Commit Graph

116 Commits

Author SHA1 Message Date
justin 083000c103 Slight cleanup 2021-09-03 10:58:06 +01:00
justin c69af7a5f4 Add concept of GameRoom, check viewing distance based on rooms 2021-09-02 23:24:29 +01:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin d0aeeed5c3 Further cleanup 2021-09-01 19:35:25 +01:00
justin ce4c3bd231 Tweak window rendering 2021-09-01 13:13:10 +01:00
justin ecaa5c48d0 Working cloud shadows (slow) 2021-09-01 12:20:01 +01:00
justin f3ea46d7d0 Working shadows on clouds 2021-09-01 11:18:53 +01:00
justin 82551328a1 Add dependencies, play around with clouds/transparency layer 2021-09-01 03:04:41 +01:00
justin db5c27a3ed Cleanup createLightmap 2021-09-01 01:13:10 +01:00
justin 1c587d4b9a Implement something like deferred lighting 2021-09-01 00:37:07 +01:00
justin 2d139adc8f Move towards attaching a position texture to base framebuffer 2021-08-31 22:25:37 +01:00
justin f58530cbb1 Clouds are affected by (underlying) lightmap 2021-08-31 16:04:42 +01:00
justin 90111594c0 Cleanup doDrawing a bit 2021-08-31 13:24:42 +01:00
justin eba8ff121c Add "cap" shadow shader 2021-08-29 18:13:55 +01:00
justin d23f36ea95 Partial fix to near plane clipping shadows 2021-08-28 21:25:59 +01:00
justin 55f1d89a5e Creature shadow test 2021-08-28 20:42:20 +01:00
justin 5089403038 Tweak flamer flame drawing 2021-08-28 16:52:38 +01:00
justin 832232fef6 Fix remote camera bug 2021-08-27 12:45:52 +01:00
justin c97c16777a Make background black, start cleanup of weapons 2021-08-26 21:18:46 +01:00
justin e35b95bf36 Commit before adding coloured light sources 2021-08-21 12:09:58 +02:00
justin a730dd66e0 Tweak bloom, remove pistol spread 2021-08-21 11:32:50 +02:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin a822e707e3 Correct bloom shader 2021-08-20 04:28:46 +02:00
justin 3707716569 Downsample when blurring bloom 2021-08-20 04:14:59 +02:00
justin 9ef1f9b574 Restablish line of sight 2021-08-19 20:53:03 +02:00
justin a6be1007a6 Allow for downscaled resolution 2021-08-19 20:18:24 +02:00
justin 8e3bf3b19f Commit before implementing downscaled resolution 2021-08-19 19:50:44 +02:00
justin b9f73d255f Various tweaks 2021-08-18 20:38:55 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 62af1402ad Store picture shaders in mutable vector 2021-08-12 06:29:36 +02:00
justin 0138f7b940 Commit before attempting to make storage of shaders mutable 2021-08-12 06:11:08 +02:00
justin 4c9a3c8b3c Continue adding mutability 2021-08-12 05:49:25 +02:00
justin 724f9a86f8 Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
2021-08-12 00:57:57 +02:00
justin 1f2f5431c0 Continue transfer to mutable vectors 2021-08-11 22:02:17 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00
justin 02a9f4badf Remove dependency on pokeStrategy 2021-07-29 16:06:27 +02:00
justin 72f57b6ccf Move towards removing renderStrategy data 2021-07-29 15:58:35 +02:00
justin 25a6186e7b Hack partially working gui line to dropped items 2021-07-28 20:58:39 +02:00
justin ee553c6e49 Add picture shader container datatype 2021-07-28 20:14:54 +02:00
justin a2b94965d7 Implement poking using vertex lists 2021-07-28 12:52:21 +02:00
justin 3b53570c21 Continue tweaking rendering 2021-07-28 12:25:52 +02:00
justin ae84f44824 Reduce rendertype down to vertex information 2021-07-27 13:35:43 +02:00
justin 5dfebd221d Broken binding of central picture in one pass 2021-07-26 00:53:35 +02:00
justin 4f44b748bf Cleanup redundant modules 2021-07-25 02:21:55 +02:00