Files
loop/shader/picture/charArray.vert
T

15 lines
376 B
GLSL

#version 450 core
layout (location = 0) in vec4 pos;
layout (location = 1) in vec4 inColor;
//layout (location = 2) in vec4 inTexCoord;
layout (location = 2) in vec3 inTexCoord;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec4 vColor;
out vec3 vTexCoord;
void main()
{
gl_Position = theMat * pos;
vColor = inColor;
vTexCoord = inTexCoord;
}