Files
loop/shader/arc.vert
T
2021-02-19 19:19:08 +01:00

14 lines
299 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec4 saEaRadWdth;
out vec4 vColor;
out vec4 vparams;
void main()
{
gl_Position = vec4(position,1);
//gl_Position = vec4(0,0,0,1);
vColor = color;
vparams = saEaRadWdth;
}