouseContext . mcoMenuClick) x cf
|
||||
(x : _) -> drawMenuScreen (u ^? uvWorld . input . mouseContext . mcoMenuClick . _Just) x cf
|
||||
|
||||
drawConcurrentMessage :: Universe -> Picture
|
||||
drawConcurrentMessage u =
|
||||
@@ -83,16 +83,17 @@ drawConcurrentMessage u =
|
||||
drawMouseCursor :: Universe -> Picture
|
||||
drawMouseCursor u =
|
||||
uncurryV translate (u ^. uvWorld . input . mousePos)
|
||||
. color white
|
||||
. setDepth (-1)
|
||||
. (each . vxCol . _xyz +~ 1)
|
||||
. (each . vxPos . _z -~ 1)
|
||||
$ mouseCursorType u
|
||||
|
||||
mouseCursorType :: Universe -> Picture
|
||||
mouseCursorType u = case u ^. uvWorld . input . mouseContext of
|
||||
NoMouseContext -> drawEmptySet 5
|
||||
MouseAiming -> rotate a (drawPlus 5)
|
||||
MouseMenuClick{} -> drawMenuClick 5
|
||||
MouseMenuCursor -> drawMenuCursor 5
|
||||
MouseMenu Nothing -> drawMenuCursor 5
|
||||
MouseMenu{} -> drawMenuClick 5
|
||||
-- MouseMenuCursor -> drawMenuCursor 5
|
||||
MouseInGame -> drawPlus 5
|
||||
OverInvDrag 0 (Just (3, _)) -> drawDragDrop 5
|
||||
OverInvDrag 0 Nothing -> drawDragDrop 5
|
||||
@@ -194,7 +195,11 @@ drawJumpDown x =
|
||||
rotate (0.25 * pi) $ line [V2 x 0, V2 0 0, V2 0 x]
|
||||
|
||||
drawDragSelect :: Float -> Picture
|
||||
drawDragSelect x = polygonWire $ rectWH (0.5 * x) x
|
||||
drawDragSelect x = polygonWire (rectWH (0.5 * x) x)
|
||||
<> (polygon (rectWH (0.5*x) x)
|
||||
& each . vxCol . _xyz -~ 1
|
||||
& each . vxPos . _z +~ 0.05
|
||||
)
|
||||
|
||||
drawDrag :: Float -> Picture
|
||||
drawDrag x =
|
||||
|
||||
@@ -119,6 +119,7 @@ drawCreature w m cr = translateSP (_crPos cr) . rotateSP (_crDir cr) $
|
||||
Avatar {} -> basicCrPict m cr
|
||||
SwarmCrit -> basicCrPict m cr
|
||||
AutoCrit -> basicCrPict m cr
|
||||
CrabCrit {} -> noPic $ drawCrabCrit w cr
|
||||
HoverCrit{} -> noPic $ drawHoverCrit cr
|
||||
|
||||
barrelShape :: SPic
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
module Dodge.Room.Tutorial where
|
||||
|
||||
import Dodge.Item.Held.Stick
|
||||
import Dodge.Creature.ChaseCrit
|
||||
import Control.Monad
|
||||
import Data.Foldable
|
||||
@@ -57,7 +58,10 @@ tutAnoTree = do
|
||||
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
|
||||
, corDoor
|
||||
, chasmSpitTerminal
|
||||
-- , loadAmmoTut
|
||||
, corDoor
|
||||
, loadAmmoTut
|
||||
, corDoor
|
||||
, chasmSpitTerminal
|
||||
--b , corDoor
|
||||
--b , tToBTree "slowCrush" . return . cleatOnward <$> pushCaverns
|
||||
--b , corDoor
|
||||
@@ -339,10 +343,10 @@ chasmSpitTerminal = do
|
||||
tToBTree "chasmTerm" $
|
||||
Node
|
||||
(addDoorToggleTerminal' i1 (PS 150 0) y')
|
||||
[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit chaseCrit)]
|
