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loop/src/Dodge/Room/Airlock.hs
T

225 lines
8.3 KiB
Haskell

{-# LANGUAGE TupleSections #-}
{- Rooms that contain two doors and a switch alternating both. -}
module Dodge.Room.Airlock where
import Control.Lens
import Control.Monad
--import Dodge.Annotation.Data
import Dodge.Data.GenWorld
import Dodge.Default.Door
import Dodge.Default.Room
import Dodge.LevelGen.PlacementHelper
import Dodge.LevelGen.Switch
import Dodge.Placement.Instance
import Dodge.Placement.Instance.Analyser
import Dodge.Room.Foreground
import Dodge.RoomLink
import Geometry
import Picture
import RandomHelp
-- | A passage with a switch that opens forward access while closing backwards access.
airlock :: RandomGen g => State g Room
airlock =
join $
takeOne [return airlock0, return airlock90, return airlockCrystal, airlockZ]
decontamRoom :: Int -> Room
decontamRoom i =
defaultRoom
& rmPolys .~ cutps
& rmLinks .~ muout lnks ++ muin [last lnks]
& rmPath .~ foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
& rmPmnts
.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> Just $
putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
, invisibleWall $ rectNSWE 60 40 (-40) (-30)
, spanLightI (V2 (-20) 30) (V2 (-20) 70)
]
& rmOutPmnt . at i ?~
analyser (NoItemZone ps) (PS 50 0) (PS mcpos 0)
& rmInPmnt .~ [InPlacement f i]
& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
where
f _ (pmnt : _) = putDoubleDoor DoorObstacle (switchWallCol red) (cond pmnt)
(V2 (-10) 35)
(V2 (-10) 65)
2
f _ _ = error "tried to put a door using an empty placement list"
cond pmnt = WdTrig $ pmnt ^?! plMID . _Just
mcpos = V2 70 50
cutps = [rectNSWE 100 0 0 40, switchcut]
ps = (\p -> p - mcpos) <$> orderPolygon (concat cutps)
thewall = switchWallCol col
switchcut = rectNSWE 65 35 (-40) 80
lnks =
[ (V2 20 95, 0)
, (V2 20 5, pi)
]
col = dim $ dim $ bright red
-- | Straight airlock
airlock0 :: Room
airlock0 =
defaultRoom
{ _rmPolys = [rectNSWE 100 0 0 40, switchcut]
, _rmLinks = muout lnks ++ muin [last lnks]
, _rmPath = foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
, _rmPmnts =
[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> Just $
putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
, invisibleWall $ rectNSWE 60 40 (-40) (-30)
, spanLightI (V2 (-2) 30) (V2 (-2) 70)
, sps0 $ putShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
]
, _rmBound = [rectNSWE 75 15 0 40, switchcut]
}
where
thewall = switchWallCol col
switchcut = rectNSWE 65 35 (-40) 20
lnks =
[ (V2 20 95, 0)
, (V2 20 5, pi)
]
col = dim $ dim $ bright red
airlockDoor :: Color -> WdBl -> [(Point2, Point2)] -> PSType
airlockDoor col = PutDoor col DoorObstacle
airlockDoubleDoor ::
Point2 ->
Point2 ->
Color ->
WdBl ->
[(Point2, Point2)] ->
[(Point2, Point2)] ->
Maybe Placement
airlockDoubleDoor p1 p2 col cond outDoorps inDoorps =
jspsJ p1 0 (airlockDoor col cond outDoorps) $
sPS p2 0 (airlockDoor col cond inDoorps)
airlockSimple :: Room
airlockSimple =
defaultRoom
{ _rmPolys =
[rectNSWE 120 0 0 180]
, _rmLinks = map (uncurry outLink) (init lnks) ++ [uncurry inLink $ last lnks]
, _rmPath = foldMap (doublePairSet . (V2 90 30,) . fst) lnks
, _rmPmnts =
[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> airlockDoubleDoor 0 (V2 180 0) col (WdBlBtOn btid) outDoorps inDoorps
-- jspsJ (V2 0 0) 0 (airlockDoor col (cond btid) outDoorps)
-- $ sPS (V2 180 0) 0 (airlockDoor col (cond btid) inDoorps)
]
, _rmBound =
[rectNSWE 120 0 0 180]
}
where
lnks =
[ (V2 0 30, pi / 2)
, (V2 180 30, 1.5 * pi)
]
col = dim $ dim $ bright red
outDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
inDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 (-55) 0)
airlockZ :: RandomGen g => State g Room
airlockZ = do
let cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50)
cornlight =
mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50)
`addPlmnt` sps0 (putShape (thinHighBar 50 (V2 30 90) (V2 150 90)))
lighting <- takeOne [cenlight, cornlight]
return
defaultRoom
{ _rmPolys =
[rectNSWE 120 0 0 180]
, _rmLinks = muout [(V2 0 30, pi / 2)] ++ muin [(V2 180 30, 1.5 * pi)]
, _rmPath = mempty
, -- [(V2 0 40,V2 40 0)
-- ,(V2 40 0,V2 0 40)
-- ]
_rmPmnts =
[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid) outDoorps inDoorps
, -- jspsJ (V2 0 60) 0 (airlockDoor col (cond btid) outDoorps)
-- $ sPS (V2 180 60) 0 (airlockDoor col (cond btid) inDoorps)
sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
, lighting
]
, _rmBound =
[rectNSWE 120 0 0 180]
}
where
col = dim $ dim $ bright red
outDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 0 (-61))
inDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 (-61) 0)
airlock90 :: Room
airlock90 =
defaultRoom
{ _rmPolys =
[ rectNSWE 100 10 10 100
, rectNSWE 20 (-0.1) 20 60
, rectNSWE 20 60 20 0
, map
toV2
[ (10, 100)
, (100, 150)
, (150, 100)
, (100, 10)
]
]
, _rmLinks = muout [(V2 0 40, pi / 2)] ++ muin [(V2 40 0, pi)]
, _rmPath = doublePairSet (V2 0 40, V2 40 0)
, _rmPmnts =
[ pContID (PS (V2 120 120) (3 * pi / 4)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> jsps (V2 5 5) 0 $ airlockDoor col (WdBlBtOn btid) pss
, mntLS vShape (V2 35 35) (V3 70 70 50)
]
, _rmBound =
[ map
toV2
[ (10, 10)
, (10, 100)
, (100, 150)
, (150, 100)
, (100, 10)
]
]
, _rmName = "airlock90"
}
where
--cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
col = dim $ dim $ bright red
pss = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
airlockCrystal :: Room
airlockCrystal =
defaultRoom
{ _rmPolys = [rectNSWE 140 0 0 40, switchcutout]
, _rmLinks = muout [(V2 20 130, 0)] ++ muin [(V2 20 0, pi)]
, _rmPath = mempty
, _rmPmnts =
[ pContID (PS (V2 145 70) (pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> jsps0 $ airlockDoor col (WdBlBtOn btid) pss
, crystalLine (V2 0 70) (V2 40 70)
, mntLS vShape (V2 150 70) (V3 110 70 70)
]
, _rmBound = [rectNSWE 120 20 0 40, switchcutout]
}
where
switchcutout = orderPolygon $ map toV2 [(39, 20), (150, 60), (150, 80), (39, 120)]
col = dim $ dim $ bright red
pss :: [(Point2, Point2)]
pss =
reverse $
fmap
((\x -> (V2 50 (x - 10), V2 50 (x + 60))) . fromIntegral)
[20 :: Int, 22 .. 70]