Commit Graph

41 Commits

Author SHA1 Message Date
justin 114335fdbe Refactor creature ai 2021-05-20 21:25:42 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin 0798cc0b0e Remove all AI code from AI file 2021-05-15 14:59:35 +02:00
justin 0b26761be5 AI refactor 2021-05-14 12:04:12 +02:00
justin ead87af3c1 Refactor ai 2021-05-12 14:24:31 +02:00
justin 6d4c17fc07 Refactor wall points from lists to pairs 2021-05-04 01:31:55 +02:00
justin e21178b688 Refactoring 2021-05-03 23:59:20 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 7711738b3b Add blurring of lightmap (and refactoring) 2021-05-01 02:28:04 +02:00
justin 9c0e4425da Refactoring and linting 2021-04-30 17:50:28 +02:00
justin 6a38950501 Linting, haddocking 2021-04-29 15:31:07 +02:00
justin 2085d5a048 Commit before static wall change 2021-04-27 22:01:03 +02:00
justin 6d229f8de2 Add no weapon start 2021-04-27 19:26:35 +02:00
justin b911a013e0 Random tree structure generation of rooms 2021-04-20 02:01:24 +02:00
justin f1214c0584 Improve configuration handling 2021-04-08 02:48:25 +02:00
justin ebcac39069 Refactor sound 2021-04-06 14:53:40 +02:00
justin b3649597fa Add haddocks 2021-04-04 18:53:43 +02:00
justin 3b417c4966 Add haddocks and/or cleanup 2021-04-04 16:26:06 +02:00
justin 1e9a07d1c8 Reorganise rendering in Dodge 2021-04-01 11:28:53 +02:00
justin 07d84cc1c6 Refactor event/input 2021-03-26 14:52:25 +01:00
justin 420cf7fc4b Rename protypes/basic to default 2021-03-26 13:33:55 +01:00
justin b46adf9898 Refactor map, add location arrows 2021-03-26 03:13:18 +01:00
justin 1a91d29896 Remove Smoke datatype 2021-03-24 00:00:13 +01:00
justin 021ff857fc Refactor flash lighting, improve laser scope lighting 2021-03-23 19:36:59 +01:00
justin 451ef98b9f General cleanup, remove Drawing type synonym 2021-03-23 15:48:14 +01:00
justin b13467053a Refactor basic explosion 2021-03-23 14:50:23 +01:00
justin 885fa4a67e Rename (indexed) particles to projectiles 2021-03-23 14:03:00 +01:00
justin 5c23e0a348 Stop bullets drawing over extended top of walls 2021-03-22 00:46:54 +01:00
justin f19f879945 Fix wall depth rendering 2021-03-22 00:05:24 +01:00
justin a34c578786 Combine Door and AutoDoor type constructors, add doorPathable field 2021-03-21 13:33:57 +01:00
justin 3707954913 Partially implement a framebuffer object for bluring shadows 2021-03-16 20:27:05 +01:00
justin 24aede4cac Replace bresenham with digitalLine 2021-03-16 00:34:54 +01:00
justin 370f41738c Narrow down problem, probably with bullets hitting creature 2021-03-15 14:32:30 +01:00
justin 0519635a27 Implement collisions for bez bullets, creates infinite loop sometimes 2021-03-15 14:11:35 +01:00
justin a5e0dc65da Initial implementation of bezier bullet 2021-03-15 13:11:01 +01:00
justin 64df420020 Improve hud rendering 2021-03-10 05:10:10 +01:00
justin cddf7d1f8f Partially working ellipse shader 2021-03-10 03:29:10 +01:00
justin 36bccebed9 Split autodoor module 2021-03-06 13:12:18 +01:00
justin f6efe98181 Refactor vao preload 2021-02-19 12:41:46 +01:00
justin 8447844bcd Add source files, commit before reverting pictures to lists 2021-02-15 00:07:55 +01:00