justin
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0ea7af4bdd
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Simplify shader records
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2025-11-13 14:57:46 +00:00 |
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justin
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56aa8c6697
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Shaders: work on fullscreen, cleanup creation
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2025-11-13 11:18:28 +00:00 |
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justin
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8dee93991a
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Vertex pull fullscreen lighting texture shader
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2025-11-13 10:28:34 +00:00 |
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justin
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5e9d337288
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Cleanup shadows
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2025-11-12 22:54:43 +00:00 |
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justin
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cdf998a1e2
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Start cleanup of shader records
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2025-11-12 21:37:28 +00:00 |
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justin
|
be64e786f9
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Cleanup
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2025-11-12 21:23:03 +00:00 |
|
justin
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409180959c
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Use vertex pulling for clouds
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2025-11-12 19:57:07 +00:00 |
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justin
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ce438b7ecd
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Pack shape normals into a word8
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2025-11-11 21:03:02 +00:00 |
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justin
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7f6e7d2741
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Get shape shader working using vertex pulling
Seems slow, will try to improve
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2025-11-11 18:54:48 +00:00 |
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justin
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f136d0cd19
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Cleanup window buffers
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2025-11-11 18:08:55 +00:00 |
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justin
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ceba6fd533
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Cleanup some silhouette edge buffers
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2025-11-11 17:45:30 +00:00 |
|
justin
|
4d59d521ac
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Cleanup
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2025-11-11 17:22:55 +00:00 |
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justin
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c5034b3c4c
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Use ssbos for edge shadows
Seems quite slow as is
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2025-11-11 16:23:39 +00:00 |
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justin
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219c574931
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Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
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2025-11-11 14:15:42 +00:00 |
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justin
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a65a1cab93
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Work towards using vertex pulling for lighting caps, alignment issues
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2025-11-11 12:33:33 +00:00 |
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justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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1a85d9d562
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Use vertex pulling for ceiling stencil
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2025-11-10 19:15:07 +00:00 |
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justin
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1f01147821
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Draw walls using vertex pulling
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2025-11-10 19:05:54 +00:00 |
|
justin
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1546caa6a3
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Cleanup
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2025-11-10 14:55:46 +00:00 |
|
justin
|
5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
|
justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
|
justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
|
justin
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e8d2407367
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Fix dust rendering
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2025-10-29 11:37:57 +00:00 |
|
justin
|
18770480e7
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Cleanup
|
2025-07-30 09:20:41 +01:00 |
|
justin
|
210171fbc9
|
Move toward implementing chasms
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2025-07-30 00:01:07 +01:00 |
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justin
|
7bafb1e9e6
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Add cursor at end of input filters
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2024-11-02 21:56:28 +00:00 |
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justin
|
a25b62d77f
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Add more ascii characters
Will also add more characters from code page 437
|
2024-11-02 02:34:06 +00:00 |
|
justin
|
6438da0037
|
Commit AFTER playing around with poking/vector sizing a little
|
2024-10-01 12:32:23 +01:00 |
|
justin
|
734d74af52
|
Tweak pause camera movement
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2023-04-25 10:23:43 +01:00 |
|
justin
|
a2ad7c23ff
|
Remove old instancing framebuffer
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2023-04-23 15:18:48 +01:00 |
|
justin
|
9c11a8ff66
|
Remove instancing shaders
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2023-04-23 12:48:55 +01:00 |
|
justin
|
4bb9841be8
|
Remove compute shaders
|
2023-04-23 12:39:35 +01:00 |
|
justin
|
20eef80568
|
Add file
|
2023-04-23 12:30:51 +01:00 |
|
justin
|
44f64f4b47
|
Move shape parameters into separate file
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2023-04-13 02:42:43 +01:00 |
|
justin
|
3c43caee9c
|
Poke word8 colors for shapes
|
2023-04-13 02:30:23 +01:00 |
|
justin
|
5d4234a8f4
|
Cmoplete transition to vertex attributes for shader compilation
|
2023-04-13 00:48:14 +01:00 |
|
justin
|
f104b24e90
|
Continue shader refactor
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2023-04-13 00:43:01 +01:00 |
|
justin
|
cd46998e05
|
Continue shader refactor
|
2023-04-13 00:13:36 +01:00 |
|
justin
|
500b2bb2be
|
Continue shader refactor
|
2023-04-13 00:10:43 +01:00 |
|
justin
|
36734c7af5
|
Implement static VBO/VAO
|
2023-04-13 00:03:15 +01:00 |
|
justin
|
589f663b65
|
Continue va change
|
2023-04-12 23:19:41 +01:00 |
|
justin
|
11b8fe2e06
|
Work on vertex attributes
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2023-04-12 23:11:56 +01:00 |
|
justin
|
2494f2cf8d
|
Work on VertexAttribute usage
|
2023-04-12 18:42:31 +01:00 |
|
justin
|
b80241f10e
|
Some removal of unused framebuffers, partial fix debug layer
|
2023-04-11 19:44:45 +01:00 |
|
justin
|
33a6e471ae
|
Rmove overlay framebuffer, directly draw overlay instead
|
2023-04-11 16:55:00 +01:00 |
|
justin
|
d79216555b
|
Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
|
justin
|
5b5ed519dd
|
Start to create debug datatypes
|
2023-03-29 11:35:39 +01:00 |
|
justin
|
acc55f8d16
|
Correct loading of tile buffer when loading game
|
2023-03-25 22:31:28 +00:00 |
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