||||
[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit crabCrit)]
|
||||
--[ treePost [triggerDoorRoom i1, deadEndPSType (PutCrit hoverCrit)]
|
||||
--[ treePost [triggerDoorRoom i1, deadEndRoom]
|
||||
, treePost [triggerDoorRoom i1, deadEndPSType (PutCrit chaseCrit)]
|
||||
, treePost [triggerDoorRoom i1, deadEndPSType (PutCrit crabCrit)]
|
||||
, return $ cleatOnward $ triggerDoorRoom i1
|
||||
]
|
||||
where
|
||||
@@ -426,6 +430,10 @@ tutLight = do
|
||||
)
|
||||
_ -> Nothing
|
||||
|
||||
crabRoom :: State LayoutVars Room
|
||||
crabRoom = (putSingleLight =<< roomNgon 6 150)
|
||||
<&> rmPmnts .:~ psPtPl (PS 100 0) (PutCrit crabCrit)
|
||||
|
||||
loadAmmoTut :: State LayoutVars (MetaTree Room String)
|
||||
loadAmmoTut = do
|
||||
i <- nextLayoutInt
|
||||
@@ -444,8 +452,8 @@ loadAmmoTut = do
|
||||
=<< join (takeOne [roomNgon 6 80, roomRectAutoLights 100 100])
|
||||
-- =<< join (takeOne [roomNgon 6 80])
|
||||
droom <- distributerRoom BulletAmmo (10 ^ (4::Int))
|
||||
ncrits <- takeOne [1,1,2,2,2,3]
|
||||
croom <- roomCCrits ncrits
|
||||
croom <- crabRoom
|
||||
wep <- takeOne [burstRifle,smg]
|
||||
return $
|
||||
tToBTree "loadAmmoTest" $
|
||||
treePost
|
||||
@@ -453,7 +461,7 @@ loadAmmoTut = do
|
||||
, door
|
||||
, amrm & rmPmnts .:~ sps (PS 50 0) (PutFlIt (drumMag & itConsumables ?~ 90))
|
||||
, triggerDoorRoom i
|
||||
, wprm & rmPmnts .:~ sps (PS 50 0) (PutFlIt burstRifle)
|
||||
, wprm & rmPmnts .:~ sps (PS 50 0) (PutFlIt wep)
|
||||
, triggerDoorRoom j
|
||||
, droom
|
||||
, door
|
||||
@@ -479,11 +487,13 @@ putSingleLight rm = do
|
||||
, (V2 0 y', V2 x y')
|
||||
]
|
||||
return $ rmPmnts .:~ uncurry spanLightI ps
|
||||
RoomNgon{_rmngonSize = x} -> do
|
||||
y <- takeOne [21, -21]
|
||||
return $ rmPmnts .:~ spanLightI (V2 (-x) y) (V2 x y)
|
||||
RoomNgon{} -> do
|
||||
let p = rm ^?! rmPolys . ix 0 . ix 0
|
||||
return $ rmPmnts .:~ spanLightI p (-p)
|
||||
return . f $ removeLights rm
|
||||
|
||||
|
||||
|
||||
tutHub :: State LayoutVars (MetaTree Room String)
|
||||
tutHub = do
|
||||
(is, wbp) <- setTreeInts =<< critsRoom 1
|
||||
|
||||
@@ -190,16 +190,24 @@ inverseSelSecYint yint sss
|
||||
return $ NonInf (i, j)
|
||||
|
||||
inverseSelSecYintXPosCheck ::
|
||||
Config -> LDParams -> Float -> Int -> IMSS a -> Maybe (Int, Int)
|
||||
Config -> LDParams -> Float -> Int -> IMSS a -> Maybe (XInfinity (Int, Int))
|
||||
inverseSelSecYintXPosCheck cfig ldp x yint sss = do
|
||||
(i, j) <- inverseSelSecYint yint sss ^? nonInf
|
||||
let sel = inverseSelSecYint yint sss
|
||||
(i,j) <- case sel of
|
||||
NonInf v -> Just v
|
||||
NegInf -> do
|
||||
(i',j',_) <- ssLookupMin sss
|
||||
return (i',j')
|
||||
PosInf -> do
|
||||
