387 lines
14 KiB
Haskell
387 lines
14 KiB
Haskell
module Dodge.Room.Tutorial where
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import Dodge.Layout
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import Dodge.Item.Held.Utility
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import Control.Monad
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import qualified Data.IntMap.Strict as IM
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import qualified Data.IntSet as IS
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import Data.Maybe (mapMaybe)
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import qualified Data.Set as S
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import Dodge.Cleat
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import Dodge.Data.GenWorld
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import Dodge.Data.MTRS
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import Dodge.Default.Terminal
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import Dodge.Item.Ammo
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import Dodge.Item.Held.Cane
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import Dodge.LevelGen.PlacementHelper
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import Dodge.Placement.Instance
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import Dodge.PlacementSpot
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import Dodge.Room.Airlock
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import Dodge.Room.Corridor
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import Dodge.Room.Door
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import Dodge.Room.LasTurret
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import Dodge.Room.Link
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import Dodge.Room.Ngon
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import Dodge.Room.Procedural
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import Dodge.Room.RezBox
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import Dodge.Room.RoadBlock
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import Dodge.Room.Room
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import Dodge.Room.Warning
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import Dodge.RoomLink
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import Dodge.Terminal
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import Dodge.Tree.Compose
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import Geometry
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import LensHelp
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import Linear
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import RandomHelp
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import ShortShow
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import TreeHelp
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tutAnoTree :: State LayoutVars MTRS
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tutAnoTree = do
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foldMTRS
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[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
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, corDoor
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, tutHub
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, tutLight
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, tutDrop
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, return $ tToBTree "cor" $ return $ cleatOnward corridor
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---- , AnTree $ pickupTut
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---- , AnTree $ weaponTut
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]
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foldMTRS ::
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[State LayoutVars (MetaTree Room String)] ->
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State LayoutVars (MetaTree Room String)
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foldMTRS xs = do
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ys <- sequence xs
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return $ foldr1 attachOnward' ys
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setRoomInt :: Room -> State LayoutVars (Int, Room)
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setRoomInt x = do
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i <- nextLayoutInt
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return (i, x & rmPmnts .:~ sps0 (PutWorldUpdate (f i)))
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where
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f i rid _ gw = gw & genInts . at i ?~ (gw ^?! genRooms . ix rid . rmMID . _Just)
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setTreeInts :: Tree Room -> State LayoutVars ([Int], Tree Room)
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setTreeInts x = do
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y <- traverse setRoomInt x
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return (foldMap ((: []) . fst) y, fmap snd y)
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tutDrop :: State LayoutVars (MetaTree Room String)
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tutDrop = do
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x <- shuffleLinks =<< roomNgon 6 100
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i <- nextLayoutInt
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--let y = decontamRoom i
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(j, y) <- setRoomInt (decontamRoom i)
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rm <- roomRectAutoLinks 40 100
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return $
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tToBTree "TutDrop" $
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treePost
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[x & rmInPmnt .:~ (0, t j), y, cleatOnward rm]
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where
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t j = \gw ->
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let x = gw ^? genInts . ix j
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in putMessageTerminal
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terminalColor
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(defaultTerminal & tmBootLines .~ ss <> tlSetStatus (TerminalPressTo $ show x <> "QUIT") <> tlDoEffect TmWdWdPowerDownTerminal)
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& plSpot
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.~ rprBoolShift
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isUnusedLnk
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(\(p, a) -> ((p + 10 *.* unitVectorAtAngle (a - pi / 2), a), S.singleton UsedPosLow))
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ss =
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[ makeTermLine "--------------------------------------------"
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, makeTermLine "YOU CAN ONLY CARRY A LIMITED AMOUNT OF ITEMS"
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, makeTermLine "--------------------------------------------"
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]
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<> tlSetStatus (TerminalPressTo "CONTINUE")
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<> [ makeTermLine "USE [F] TO DROP SINGLE ITEMS"
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, makeTermLine "--------------------------------------------"
