Files
loop/src/Dodge/Default/World.hs
T

162 lines
4.4 KiB
Haskell

module Dodge.Default.World where
import Data.Graph.Inductive.Graph hiding ((&))
import qualified Data.Map as M
import qualified Data.Set as S
import Dodge.Data.World
import Geometry.Data
import Geometry.Polygon
import qualified IntMapHelp as IM
import System.Random
defaultWorld :: World
defaultWorld =
World
{ _cWorld = defaultCWorld
, _clickMousePos = V2 0 0
, _toPlaySounds = M.empty
, _playingSounds = M.empty
, _randGen = mkStdGen 2
, _keys = S.empty
, _mouseButtons = mempty
, _mousePos = V2 0 0
, _scrollAmount = 0
, _previousScrollAmount = 0
, _hammers = defaultWorldHammers
, _testFloat = 0
, _lrLine = (0, 0)
, _lLine = (0, 0)
, _rLine = (0, 0)
, _lSelect = 0
, _rSelect = 0
, _backspaceTimer = 0
, _rbOptions = NoRightButtonOptions
}
defaultCWGen :: CWGen
defaultCWGen =
CWGen
{ _cwgParams = GenParams M.empty
, _cwgSeed = 0
, _cwgWorldBounds = defaultBounds
, _cwgGameRooms = []
, _cwgRoomClipping = []
}
defaultCWCam :: CamPos
defaultCWCam =
CamPos
{ _camCenter = V2 0 0
, _camRot = 0
, _camZoom = 1
, _camDefaultZoom = 1
, _camViewFrom = V2 0 0
, _camViewDistance = 1000
, _camItemZoom = 1
, _camBoundBox = square 100
, _camBoundDist = (100, -100, 100, -100)
}
defaultCWorld :: CWorld
defaultCWorld =
CWorld
{ _lWorld = defaultLWorld
, _cwGen = defaultCWGen
, _cwClock = 0
, _pastWorlds = []
, _timeFlow = NormalTimeFlow
}
defaultLWorld :: LWorld
defaultLWorld =
LWorld
{ _camPos = defaultCWCam
, _magnets = IM.empty
, _modifications = IM.empty
, _creatures = IM.empty
, _crZoning = mempty --Zoning IM.empty crZoneSize zoneOfCreature
, _creatureGroups = IM.empty
, _clouds = mempty
, _clZoning = mempty
, _gusts = IM.empty
, _gsZoning = mempty --Zoning IM.empty clZoneSize (zonePos _guPos)
, _itemLocations = IM.empty
, _props = IM.empty
, _projectiles = IM.empty
, _instantBullets = []
, _bullets = []
, _flames = []
, _radarSweeps = []
, _sparks = []
, _posEvents = []
, _energyBalls = []
, _radarBlips = []
, _flares = []
, _newBeams = WorldBeams [] [] [] []
, _beams = WorldBeams [] [] [] []
, _teslaArcs = []
, _shockwaves = []
, _lasers = []
, _lasersToDraw = []
, _tractorBeams = mempty
, _linearShockwaves = mempty
, _walls = IM.empty
, _wallDamages = IM.empty
, _blocks = IM.empty
, _machines = IM.empty
, _terminals = IM.empty
, _doors = IM.empty
, _coordinates = IM.empty
, _triggers = IM.empty
, _wlZoning = IM.empty --Zoning IM.empty wlZoneSize zoneOfWall
, _floorItems = IM.empty
, _floorTiles = []
, _worldEvents = []
, _delayedEvents = []
, _pressPlates = IM.empty
, _buttons = IM.empty
, _corpses = IM.empty
, _decorations = IM.empty
, _pathGraph = Data.Graph.Inductive.Graph.empty
, _pnZoning = mempty
, _peZoning = mempty
, _hud = defaultHUD
, _lightSources = IM.empty
, _tempLightSources = []
, _closeObjects = []
, _seenLocations =
IM.fromList
[ (0, (WdYouPos, "CURRENT POSITION"))
, (1, (WdP2Const (V2 0 0), "START POSITION"))
]
, _selLocation = 0
, _foregroundShapes = mempty
, _distortions = []
, _lClock = 0
}
defaultHUD :: HUD
defaultHUD =
HUD
{ _hudElement = DisplayInventory NoSubInventory
, _carteCenter = V2 0 0
, _carteZoom = 0.5
, _carteRot = 0
}
defaultWorldHammers :: M.Map WorldHammer HammerPosition
defaultWorldHammers = M.fromSet (const HammerUp) $ S.fromList [minBound .. maxBound]
--youLight :: TempLightSource
--youLight = TLS
-- { _tlsParam = LSParam
-- {_lsPos = V3 0 0 0
-- ,_lsRad = 300
-- ,_lsCol = 0.1
-- }
-- ,_tlsUpdate = \w _ -> Just (youLight & tlsParam . lsPos .~ f (_crPos $ you w))
-- ,_tlsTime = 0
-- }
-- where
-- f (V2 x y) = V3 x y 100