(i',j',_) <- ssLookupMax sss
|
||||
return (i',j')
|
||||
let V2 x0 _ = screenPosAbs cfig (ldp ^. ldpPos)
|
||||
sindent <- sss ^? ix i . ssIndent
|
||||
itindent <- sss ^? ix i . ssItems . ix j . siOffX
|
||||
let x1 = x0 + _ldpScale ldp * 10 * (fromIntegral (sindent + itindent) - 0.5)
|
||||
guard $ x - x1 < 160 && x > x1
|
||||
return (i, j)
|
||||
return sel
|
||||
|
||||
inverseSelNumPos :: Config -> LDParams -> Point2 -> IMSS a -> Maybe (Int, Int)
|
||||
inverseSelNumPos :: Config -> LDParams -> Point2 -> IMSS a -> Maybe (XInfinity (Int, Int))
|
||||
inverseSelNumPos cfig ldp (V2 x y) =
|
||||
inverseSelSecYintXPosCheck cfig ldp x (posSelSecYint cfig ldp y)
|
||||
|
||||
@@ -41,9 +41,8 @@ tocrs :: (IM.IntMap Creature
|
||||
tocrs = uvWorld . cWorld . lWorld . creatures
|
||||
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit u = u ^.. tocrs . each . crStance . carriage . to show
|
||||
<> u ^.. tocrs . each . crPos . _z . to show
|
||||
|
||||
testStringInit u = u ^.. tocrs . ix 1 . crActionPlan . apStrategy . to show
|
||||
<> u ^.. tocrs . ix 1 . crActionPlan . apAction . to show
|
||||
-- where
|
||||
-- tocr = uvWorld . cWorld . lWorld . creatures . ix 0
|
||||
-- f = fromMaybe 0
|
||||
|
||||
+6
-5
@@ -3,6 +3,7 @@
|
||||
|
||||
module Dodge.Update (updateUniverse) where
|
||||
|
||||
import Dodge.Data.CardinalPoint
|
||||
import Dodge.Data.ScreenPos
|
||||
import Bound
|
||||
import Color
|
||||
@@ -409,7 +410,7 @@ updateMouseContext cfig u = case u ^? uvScreenLayers . ix 0 of
|
||||
|
||||
updateMouseContextGame :: Config -> Universe -> MouseContext -> MouseContext
|
||||
updateMouseContextGame cfig u = \case
|
||||
OverInvDrag i _ -> OverInvDrag i (inverseSelNumPos cfig invDP mpos disss)
|
||||
OverInvDrag i _ -> OverInvDrag i (inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf)
|
||||
x@OverInvDragSelect{} -> x
|
||||
MouseGameRotate x
|
||||
| ButtonRight `M.member` (w ^. input . mouseButtons) -> MouseGameRotate x
|
||||
@@ -424,7 +425,7 @@ updateMouseContextGame cfig u = \case
|
||||
mpos = w ^. input . mousePos
|
||||
disss = w ^. hud . diSections
|
||||
overinv = do
|
||||
selpos@(i, j) <- inverseSelNumPos cfig invDP mpos disss
|
||||
selpos@(i, j) <- inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf
|
||||
case w ^? hud . subInventory . ciSelection of
|
||||
Just _ | i == 0 -> return $ OverCombFiltInv selpos
|
||||
Just _ -> Nothing
|
||||
@@ -436,7 +437,7 @@ updateMouseContextGame cfig u = \case
|
||||
sss <- w ^? hud . subInventory . ciSections
|
||||
Sel xl xr _ <- w ^? hud . subInventory . ciSelection . _Just
|
||||
let msel = (xl, xr)
|
||||
let mpossel = inverseSelNumPos cfig secondColumnLDP (w ^. input . mousePos) sss
|
||||