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]
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<> tlSetStatus (TerminalPressTo "CONTINUE")
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<> [ makeTermLine "YOU CAN SELECT AND MOVE MULTIPLE ITEMS"
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, makeTermLine " WITH THE MOUSE"
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, makeTermLine "-------------------------------------------"
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]
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cChasm :: State LayoutVars Room
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cChasm = do
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x <- state $ randomR (150, 300)
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y <- state $ randomR (150, 300)
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roomRectAutoLinks x y
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<&> rmLinks %~ setOutLinks (isCornerLink NorthWest)
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<&> rmLinks %~ setInLinks (isCornerLink SouthWest)
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<&> rmPmnts <>~ [sps0 $ PutChasm (rectNSWE (y -50) 50 0 (x -50))]
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lChasm :: State LayoutVars Room
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lChasm = do
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x <- state $ randomR (150, 300)
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y <- state $ randomR (150, 300)
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roomRectAutoLinks x y
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<&> rmLinks %~ setOutLinks (isCornerLink NorthWest)
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<&> rmLinks %~ setInLinks (isCornerLink SouthEast)
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<&> rmPmnts <>~ [sps0 $ PutChasm (rectNSWE (y -50) 0 0 (x -50))]
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zChasm :: Float -> State LayoutVars Room
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zChasm z = do
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x <- state $ randomR (150, 300)
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y <- state $ randomR (150, 300)
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roomRectAutoLinks x y
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<&> rmLinks %~ setOutLinks (isCornerLink NorthWest)
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<&> rmLinks %~ setInLinks (isCornerLink SouthEast)
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<&> rmPmnts
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<>~ [ sps0 $ PutChasm (rectNSWE (y / 2 - z) 0 0 (x -50))
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, sps0 $ PutChasm (rectNSWE y (y / 2 + z) 50 x)
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]
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midChasm :: State LayoutVars Room
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midChasm = do
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x <- state $ randomR (200, 300)
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y <- state $ randomR (200, 300)
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r <- roomRectAutoLinks x y
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cs <- join $ takeOne [cenoct x y, censquare x y]
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shuffleLinks $
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r
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& rmLinks %~ setOutLinks (isMidEdgeLink r North)
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& rmLinks %~ setInLinks (isMidEdgeLink r South)
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& rmPmnts <>~ cs
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where
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censquare x y = do
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z <- state $ randomR (40, 60)
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return [sps0 $ PutChasm (rectNSWE (y - z) z z (x - z))]
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cenoct x y =
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return
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[sps0 $ PutChasm $ (V2 (x / 2) (y / 2) +) <$> polyOrthDist 8 (min x y / 2 - 25)]
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-- dia x y = [sps0 $ PutChasm [V2 ]
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polyChasm :: Int -> Float -> State LayoutVars Room
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polyChasm n x =
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shuffleLinks
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=<< ( roomNgon n x
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<&> rmPmnts <>~ [sps0 $ PutChasm $ polyOrthDist n (x -30)]
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<&> rmLinks %~ setOutLinks (\rl -> rl ^. rlPos . _y > 0)
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<&> rmLinks %~ setInLinks (\rl -> rl ^. rlPos . _y < (5 - x))
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)
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polyChasmC :: Int -> Float -> State LayoutVars Room
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polyChasmC n x =
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roomNgon n x
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<&> rmPmnts <>~ [sps0 $ PutChasm $ rectNSWE x (60 - x) (-40) 40]
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<&> rmLinks %~ setInLinks (\rl -> PolyEdge 1 `S.member` (rl ^. rlType))
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<&> rmLinks %~ setOutLinks (\rl -> PolyEdge (n -1) `S.member` (rl ^. rlType))
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chasmSimpleMaze :: State LayoutVars Room
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chasmSimpleMaze =
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join $
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takeOne
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[ midChasm
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, zChasm 25
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, lChasm
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, cChasm
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, pc1
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, pc2
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]
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where
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pc1 = do
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i <- takeOne [6, 8]
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x <- state $ randomR (100, 150)
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polyChasm i x
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pc2 = do
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i <- takeOne [6, 8]
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x <- state $ randomR (100, 150)
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polyChasmC i x
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tutLight :: State LayoutVars (MetaTree Room String)
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tutLight = do
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x <- shuffleRoomPos =<< chasmSimpleMaze
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y <- chasmSimpleMaze
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z <- chasmSimpleMaze
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return $
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tToBTree "TutLight" $
