Files
loop/src/Dodge/Floor.hs
T

105 lines
3.9 KiB
Haskell

{-# LANGUAGE TupleSections #-}
--{-# OPTIONS_GHC -Wno-unused-imports #-}
{- | The tree of rooms that make up a level. -}
module Dodge.Floor
( initialRoomTree
) where
--import Geometry.Data
--import Dodge.Data
import Dodge.LockAndKey
--import Dodge.Creature.State.Data
import Dodge.Room
--import Dodge.Data.DamageType
--import Dodge.Placement.Instance.Button
import Dodge.Tree
import Dodge.PlacementSpot
import Dodge.Annotation
--import Dodge.Placement.Instance.Sensor
import Dodge.Creature
import Dodge.Room.Warning
--import Dodge.LevelGen.Data
import Dodge.Data
--import Dodge.LevelGen.Switch
--import Dodge.Item.Weapon.Launcher
--import Dodge.PlacementSpot
--import Dodge.RoomPos
--import Dodge.Room.RunPast
--import MonadHelp
import LensHelp
import RandomHelp
--import Color
--import Dodge.Wire
--import Data.Sequence hiding (zipWith)
--import Data.Maybe
--import qualified Data.IntMap.Strict as IM
initialAnoTree :: Tree [Annotation]
initialAnoTree = padSucWithDoors $ treeFromPost
[[AnoApplyInt 0 startRoom]
, [PassthroughLockKeyLists 2 keyCardRunPastRand itemRooms]
, [SpecificRoom $ warningRooms 7]
, [SpecificRoom $ return (return . useAll $ roomRectAutoLinks 400 400
& rmPmnts .++~ [spNoID anyUnusedSpot (PutCrit invisibleChaseCrit)
, spNoID anyUnusedSpot (PutCrit armourChaseCrit)
]
, TreeSubLabelling "chaseCrit+armourChaseCrit rectRoom" Nothing)
]
-- , [AnoApplyInt 100 healthTest]
, [PassthroughLockKeyLists 23
[(sensorRoomRunPast ELECTRICAL, takeOne [STATICMODULE,SPARKGUN] )] itemRooms]
, [SpecificRoom ((return . useAll <$> tanksRoom [] [])
<&> (, TreeSubLabelling "empty tanksRoom" Nothing))]
, [PassthroughLockKeyLists 222 lockRoomKeyItems itemRooms]
, [SpecificRoom randomChallenges]
, [AnoApplyInt 1 lasSensorTurretTest]
-- ,[SpecificRoom $ fmap pure roomCCrits]
-- ,[AirlockAno]
-- ,[Corridor]
------ ,[SpecificRoom roomCCrits]
------ ,[Corridor]
------ ,[SpecificRoom . pure . pure . useAll $ roomGlassOctogon 400
------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit armourChaseCrit
------ ,sPS (V2 50 25) 0 $ PutCrit armourChaseCrit
------ ,sPS (V2 50 0) 0 $ PutCrit armourChaseCrit
------ ]++)
------ ]
------ --,[SpecificRoom . pure . pure . useAll $ roomGlassOctogon 400
------ -- & rmPS %~ ([swarmPS 0 (x,y) 0 swarmCrit | x <- [-20,-19.5.. 20] , y <- [200,202] ]++)
------ -- ]
------ ,[SpecificRoom . pure . pure . useAll $ roomGlassOctogon 400
------ & rmPS %~ ([sPS (V2 0 50) 0 $ PutCrit pistolCrit ]++)
------ ]
------ ,[Corridor]
---- --,[SpecificRoom $ pure . useAll <$> twinSlowDoorChasers]
----- ,[SpecificRoom $ pure $ (pure . useAll) (twinSlowDoorRoom 80 200 40)]
----- ,[DoorAno]
----- ,[SpecificRoom $ pure . useAll <$> centerVaultExplosiveExit]
----- ,[SpecificRoom blockedCorridor]
----- ,[OrAno [[DoorAno]
----- ,[Corridor]
----- ,[DoorNumAno 0,AirlockAno]]
----- ]
----- ,[FirstWeapon]
----- ,[CorridorDebug]
----- ,[SpecificRoom $ fmap (pure . useAll) randomFourCornerRoom]
-- ,[OrAno
-- [[SpecificRoom $ branchRectWith $ fmap (fmap ) armouredChasers]
-- ,[BossAno $ addArmour launcherCrit & crHP +~ 800
-- & crState . crDropsOnDeath .~ DropSpecific [0] ]
-- ]
-- ]
---- ,[SpecificRoom $ fmap (pure . useAll) armouredCorridor]
-- ,[Corridor]
-- ,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
-- ,[Corridor]
,[SpecificRoom $ (pure . useAll <$> randomFourCornerRoom [])
<&>(,TreeSubLabelling "randomFourCornerRoom" Nothing )]
]
[SpecificRoom $ fmap (pure . useAll) (telRoomLev 1)
<&> (,TreeSubLabelling "telRoomLev" Nothing)]
{- | A test level tree. -}
initialRoomTree :: State StdGen (Tree (Room -> Maybe (String,Room), Tree Room))
initialRoomTree = mapM anoToRoomTree initialAnoTree