Files
loop/src/Dodge/Debug.hs
T

137 lines
4.8 KiB
Haskell

{-# LANGUAGE LambdaCase #-}
module Dodge.Debug (debugEvents,drawDebug) where
import qualified SDL
import System.Hclip
import Control.Lens
import Control.Monad
import qualified Data.IntMap.Strict as IM
import qualified Data.Map.Strict as M
import Data.Maybe
import qualified Data.Set as S
import Dodge.Base.Window
import Dodge.Data.Universe
import Dodge.Debug.Picture
import Linear
import Padding
import Picture.Base
import ShortShow
debugEvents :: Universe -> Universe
debugEvents u = case dbools ^. at Display_debug of
Nothing -> u & uvDebug .~ mempty
Just () -> S.foldr debugEvent (u & uvDebug .~ mempty) dbools
& overDebugEvent
where
dbools = u ^. uvConfig . debug_booleans
overDebugEvent :: Universe -> Universe
overDebugEvent u = fromMaybe u $ do
OverDebug db i <- u ^? uvWorld . input . mouseContext
f <- u ^? uvDebug . ix db . ix i . debugFunction
return $ f u
debugEvent :: DebugBool -> Universe -> Universe
debugEvent db u = u & uvDebug . at db .~ debugItem db u
debugItem :: DebugBool -> Universe -> Maybe [DebugItem]
debugItem = \case
Collision_test -> mempty
Circ_collision_test -> mempty
Show_walls_near_point_cursor -> mempty
Show_walls_near_segment -> mempty
Display_debug -> mempty
Noclip -> mempty
Remove_LOS -> mempty
Cull_more_lights -> mempty
Close_shape_culling -> mempty
Bound_box_screen -> mempty
Show_ms_frame -> mempty
View_boundaries -> mempty
Show_bound_box -> mempty
Show_wall_search_rays -> mempty
Show_dda_test -> mempty
Show_far_wall_detect -> mempty
Show_walls_near_point_you -> mempty
Show_zone_near_point_cursor -> mempty
Show_zone_circ -> mempty
Inspect_wall -> mempty
Cr_awareness -> mempty
Show_sound -> mempty
Cr_status -> drawCrInfo'
Mouse_position -> mempty
Walls_info -> mempty
Pathing -> mempty
Show_path_between -> mempty
drawCrInfo' :: Universe -> Maybe [DebugItem]
drawCrInfo' u = case drawCrInfo u of
[] -> Nothing
xs -> Just xs
drawCrInfo :: Universe -> [DebugItem]
drawCrInfo u = foldMap f . IM.elems $ w ^. cWorld . lWorld . creatures
where
w = u ^. uvWorld
g h ls x = do
rs <- h <$> x
return $ DebugItem ((rightPad 7 '.' ls ++ "...") ++ rs) (setclip rs)
f cr = fromMaybe [] $ do
guard $
pointIsOnScreen (u ^. uvConfig) (w ^. wCam) (cr ^. crPos . _xy)
&& cr ^. crID /= 0
Just $ catMaybes
[ g show "crID" $ cr ^? crID
, g show "crHP" $ cr ^? crHP . _HP
, g show "crStrategy" $ cr ^? crActionPlan . apStrategy
, g shortShow "crPos" $ cr ^? crPos . _xy
, g show "cpVigilance" $ cr ^? crPerception . cpVigilance
, g show "crAction" $ cr ^? crActionPlan . apAction
, g show "crImpulse" $ cr ^? crActionPlan . apImpulse
, g show "crName" $ cr ^? crName
]
setclip s u'' = fromMaybe u'' $ do
guard (SDL.ButtonLeft `M.member` (u'' ^. uvWorld . input . mouseButtons))
return $ u'' & uvIOEffects %~ (\m u' -> setClipboard s >> m u')
--closestCreatureID :: Universe -> Maybe Int
--closestCreatureID u =
-- fmap (_crID . snd) . listToMaybe
-- . sortOn (Down . dist mwp . fst)
-- . crsHitRadial mwp 100
-- $ _uvWorld u
-- where
-- mwp = mouseWorldPos (u ^. uvWorld . input) (u ^. uvWorld . wCam)
drawDebug :: Universe -> DebugBool -> Picture
drawDebug u = \case
Collision_test -> drawCollisionTest $ _uvWorld u
Circ_collision_test -> drawCircCollisionTest $ _uvWorld u
Show_walls_near_point_cursor -> drawWallsNearCursor $ _uvWorld u
Show_walls_near_segment -> drawWallsNearSegment $ _uvWorld u
Display_debug -> mempty
Noclip -> mempty
Remove_LOS -> mempty
Cull_more_lights -> mempty
Close_shape_culling -> mempty
Bound_box_screen -> mempty
Show_ms_frame -> mempty
View_boundaries -> viewBoundaries $ _uvWorld u
Show_bound_box -> drawBoundingBox $ _uvWorld u
Show_wall_search_rays -> drawWallSearchRays $ _uvWorld u
Show_dda_test -> drawDDATest $ _uvWorld u
Show_far_wall_detect -> drawFarWallDetect $ _uvWorld u
Show_walls_near_point_you -> drawWallsNearYou $ _uvWorld u
Show_zone_near_point_cursor -> drawZoneNearPointCursor $ _uvWorld u
Show_zone_circ -> drawZoneCirc $ _uvWorld u
Inspect_wall -> drawInspectWalls $ _uvWorld u
Cr_awareness -> drawCreatureDisplayTexts $ _uvWorld u
Show_sound -> fold
$ M.map (soundPic (u ^. uvConfig) (u ^. uvWorld)) $ u ^. uvWorld . playingSounds
Cr_status -> mempty
Mouse_position -> drawMousePosition $ _uvWorld u
Walls_info -> drawWlIDs $ _uvWorld u
Pathing -> drawPathing (u ^. uvConfig) (u ^. uvWorld)
Show_path_between -> drawPathBetween $ _uvWorld u