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treePost
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[ x & rmPmnts <>~
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[sps g (PutFlIt led)
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,sps g (PutFlIt battery)
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]
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, corridor & rmPmnts .~ mempty
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, removeLights y
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, corridor & rmPmnts .~ mempty
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, removeLights z
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, door
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, cleatOnward corridor & rmPmnts .~ mempty
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]
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where
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g = PSPos (\x _ -> f x) (const id) Nothing
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where
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f x = case _rpType x of
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NotLink{} | null (x ^. rpPlacementUse . at UsedPosFloor)
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-> Just (PS (_rpPos x) (_rpDir x)
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, x & rpPlacementUse . at UsedPosFloor ?~ ())
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_ -> Nothing
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removeLights :: Room -> Room
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removeLights = rmPmnts %~ mapMaybe f
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where
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f x = case x ^. plType of
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PutLabel "light" -> Nothing
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_ -> Just x
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tutHub :: State LayoutVars (MetaTree Room String)
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tutHub = do
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(is, wbp) <- setTreeInts =<< critsRoom 1
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i <- nextLayoutInt
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j <- nextLayoutInt
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k <- nextLayoutInt
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let a gw =
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analyserByNthLinkWithPrompt
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3 --(makeTermPara $ show is <> show (getRoomsFromInts is gw)
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-- <> getCrsFromRooms' is gw)
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[]
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(RequireDeadCreatures $ getCrsFromRooms is gw)
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k
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x <-
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shuffleLinks
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. analyserByDoorWithPrompt [] (RequireEquipment (AMMOMAG DRUMMAG)) i
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. (rmInPmnt .:~ (0, a))
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. addDoorAtNthLinkToggleTerminal 1 ss j
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=<< roomNgon 6 100
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bcor <- treeAttachDeep (return door) <$> blockedCorridor
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--bcor <- treeAttachDeep (return door) <$> return (return $ cleatOnward door)
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r1 <- r burstRifle <&> rmPmnts .:~ t
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r2 <- r (drumMag & itConsumables ?~ 90)
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--r2 <- r (tinMag & itConsumables ?~ 500)
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return $
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tToBTree "DoorTest" $
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Node
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x
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[ treeFromPost [triggerDoorRoom i] r1
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, treeFromPost [triggerDoorRoom j] r2
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, (rmClusterStatus . csLinks . at OnwardCluster .~ Nothing)
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<$> treeAttachDeep wbp bcor
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, treeFromPost [] (cleatOnward $ triggerDoorRoom k & rmInPmnt . ix 0 . _1 .~ 1)
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]
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where
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ss =
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[ makeTermLine "---------------------------------------------"
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, makeTermLine "YOU CAN INTERACT WITH SOME TERMINALS DIRECTLY"
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, makeTermLine " THESE WILL DISPLAY A PROMPT SYMBOL"
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, makeTermLine " *****"
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, makeTermLine " * * TYPE OR SCROLL TO ENTER COMMANDS"
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, makeTermLine " * > *"
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, makeTermLine " * * CLICK OR USE [RETURN] TO CONFIRM"
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, makeTermLine " ***** "
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, makeTermLine "---------------------------------------------"
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, makeTermLine ""
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]
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r x = roomRectAutoLinks 100 100 <&> rmPmnts .:~ sps (PS 50 0) (PutFlIt x)
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t =
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putMessageTerminal
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terminalColor
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(defaultTerminal & tmBootLines .~ ss' <> tlSetStatus (TerminalPressTo "QUIT") <> tlDoEffect TmWdWdPowerDownTerminal)
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& plSpot
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.~ rprBoolShift
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isUnusedLnk
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(\(p, a) -> ((p + 10 *.* unitVectorAtAngle (a - pi / 2), a), S.singleton UsedPosLow))
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ss' =
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[ makeTermLine "---------------------------------------------"
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, makeTermLine "HOLD [CAPS] AND SCROLL"
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, makeTermLine " OR CLICK AND DRAG"
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, makeTermLine " TO REARRANGE INVENTORY ITEMS"
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, makeTermLine "---------------------------------------------"
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]
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<> tlSetStatus (TerminalPressTo "CONTINUE")
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<> [ makeTermLine "AMMO MAGS ARE NORMALLY LOADED BENEATH WEAPONS"
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, makeTermLine " .-------."
