justin
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06b984c2e5
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Start collapsing manipulated item code with selection code
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2026-05-14 14:24:57 +01:00 |
|
justin
|
59d128f87a
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Move towards unifying (your) creature manipulation with selection
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2026-05-14 13:42:33 +01:00 |
|
justin
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91480c957d
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Change selection set to work for multiple sections
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2026-05-13 11:18:52 +01:00 |
|
justin
|
ecdc19fb5e
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Tweak posture
|
2026-03-31 22:50:53 +01:00 |
|
justin
|
e5473d1028
|
Cleanup
|
2025-08-26 19:35:19 +01:00 |
|
justin
|
b87c3380b8
|
Refactor triplet to Selection datatype
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2025-08-26 18:13:27 +01:00 |
|
justin
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9034c409e1
|
Flatten HUDElement
|
2025-08-26 16:46:02 +01:00 |
|
justin
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a2c32907f0
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Fix bugs in drag pickup when releasing mouse outside of inventory list
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2025-08-25 12:59:12 +01:00 |
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justin
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3f6f1b4019
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Use NewIntMap InvInt for crInv
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2025-08-25 10:21:59 +01:00 |
|
justin
|
d776c91cfd
|
Fix more item bugs
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2025-08-24 23:50:16 +01:00 |
|
justin
|
c2daa86463
|
Fix at least one bug from item refactor, more remain
|
2025-08-24 21:01:02 +01:00 |
|
justin
|
94f6d5c630
|
Major item refactor, still broken
|
2025-08-24 19:34:09 +01:00 |
|
justin
|
f47f99eac4
|
Continue removing LDTs
|
2025-07-12 14:01:44 +01:00 |
|
justin
|
e1989eaa1e
|
Cleanup
|
2024-12-19 23:40:04 +00:00 |
|
justin
|
11b5ef74c5
|
Remove _crInvEquipped
|
2024-12-19 12:44:34 +00:00 |
|
justin
|
331a9a2f9b
|
Start keeping track of item equip status internally (partially done)
|
2024-12-19 00:55:14 +00:00 |
|
justin
|
669f9667f1
|
Allow scrolling within a larger selection to not remove larger selection
|
2024-11-25 17:20:09 +00:00 |
|
justin
|
82c53fc8e3
|
Continue inventory refactor
|
2024-11-24 22:08:36 +00:00 |
|
justin
|
ecbd51135b
|
Add sounds when connecting/disconnecting items
|
2024-11-05 19:14:09 +00:00 |
|
justin
|
9b3518e4eb
|
Correctly update root status of item in _ilIsRoot
|
2024-11-05 18:25:30 +00:00 |
|
justin
|
53557965d0
|
Remove Either construct over invAdj
|
2024-10-26 15:03:45 +01:00 |
|
justin
|
0c5a21765a
|
Reimplement dragging upwards with mouse
|
2024-10-25 10:29:27 +01:00 |
|
justin
|
388064895f
|
Decouple selection section inventory position
|
2024-10-24 14:55:51 +01:00 |
|
justin
|
9679f32618
|
Use constructed laser as targeting scope
|
2024-10-08 15:53:03 +01:00 |
|
justin
|
9860a88c0c
|
Make lasGun have multiple functions when attached differently
|
2024-10-06 11:19:19 +01:00 |
|
justin
|
7d72fa3c5d
|
Add newtype for item id int
|
2024-09-28 23:34:32 +01:00 |
|
justin
|
fb6fcff61c
|
Cleanup
|
2024-09-26 16:32:07 +01:00 |
|
justin
|
772886c8c6
|
Allow for more complex item composition
|
2024-09-26 00:00:46 +01:00 |
|
justin
|
f765b02f2c
|
Fix bug in item item location
|
2024-09-24 22:29:25 +01:00 |
|
justin
|
25cec10313
|
Flatten values in creature manipulation data types
|
2024-09-24 21:50:21 +01:00 |
|
justin
|
fe00af0e73
|
Extend inv item location information to include "attached" items
|
2024-09-24 21:26:26 +01:00 |
|
justin
|
fbb60bf358
|
Delete redundant weapon chain effect code
|
2024-09-24 18:25:24 +01:00 |
|
justin
|
34c244a332
|
Fix bug in item loc when combining items, rethink centralizing item locs
|
2024-09-24 18:07:25 +01:00 |
|
justin
|
43b365185d
|
Improve item location code, including some error detection
|
2024-09-23 14:33:14 +01:00 |
|
justin
|
3a08cf93f5
|
Add files
|
2024-09-23 13:12:25 +01:00 |
|