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2025-11-20 22:20:53 +00:00

15 lines
459 B
GLSL

#version 450 core
struct PosColTcoord { vec4 pos; vec4 col; vec4 tcoord; };
layout (std430, binding = 11) readonly buffer Data { PosColTcoord data[]; };
layout (location = 0) uniform int layoff;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vTexCoord;
void main()
{
vec4 p = data[gl_VertexID].pos;
gl_Position = theMat * p;
vColor = data[gl_VertexID].col;
vTexCoord = data[gl_VertexID].tcoord.xyz;
}