let mpossel = inverseSelNumPos cfig secondColumnLDP (w ^. input . mousePos) sss ^? _Just . nonInf
|
||||
return $ case mpossel of
|
||||
Nothing -> OverCombEscape
|
||||
Just (-1, i) | (-1, i) == msel -> OverCombFilter
|
||||
@@ -471,10 +472,10 @@ getDebugMouseOver u = fromMaybe MouseInGame $ do
|
||||
getMenuMouseContext :: ScreenLayer -> Universe -> MouseContext
|
||||
getMenuMouseContext screen u = case screen ^. scOptions of
|
||||
[] -> NoMouseContext
|
||||
_ -> fromMaybe MouseMenuCursor $ do
|
||||
_ -> fromMaybe (MouseMenu Nothing) $ do
|
||||
yi <- ldpSelection (u ^. uvConfig) menuLDP (u ^. uvWorld . input . mousePos)
|
||||
t <- screen ^? scSelectionList . ix yi . siIsSelectable
|
||||
return $ if t then MouseMenuClick yi else NoMouseContext
|
||||
return $ if t then MouseMenu (Just yi) else NoMouseContext
|
||||
|
||||
updateWheelEvents :: World -> World
|
||||
updateWheelEvents w = case w ^. input . scrollAmount of
|
||||
|
||||
@@ -104,13 +104,18 @@ updateMouseHeldInGame cfig w = case w ^. input . mouseContext of
|
||||
w & input . mouseContext .~ MouseGameRotate (dist (mouseWorldPosW w) (w ^. wCam . camCenter))
|
||||
OverInvDragSelect (Just sstart) _ ->
|
||||
let sss = w ^. hud . diSections
|
||||
msel = inverseSelNumPos cfig invDP (w ^. input . mousePos) sss
|
||||
in case msel of
|
||||
in case inverseSelNumPos cfig invDP (w ^. input . mousePos) sss of
|
||||
Nothing -> w & input . mouseContext . mcoSelEnd .~ Nothing
|
||||
Just (i, j)
|
||||
Just (NonInf (i, j))
|
||||
| i == fst sstart -> w & input . mouseContext . mcoSelEnd ?~ j
|
||||
| i < fst sstart -> w & input . mouseContext . mcoSelEnd ?~ 0
|
||||
| otherwise ->
|
||||
| otherwise -> w
|
||||
& input . mouseContext . mcoSelEnd
|
||||
.~ fmap
|
||||
fst
|
||||
(IM.lookupMax =<< sss ^? ix (fst sstart) . ssItems)
|
||||
Just NegInf -> w & input . mouseContext . mcoSelEnd ?~ 0
|
||||
Just PosInf ->
|
||||
w & input . mouseContext . mcoSelEnd
|
||||
.~ fmap
|
||||
fst
|
||||
@@ -136,21 +141,16 @@ setPixelOffsetBounded cfig (V2 x y) ldp = ldp & ldpPos . spPixelOff .~ V2 x' y'
|
||||
w = fromIntegral $ cfig ^. windowX
|
||||
x' = min (w - (w*a + 1+10*ldp ^?! ldpSize . _Just . _x . to fromIntegral))
|
||||
$ max (1 - w * a) x
|
||||
y' = min (h-(h*b + 40))
|
||||
y' = min (h-(h*b + 20))
|
||||
$ max (1+20*(ldp^.ldpVerticalGap + ldp^?!ldpSize._Just._y.to fromIntegral)-h*b) y
|
||||
V2 a b = ldp ^. ldpPos . spScreenOff
|
||||
|
||||
--leftHeldPosShift :: World -> Point2
|
||||
--leftHeldPosShift w = fromMaybe 0 $ do
|
||||
-- p <- w ^? input . heldPos . ix SDL.ButtonLeft
|
||||
-- return $ w ^. input . mousePos - p
|
||||
|
||||
doDrag :: Config -> Int -> Int -> Maybe (Int, Int) -> World -> World
|
||||
