Files
loop/src/Sound/Preload.hs
T

127 lines
5.2 KiB
Haskell

{-# LANGUAGE TemplateHaskell #-}
module Sound.Preload
where
import qualified SDL.Mixer as Mix
import qualified Data.IntMap as IM
import qualified Data.Map as M
import Control.Lens
import Geometry
data SoundData a = SoundData
{_loadedChunks :: IM.IntMap Mix.Chunk
,_playingSounds :: M.Map a Sound
}
data Sound = Sound { _soundTime :: Int
, _soundFadeTime :: Int
--, _soundChannel :: Maybe Int
, _soundChannel :: Maybe Mix.Channel
, _soundPos :: Maybe Point2
, _soundType :: Int
}
deriving (Eq,Ord,Show)
makeLenses ''SoundData
makeLenses ''Sound
cleanUpSoundPreload :: SoundData a -> IO ()
cleanUpSoundPreload sd = Mix.closeAudio
preloadSound :: IO (SoundData a)
preloadSound = do
Mix.openAudio Mix.defaultAudio 256
-- pFireSound <- Mix.loadWAV "./data/sound/tap3.wav"
pFireSound <- Mix.load "./data/sound/tap3.wav"
click <- Mix.load "./data/sound/click1.wav"
reloadSound' <- Mix.load "./data/sound/reload1.wav"
tone440 <- Mix.load "./data/sound/tone440.wav"
pickupSound' <- Mix.load "./data/sound/pickUp.wav"
putdownSound' <- Mix.load "./data/sound/whiteNoiseFadeOut.wav"
fireSound' <- Mix.load "./data/sound/fire1.wav"
grenadeBang' <- Mix.load "./data/sound/grenade.wav"
tapQuiet' <- Mix.load "./data/sound/tapQuiet.wav"
twoStep' <- Mix.load "./data/sound/twoStep.wav"
healSound' <- Mix.load "./data/sound/heal.wav"
doorSound' <- Mix.load "./data/sound/slideDoor.wav"
twoStepSlow' <- Mix.load "./data/sound/twoStepSlow.wav"
knifeSound' <- Mix.load "./data/sound/knife.wav"
buzzSound' <- Mix.load "./data/sound/buzz.wav"
hitSound' <- Mix.load "./data/sound/hit1.wav"
autoGunSound' <- Mix.load "./data/sound/autoGun.wav"
shotgunSound' <- Mix.load "./data/sound/shotgun.wav"
teleSound' <- Mix.load "./data/sound/tele.wav"
longGunSound' <- Mix.load "./data/sound/longTap.wav"
launcherSound' <- Mix.load "./data/sound/tap4.wav"
smokeTrailSound' <- Mix.load "./data/sound/missileLaunch.wav"
foot1Sound' <- Mix.load "./data/sound/foot1.wav"
foot2Sound' <- Mix.load "./data/sound/foot2.wav"
lasSound' <- Mix.load "./data/sound/tone440sawtooth.wav"
teslaSound' <- Mix.load "./data/sound/Electrical-Welding.wav"
crankSlow' <- Mix.load "./data/sound/crankSlow.wav"
autoB' <- Mix.load "./data/sound/autoB.wav"
mini' <- Mix.load "./data/sound/mini1.wav"
impactA' <- Mix.load "./data/sound/Impact-A.wav"
impactB' <- Mix.load "./data/sound/Impact-B.wav"
impactC' <- Mix.load "./data/sound/Impact-C.wav"
impactD' <- Mix.load "./data/sound/Impact-D.wav"
glassShat1' <- Mix.load "./data/sound/Glass-Bottle-Shattering-A1.wav"
glassShat2' <- Mix.load "./data/sound/Glass-Bottle-Shattering-A2.wav"
glassShat3' <- Mix.load "./data/sound/Glass-Bottle-Shattering-A3.wav"
glassShat4' <- Mix.load "./data/sound/Glass-Bottle-Shattering-A4.wav"
glass1' <- Mix.load "./data/sound/Small-Piece-Of-Glass-Shattering-A1.wav"
glass2' <- Mix.load "./data/sound/Small-Piece-Of-Glass-Shattering-A2.wav"
glass3' <- Mix.load "./data/sound/Small-Piece-Of-Glass-Shattering-A3.wav"
glass4' <- Mix.load "./data/sound/Small-Piece-Of-Glass-Shattering-A4.wav"
foamSpray' <- Mix.load "./data/sound/foamSprayLoop.wav"
let loadedS = IM.fromList $ zip [0..]
$ [ pFireSound
, click
, reloadSound'
, tone440
, pickupSound'
, putdownSound'
, fireSound'
, grenadeBang'
, tapQuiet'
, twoStep'
, healSound'
, doorSound'
, twoStepSlow'
, knifeSound'
, buzzSound'
, hitSound' --15
, autoGunSound'
, shotgunSound'
, teleSound'
, longGunSound'
, launcherSound'
, smokeTrailSound'
, foot1Sound'
, foot2Sound'
, lasSound'
, teslaSound' --25
, crankSlow'
, autoB'
, mini'
, impactA'
, impactB' --30
, impactC'
, impactD'
, glassShat1' --33
, glassShat2'
, glassShat3'
, glassShat4'
, glass1' --37
, glass2'
, glass3'
, glass4' --40
, foamSpray'
]
return $ SoundData {_loadedChunks = loadedS, _playingSounds = M.empty}