Files
loop/shader/wallShadow.vert
T

18 lines
310 B
GLSL

#version 430 core
layout (location = 0) in vec4 poss;
//layout (location = 1) in vec4 backPoss;
//out vec4 vBackPoss;
//uniform vec2 winSize;
//uniform float zoom;
//uniform float rotation;
//uniform vec2 translation;
//uniform mat4 worldMat;
void main()
{
gl_Position = poss;
// vBackPoss = backPoss;
}