doDrag cfig n k mmouseover w = fromMaybe w $ do
|
||||
guard (n /= 0)
|
||||
ss <- w ^? hud . diSections . ix k . ssItems
|
||||
x <- mmouseover
|
||||
is <- w ^? hud . diSelection . _Just . slSet
|
||||
is <- selectionSet w
|
||||
return $
|
||||
if concurrentIS is
|
||||
then shiftInvItems cfig n k x is ss w
|
||||
@@ -160,26 +160,40 @@ tryDropSelected :: Maybe (Int, Int) -> World -> Maybe World
|
||||
tryDropSelected mpos w = do
|
||||
guard $ maybe True (\(i, _) -> i == 3) mpos
|
||||
cr <- w ^? cWorld . lWorld . creatures . ix 0
|
||||
Sel 0 _ xs <- w ^? hud . diSelection . _Just
|
||||
return . foldl' (flip $ dropItem cr) w . IS.toDescList $ xs
|
||||
0 <- w ^? hud . diSelection . _Just . slSec
|
||||
j <- w ^? hud . diSelection . _Just . slInt
|
||||
xs <- selectionSet w
|
||||
let xmin = IS.findMin xs
|
||||
return
|
||||
. (hud . diSelection ?~ Sel 3 (j-xmin) (IS.fromDistinctAscList [0..IS.size xs - 1]))
|
||||
. foldl' (flip $ dropItem cr) w . IS.toDescList $ xs
|
||||
|
||||
selectionSet :: World -> Maybe IS.IntSet
|
||||
selectionSet w = case w ^? hud . diSelection . _Just . slSet of
|
||||
Just is' | not $ IS.null is' -> Just is'
|
||||
_ -> IS.singleton <$> w ^? hud . diSelection . _Just . slInt
|
||||
|
||||
|
||||
tryPickupSelected :: Int -> Maybe (Int, Int) -> World -> Maybe World
|
||||
tryPickupSelected k mpos w = do
|
||||
guard $ k == 3
|
||||
guard $ maybe True (\(i, _) -> i == 0 || i == 1) mpos
|
||||
cr <- w ^? cWorld . lWorld . creatures . ix 0
|
||||
xs <- w ^? hud . diSelection . _Just . slSet
|
||||
xs <- selectionSet w
|
||||
sli <- w ^? hud . diSelection . _Just . slInt
|
||||
let xmin = IS.findMin xs
|
||||
joff = sli - xmin
|
||||
let nfreeslots = crNumFreeSlots (w ^. cWorld . lWorld . items) cr
|
||||
itmstopickup = mapMaybe g $ IS.toList xs
|
||||
slotsneeded = alaf Sum foldMap itInvHeight itmstopickup
|
||||
ispickup = map (_unNInt . _itID) itmstopickup
|
||||
guard $ nfreeslots >= slotsneeded
|
||||
return $ case mpos of
|
||||
Just (0, j) -> foldr (pickUpItemAt j 0) w ispickup & newdisel j xs
|
||||
_ -> foldl' (flip $ pickUpItem 0) w ispickup & newdisel (length (cr ^. crInv)) xs
|
||||
Just (0, j) -> foldr (pickUpItemAt j 0) w ispickup & newdisel j joff xs
|
||||
_ -> foldl' (flip $ pickUpItem 0) w ispickup & newdisel (length (cr ^. crInv)) joff xs
|
||||
where
|
||||
newdisel j xs =
|
||||
hud . diSelection ?~ Sel 0 j (IS.fromDistinctAscList [j .. j + IS.size xs -1])
|
||||
newdisel j joff xs =
|
||||
hud . diSelection ?~ Sel 0 (j+joff) (IS.fromDistinctAscList [j .. j + IS.size xs -1])
|
||||
g i = do
|
||||
NInt j <- w ^? hud . closeItems . ix i
|
||||
w ^? cWorld . lWorld . items . ix j
|
||||
@@ -305,7 +319,8 @@ endCombineRegex w = ssSetCursor (ssLookupDown 0 j) sss