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, makeTermLine " BURSTRIFLE |DRUMMAG|"
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, makeTermLine " <------^-------^"
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, makeTermLine "---------------------------------------------"
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]
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<> tlSetStatus (TerminalPressTo "CONTINUE")
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<> [ makeTermLine "HOLD [RMB] TO AIM"
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, makeTermLine " THEN CLICK [LMB] TO FIRE LOADED WEAPONS"
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, makeTermLine "---------------------------------------------"
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]
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getRoomsFromInts :: [Int] -> GenWorld -> IS.IntSet
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getRoomsFromInts is gw =
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foldMap IS.singleton $ IM.restrictKeys (gw ^. genInts) (IS.fromList is)
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getCrsFromRooms' :: [Int] -> GenWorld -> String
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getCrsFromRooms' is gw = fmap h $ show $ foldMap f (IM.restrictKeys (gw ^. genRooms) js)
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where
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h ',' = ' '
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h x = x
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js = getRoomsFromInts is gw
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f rm = shortShow <$> rm ^.. rmPmnts . each . plType
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--f rm = foldMap g $ rm ^. rmPmnts
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--g x = case x ^. plType of
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-- PutCrit _ -> [x ^?! plMID . _Just]
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-- _ -> []
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getCrsFromRooms :: [Int] -> GenWorld -> [Int]
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getCrsFromRooms is gw = foldMap f (IM.restrictKeys (gw ^. genRooms) js)
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where
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js = getRoomsFromInts is gw
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f rm = foldMap g $ rm ^. rmPmnts
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g x = case x ^. plType of
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PutCrit _ -> [x ^?! plMID . _Just]
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_ -> []
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sensorTut :: [TerminalLine]
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sensorTut =
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[ makeTermLine "--------------------------------------------"
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, makeTermLine "SOME TERMINALS DETECT EXTERNAL CONDITIONS"
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, makeTermLine "WHILE ACTIVE THESE DISPLAY A SPINNING SYMBOL"
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, makeTermLine " | / - \\"
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, makeTermLine "--------------------------------------------"
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]
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-- <> tlSetStatus (TerminalPressTo "CONTINUE")
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tutRezBox :: RandomGen g => State g Room
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tutRezBox = do
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ls <- rezColor
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return $
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roomRect 40 60 1 1
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& rmPmnts
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.~ [ sPS (V2 20 1) 0 $ PutLS ls
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, Placement (PS 0 0) PutNothing Nothing Nothing $ \w _ ->
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Just $
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putImmediateMessageTerminal
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terminalColor
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( defaultTerminal & tmBootLines .~ s w
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<> tlSetStatus (TerminalPressTo "QUIT")
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<> tlDoEffect TmWdWdPowerDownTerminal
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-- <> tlDoEffect (TmWdWdLeaveTerminal "QUIT")
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)
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& plSpot .~ PS (V2 20 0) 0
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]
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& restrictInLinks (\(V2 _ h, _) -> h < 1)
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& restrictOutLinks (\(V2 _ h, _) -> h > 59)
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& rmName .~ "tutRezBox"
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where
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s w = tutorialMessage1 (w ^. gwWorld . cWorld . cwGen . cwgSeed)
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tutorialMessage1 :: Int -> [TerminalLine]
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tutorialMessage1 i =
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[ makeTermLine "--------------------------------------------"
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, makeTermLine $ "WELCOME TO ENVIRONMENT " ++ show i
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, makeTermLine ""
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, makeTermLine "USE [SPACE] TO INTERACT WITH NEARBY OBJECTS"
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, makeTermLine "--------------------------------------------"
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]
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<> tlSetStatus (TerminalPressTo "CONTINUE")
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<> [ makeTermLine "USE [W]"
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, makeTermLine " [A] [S]"
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, makeTermLine " [D] TO MOVE"
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, makeTermLine "--------------------------------------------"
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]
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<> tlSetStatus (TerminalPressTo "CONTINUE")
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<> [ makeTermLine "AFTER EXITING THIS TERMINAL YOUR INVENTORY"
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, makeTermLine " AND NEARBY OBJECTS WILL BE DISPLAYED"
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, makeTermLine "--------------------------------------------"
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]
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