justin
|
114335fdbe
|
Refactor creature ai
|
2021-05-20 21:25:42 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
d7fcdbf550
|
Delete cruft, add Reader monad to some internal ai
|
2021-05-16 21:42:11 +02:00 |
|
justin
|
0798cc0b0e
|
Remove all AI code from AI file
|
2021-05-15 14:59:35 +02:00 |
|
justin
|
0b26761be5
|
AI refactor
|
2021-05-14 12:04:12 +02:00 |
|
justin
|
ead87af3c1
|
Refactor ai
|
2021-05-12 14:24:31 +02:00 |
|
justin
|
6d4c17fc07
|
Refactor wall points from lists to pairs
|
2021-05-04 01:31:55 +02:00 |
|
justin
|
e21178b688
|
Refactoring
|
2021-05-03 23:59:20 +02:00 |
|
justin
|
f336d7e3f6
|
Add airlocks
|
2021-05-02 21:09:25 +02:00 |
|
justin
|
7711738b3b
|
Add blurring of lightmap (and refactoring)
|
2021-05-01 02:28:04 +02:00 |
|
justin
|
9c0e4425da
|
Refactoring and linting
|
2021-04-30 17:50:28 +02:00 |
|
justin
|
6a38950501
|
Linting, haddocking
|
2021-04-29 15:31:07 +02:00 |
|
justin
|
2085d5a048
|
Commit before static wall change
|
2021-04-27 22:01:03 +02:00 |
|
justin
|
6d229f8de2
|
Add no weapon start
|
2021-04-27 19:26:35 +02:00 |
|
justin
|
b911a013e0
|
Random tree structure generation of rooms
|
2021-04-20 02:01:24 +02:00 |
|
justin
|
f1214c0584
|
Improve configuration handling
|
2021-04-08 02:48:25 +02:00 |
|
justin
|
ebcac39069
|
Refactor sound
|
2021-04-06 14:53:40 +02:00 |
|
justin
|
b3649597fa
|
Add haddocks
|
2021-04-04 18:53:43 +02:00 |
|
justin
|
3b417c4966
|
Add haddocks and/or cleanup
|
2021-04-04 16:26:06 +02:00 |
|
justin
|
1e9a07d1c8
|
Reorganise rendering in Dodge
|
2021-04-01 11:28:53 +02:00 |
|
justin
|
07d84cc1c6
|
Refactor event/input
|
2021-03-26 14:52:25 +01:00 |
|
justin
|
420cf7fc4b
|
Rename protypes/basic to default
|
2021-03-26 13:33:55 +01:00 |
|
justin
|
b46adf9898
|
Refactor map, add location arrows
|
2021-03-26 03:13:18 +01:00 |
|
justin
|
1a91d29896
|
Remove Smoke datatype
|
2021-03-24 00:00:13 +01:00 |
|
justin
|
021ff857fc
|
Refactor flash lighting, improve laser scope lighting
|
2021-03-23 19:36:59 +01:00 |
|
justin
|
451ef98b9f
|
General cleanup, remove Drawing type synonym
|
2021-03-23 15:48:14 +01:00 |
|
justin
|
b13467053a
|
Refactor basic explosion
|
2021-03-23 14:50:23 +01:00 |
|
justin
|
885fa4a67e
|
Rename (indexed) particles to projectiles
|
2021-03-23 14:03:00 +01:00 |
|
justin
|
5c23e0a348
|
Stop bullets drawing over extended top of walls
|
2021-03-22 00:46:54 +01:00 |
|
justin
|
f19f879945
|
Fix wall depth rendering
|
2021-03-22 00:05:24 +01:00 |
|
justin
|
a34c578786
|
Combine Door and AutoDoor type constructors, add doorPathable field
|
2021-03-21 13:33:57 +01:00 |
|
justin
|
3707954913
|
Partially implement a framebuffer object for bluring shadows
|
2021-03-16 20:27:05 +01:00 |
|
justin
|
24aede4cac
|
Replace bresenham with digitalLine
|
2021-03-16 00:34:54 +01:00 |
|
justin
|
370f41738c
|
Narrow down problem, probably with bullets hitting creature
|
2021-03-15 14:32:30 +01:00 |
|
justin
|
0519635a27
|
Implement collisions for bez bullets, creates infinite loop sometimes
|
2021-03-15 14:11:35 +01:00 |
|
justin
|
a5e0dc65da
|
Initial implementation of bezier bullet
|
2021-03-15 13:11:01 +01:00 |
|
justin
|
64df420020
|
Improve hud rendering
|
2021-03-10 05:10:10 +01:00 |
|
justin
|
cddf7d1f8f
|
Partially working ellipse shader
|
2021-03-10 03:29:10 +01:00 |
|
justin
|
36bccebed9
|
Split autodoor module
|
2021-03-06 13:12:18 +01:00 |
|
justin
|
f6efe98181
|
Refactor vao preload
|
2021-02-19 12:41:46 +01:00 |
|
justin
|
8447844bcd
|
Add source files, commit before reverting pictures to lists
|
2021-02-15 00:07:55 +01:00 |
|