|
||||
startDrag :: (Int, Int) -> World -> World
|
||||
startDrag (a, b) w = setcontext $ case w ^? hud . diSelection . _Just of
|
||||
Just (Sel i _ xs) | i == a && b `IS.member` xs -> w
|
||||
_ -> invSetSelection (Sel a b (IS.singleton b)) w
|
||||
-- _ -> invSetSelection (Sel a b (IS.singleton b)) w
|
||||
_ -> invSetSelection (Sel a b mempty) w
|
||||
where
|
||||
setcontext = input . mouseContext .~ OverInvDrag a (Just (a, b))
|
||||
|
||||
|
||||
@@ -69,17 +69,13 @@ optionScreenDefaultEffect u = fromMaybe u $ do
|
||||
-- ouch this is not good
|
||||
mouseClickOptionsList :: Universe -> Universe
|
||||
mouseClickOptionsList u = fromMaybe u $ do
|
||||
sl <- u ^? uvScreenLayers . ix 0 . scSelectionList
|
||||
case u ^. uvWorld . input . mouseButtons of
|
||||
mbs | mbs ^. at ButtonLeft == Just 0 -> do
|
||||
i <- u ^? uvWorld . input . mouseContext . mcoMenuClick
|
||||
f <- sl ^? ix i . siPayload . _Just . _1
|
||||
return $ f u & uvSoundQueue .:~ click1S
|
||||
mbs | mbs ^. at ButtonRight == Just 0 -> do
|
||||
i <- u ^? uvWorld . input . mouseContext . mcoMenuClick
|
||||
f <- sl ^? ix i . siPayload . _Just . _2
|
||||
return $ f u & uvSoundQueue .:~ click1S
|
||||
l <- case u ^. uvWorld . input . mouseButtons of
|
||||
mbs | mbs ^. at ButtonLeft == Just 0 -> Just _1
|
||||
mbs | mbs ^. at ButtonRight == Just 0 -> Just _2
|
||||
_ -> Nothing
|
||||
i <- u ^? uvWorld . input . mouseContext . mcoMenuClick . _Just
|
||||
f <- u ^? uvScreenLayers . ix 0 . scSelectionList . ix i . siPayload . _Just . l
|
||||
return $ f u & uvSoundQueue .:~ click1S
|
||||
|
||||
ldpSelection :: Config -> LDParams -> Point2 -> Maybe Int
|
||||
ldpSelection cfig ldp (V2 _ y)
|
||||
|
||||
+5
-5
@@ -42,7 +42,7 @@ module Picture.Base (
|
||||
color,
|
||||
zeroZ,
|
||||
setDepth,
|
||||
addDepth,
|
||||
-- addDepth,
|
||||
setLayer,
|
||||
mirroryz,
|
||||
mirrorxz,
|
||||
@@ -122,10 +122,10 @@ setDepth :: Float -> Picture -> Picture
|
||||
--setDepth d = map $ second $ overPos (\(x,y,_) -> (x,y,d))
|
||||
setDepth d = fmap $ overPos (\(V3 x y _) -> V3 x y d)
|
||||
|
||||
addDepth :: Float -> Picture -> Picture
|
||||
{-# INLINE addDepth #-}
|
||||
--addDepth d = map $ second $ overPos (\(x,y,z) -> (x,y,z+d))
|
||||
addDepth d = fmap $ overPos (\(V3 x y z) -> V3 x y (z + d))
|
||||
--addDepth :: Float -> Picture -> Picture
|
||||
--{-# INLINE addDepth #-}
|
||||
----addDepth d = map $ second $ overPos (\(x,y,z) -> (x,y,z+d))
|
||||
--addDepth d = fmap $ overPos (\(V3 x y z) -> V3 x y (z + d))
|
||||
|
||||
-- TODO change the Int here to a dedicated type
|
||||
setLayer :: Layer -> Picture -> Picture
|
||||
|
||||
Reference in New Issue
Block a user